// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef __PPCGEKKO__ #include #include #include #include #include #include #include "wavefront.h" #ifdef _WIN32 # define strcasecmp _stricmp #endif typedef std::vector< int > IntVector; typedef std::vector< float > FloatVector; #pragma warning(disable:4996) namespace WAVEFRONT { /*******************************************************************/ /******************** InParser.h ********************************/ /*******************************************************************/ class InPlaceParserInterface { public: virtual int ParseLine(int lineno,int argc,const char **argv) =0; // return TRUE to continue parsing, return FALSE to abort parsing process }; enum SeparatorType { ST_DATA, // is data ST_HARD, // is a hard separator ST_SOFT, // is a soft separator ST_EOS // is a comment symbol, and everything past this character should be ignored }; class InPlaceParser { public: InPlaceParser(void) { Init(); } InPlaceParser(char *data,int len) { Init(); SetSourceData(data,len); } InPlaceParser(const char *fname) { Init(); SetFile(fname); } ~InPlaceParser(void); void Init(void) { mQuoteChar = 34; mData = 0; mLen = 0; mMyAlloc = false; for (int i=0; i<256; i++) { mHard[i] = ST_DATA; mHardString[i*2] = (char)i; mHardString[i*2+1] = 0; } mHard[0] = ST_EOS; mHard[32] = ST_SOFT; mHard[9] = ST_SOFT; mHard[13] = ST_SOFT; mHard[10] = ST_SOFT; } void SetFile(const char *fname); // use this file as source data to parse. void SetSourceData(char *data,int len) { mData = data; mLen = len; mMyAlloc = false; }; int Parse(InPlaceParserInterface *callback); // returns true if entire file was parsed, false if it aborted for some reason int ProcessLine(int lineno,char *line,InPlaceParserInterface *callback); const char ** GetArglist(char *source,int &count); // convert source string into an arg list, this is a destructive parse. void SetHardSeparator(char c) // add a hard separator { mHard[c] = ST_HARD; } void SetHard(char c) // add a hard separator { mHard[c] = ST_HARD; } void SetCommentSymbol(char c) // comment character, treated as 'end of string' { mHard[c] = ST_EOS; } void ClearHardSeparator(char c) { mHard[c] = ST_DATA; } void DefaultSymbols(void); // set up default symbols for hard seperator and comment symbol of the '#' character. bool EOS(char c) { if ( mHard[c] == ST_EOS ) { return true; } return false; } void SetQuoteChar(char c) { mQuoteChar = c; } private: inline char * AddHard(int &argc,const char **argv,char *foo); inline bool IsHard(char c); inline char * SkipSpaces(char *foo); inline bool IsWhiteSpace(char c); inline bool IsNonSeparator(char c); // non seperator,neither hard nor soft bool mMyAlloc; // whether or not *I* allocated the buffer and am responsible for deleting it. char *mData; // ascii data to parse. int mLen; // length of data SeparatorType mHard[256]; char mHardString[256*2]; char mQuoteChar; }; /*******************************************************************/ /******************** InParser.cpp ********************************/ /*******************************************************************/ void InPlaceParser::SetFile(const char *fname) { if ( mMyAlloc ) { free(mData); } mData = 0; mLen = 0; mMyAlloc = false; FILE *fph = fopen(fname,"rb"); if ( fph ) { fseek(fph,0L,SEEK_END); mLen = ftell(fph); fseek(fph,0L,SEEK_SET); if ( mLen ) { mData = (char *) malloc(sizeof(char)*(mLen+1)); size_t ok = fread(mData, mLen, 1, fph); if ( !ok ) { free(mData); mData = 0; } else { mData[mLen] = 0; // zero byte terminate end of file marker. mMyAlloc = true; } } fclose(fph); } } InPlaceParser::~InPlaceParser(void) { if ( mMyAlloc ) { free(mData); } } #define MAXARGS 512 bool InPlaceParser::IsHard(char c) { return mHard[c] == ST_HARD; } char * InPlaceParser::AddHard(int &argc,const char **argv,char *foo) { while ( IsHard(*foo) ) { const char *hard = &mHardString[*foo*2]; if ( argc < MAXARGS ) { argv[argc++] = hard; } foo++; } return foo; } bool InPlaceParser::IsWhiteSpace(char c) { return mHard[c] == ST_SOFT; } char * InPlaceParser::SkipSpaces(char *foo) { while ( !EOS(*foo) && IsWhiteSpace(*foo) ) foo++; return foo; } bool InPlaceParser::IsNonSeparator(char c) { if ( !IsHard(c) && !IsWhiteSpace(c) && c != 0 ) return true; return false; } int InPlaceParser::ProcessLine(int lineno,char *line,InPlaceParserInterface *callback) { int ret = 0; const char *argv[MAXARGS]; int argc = 0; char *foo = line; while ( !EOS(*foo) && argc < MAXARGS ) { foo = SkipSpaces(foo); // skip any leading spaces if ( EOS(*foo) ) break; if ( *foo == mQuoteChar ) // if it is an open quote { foo++; if ( argc < MAXARGS ) { argv[argc++] = foo; } while ( !EOS(*foo) && *foo != mQuoteChar ) foo++; if ( !EOS(*foo) ) { *foo = 0; // replace close quote with zero byte EOS foo++; } } else { foo = AddHard(argc,argv,foo); // add any hard separators, skip any spaces if ( IsNonSeparator(*foo) ) // add non-hard argument. { bool quote = false; if ( *foo == mQuoteChar ) { foo++; quote = true; } if ( argc < MAXARGS ) { argv[argc++] = foo; } if ( quote ) { while (*foo && *foo != mQuoteChar ) foo++; if ( *foo ) *foo = 32; } // continue..until we hit an eos .. while ( !EOS(*foo) ) // until we hit EOS { if ( IsWhiteSpace(*foo) ) // if we hit a space, stomp a zero byte, and exit { *foo = 0; foo++; break; } else if ( IsHard(*foo) ) // if we hit a hard separator, stomp a zero byte and store the hard separator argument { const char *hard = &mHardString[*foo*2]; *foo = 0; if ( argc < MAXARGS ) { argv[argc++] = hard; } foo++; break; } foo++; } // end of while loop... } } } if ( argc ) { ret = callback->ParseLine(lineno, argc, argv ); } return ret; } int InPlaceParser::Parse(InPlaceParserInterface *callback) // returns true if entire file was parsed, false if it aborted for some reason { assert( callback ); if ( !mData ) return 0; int ret = 0; int lineno = 0; char *foo = mData; char *begin = foo; while ( *foo ) { if ( *foo == 10 || *foo == 13 ) { lineno++; *foo = 0; if ( *begin ) // if there is any data to parse at all... { int v = ProcessLine(lineno,begin,callback); if ( v ) ret = v; } foo++; if ( *foo == 10 ) foo++; // skip line feed, if it is in the carraige-return line-feed format... begin = foo; } else { foo++; } } lineno++; // lasst line. int v = ProcessLine(lineno,begin,callback); if ( v ) ret = v; return ret; } void InPlaceParser::DefaultSymbols(void) { SetHardSeparator(','); SetHardSeparator('('); SetHardSeparator(')'); SetHardSeparator('='); SetHardSeparator('['); SetHardSeparator(']'); SetHardSeparator('{'); SetHardSeparator('}'); SetCommentSymbol('#'); } const char ** InPlaceParser::GetArglist(char *line,int &count) // convert source string into an arg list, this is a destructive parse. { const char **ret = 0; static const char *argv[MAXARGS]; int argc = 0; char *foo = line; while ( !EOS(*foo) && argc < MAXARGS ) { foo = SkipSpaces(foo); // skip any leading spaces if ( EOS(*foo) ) break; if ( *foo == mQuoteChar ) // if it is an open quote { foo++; if ( argc < MAXARGS ) { argv[argc++] = foo; } while ( !EOS(*foo) && *foo != mQuoteChar ) foo++; if ( !EOS(*foo) ) { *foo = 0; // replace close quote with zero byte EOS foo++; } } else { foo = AddHard(argc,argv,foo); // add any hard separators, skip any spaces if ( IsNonSeparator(*foo) ) // add non-hard argument. { bool quote = false; if ( *foo == mQuoteChar ) { foo++; quote = true; } if ( argc < MAXARGS ) { argv[argc++] = foo; } if ( quote ) { while (*foo && *foo != mQuoteChar ) foo++; if ( *foo ) *foo = 32; } // continue..until we hit an eos .. while ( !EOS(*foo) ) // until we hit EOS { if ( IsWhiteSpace(*foo) ) // if we hit a space, stomp a zero byte, and exit { *foo = 0; foo++; break; } else if ( IsHard(*foo) ) // if we hit a hard separator, stomp a zero byte and store the hard separator argument { const char *hard = &mHardString[*foo*2]; *foo = 0; if ( argc < MAXARGS ) { argv[argc++] = hard; } foo++; break; } foo++; } // end of while loop... } } } count = argc; if ( argc ) { ret = argv; } return ret; } /*******************************************************************/ /******************** Geometry.h ********************************/ /*******************************************************************/ class GeometryVertex { public: float mPos[3]; float mNormal[3]; float mTexel[2]; }; class GeometryInterface { public: virtual void NodeTriangle(const GeometryVertex * /*v1*/,const GeometryVertex * /*v2*/,const GeometryVertex * /*v3*/, bool /*textured*/) { } }; /*******************************************************************/ /******************** Obj.h ********************************/ /*******************************************************************/ class OBJ : public InPlaceParserInterface { public: int LoadMesh(const char *fname,GeometryInterface *callback, bool textured); int ParseLine(int lineno,int argc,const char **argv); // return TRUE to continue parsing, return FALSE to abort parsing process private: void GetVertex(GeometryVertex &v,const char *face) const; FloatVector mVerts; FloatVector mTexels; FloatVector mNormals; bool mTextured; GeometryInterface *mCallback; }; /*******************************************************************/ /******************** Obj.cpp ********************************/ /*******************************************************************/ int OBJ::LoadMesh(const char *fname,GeometryInterface *iface, bool textured) { mTextured = textured; int ret = 0; mVerts.clear(); mTexels.clear(); mNormals.clear(); mCallback = iface; InPlaceParser ipp(fname); ipp.Parse(this); return ret; } /*** static const char * GetArg(const char **argv,int i,int argc) { const char * ret = 0; if ( i < argc ) ret = argv[i]; return ret; } ****/ void OBJ::GetVertex(GeometryVertex &v,const char *face) const { v.mPos[0] = 0; v.mPos[1] = 0; v.mPos[2] = 0; v.mTexel[0] = 0; v.mTexel[1] = 0; v.mNormal[0] = 0; v.mNormal[1] = 1; v.mNormal[2] = 0; int index = atoi( face )-1; const char *texel = strstr(face,"/"); if ( texel ) { int tindex = atoi( texel+1) - 1; if ( tindex >=0 && tindex < (int)(mTexels.size()/2) ) { const float *t = &mTexels[tindex*2]; v.mTexel[0] = t[0]; v.mTexel[1] = t[1]; } const char *normal = strstr(texel+1,"/"); if ( normal ) { int nindex = atoi( normal+1 ) - 1; if (nindex >= 0 && nindex < (int)(mNormals.size()/3) ) { const float *n = &mNormals[nindex*3]; v.mNormal[0] = n[0]; v.mNormal[1] = n[1]; v.mNormal[2] = n[2]; } } } if ( index >= 0 && index < (int)(mVerts.size()/3) ) { const float *p = &mVerts[index*3]; v.mPos[0] = p[0]; v.mPos[1] = p[1]; v.mPos[2] = p[2]; } } int OBJ::ParseLine(int /*lineno*/,int argc,const char **argv) // return TRUE to continue parsing, return FALSE to abort parsing process { int ret = 0; if ( argc >= 1 ) { const char *foo = argv[0]; if ( *foo != '#' ) { if ( strcasecmp(argv[0],"v") == 0 && argc == 4 ) { float vx = (float) atof( argv[1] ); float vy = (float) atof( argv[2] ); float vz = (float) atof( argv[3] ); mVerts.push_back(vx); mVerts.push_back(vy); mVerts.push_back(vz); } else if ( strcasecmp(argv[0],"vt") == 0 && (argc == 3 || argc == 4)) { // ignore 4rd component if present float tx = (float) atof( argv[1] ); float ty = (float) atof( argv[2] ); mTexels.push_back(tx); mTexels.push_back(ty); } else if ( strcasecmp(argv[0],"vn") == 0 && argc == 4 ) { float normalx = (float) atof(argv[1]); float normaly = (float) atof(argv[2]); float normalz = (float) atof(argv[3]); mNormals.push_back(normalx); mNormals.push_back(normaly); mNormals.push_back(normalz); } else if ( strcasecmp(argv[0],"f") == 0 && argc >= 4 ) { GeometryVertex v[32]; int vcount = argc-1; for (int i=1; iNodeTriangle(&v[0],&v[1],&v[2], mTextured); if ( vcount >=3 ) // do the fan { for (int i=2; i<(vcount-1); i++) { mCallback->NodeTriangle(&v[0],&v[i],&v[i+1], mTextured); } } } } } return ret; } class BuildMesh : public GeometryInterface { public: int GetIndex(const float *p, const float *texCoord) { int vcount = (int)mVertices.size()/3; if(vcount>0) { //New MS STL library checks indices in debug build, so zero causes an assert if it is empty. const float *v = &mVertices[0]; const float *t = texCoord != NULL ? &mTexCoords[0] : NULL; for (int i=0; imPos, textured ? v1->mTexel : NULL) ); mIndices.push_back( GetIndex(v2->mPos, textured ? v2->mTexel : NULL) ); mIndices.push_back( GetIndex(v3->mPos, textured ? v3->mTexel : NULL) ); } const FloatVector& GetVertices(void) const { return mVertices; }; const FloatVector& GetTexCoords(void) const { return mTexCoords; }; const IntVector& GetIndices(void) const { return mIndices; }; private: FloatVector mVertices; FloatVector mTexCoords; IntVector mIndices; }; }; using namespace WAVEFRONT; WavefrontObj::WavefrontObj(void) { mVertexCount = 0; mTriCount = 0; mIndices = 0; mVertices = NULL; mTexCoords = NULL; } WavefrontObj::~WavefrontObj(void) { delete mIndices; delete mVertices; } unsigned int WavefrontObj::loadObj(const char *fname, bool textured) // load a wavefront obj returns number of triangles that were loaded. Data is persists until the class is destructed. { unsigned int ret = 0; delete mVertices; mVertices = 0; delete mIndices; mIndices = 0; mVertexCount = 0; mTriCount = 0; BuildMesh bm; OBJ obj; obj.LoadMesh(fname,&bm, textured); const FloatVector &vlist = bm.GetVertices(); const IntVector &indices = bm.GetIndices(); if ( vlist.size() ) { mVertexCount = (int)vlist.size()/3; mVertices = new float[mVertexCount*3]; memcpy( mVertices, &vlist[0], sizeof(float)*mVertexCount*3 ); if (textured) { mTexCoords = new float[mVertexCount * 2]; const FloatVector& tList = bm.GetTexCoords(); memcpy( mTexCoords, &tList[0], sizeof(float) * mVertexCount * 2); } mTriCount = (int)indices.size()/3; mIndices = new int[mTriCount*3*sizeof(int)]; memcpy(mIndices, &indices[0], sizeof(int)*mTriCount*3); ret = mTriCount; } return ret; } bool WavefrontObj::saveObj(const char *fname,int vcount,const float *vertices,int tcount,const int *indices) { bool ret = false; FILE *fph = fopen(fname,"wb"); if ( fph ) { for (int i=0; i