// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. #include "MultiClientRenderResourceManager.h" #include "UserRenderVertexBuffer.h" #include "UserRenderIndexBuffer.h" #include "UserRenderBoneBuffer.h" #include "UserRenderInstanceBuffer.h" #include "UserRenderSpriteBuffer.h" #include "UserRenderSurfaceBuffer.h" #include "UserRenderResource.h" #include "UserRenderResourceDesc.h" #include "RenderContext.h" #include #include // for std::min MultiClientRenderResourceManager::MultiClientRenderResourceManager() { } MultiClientRenderResourceManager::~MultiClientRenderResourceManager() { for (size_t i = 0; i < mChildren.size(); i++) { if (mChildren[i].destroyRrm) { delete mChildren[i].rrm; } mChildren[i].rrm = NULL; } } void MultiClientRenderResourceManager::addChild(nvidia::apex::UserRenderResourceManager* rrm, bool destroyAutomatic) { for (size_t i = 0; i < mChildren.size(); i++) { if (mChildren[i].rrm == rrm) { return; } } mChildren.push_back(Child(rrm, destroyAutomatic)); } bool MultiClientRenderResourceManager::getSpriteLayoutData(uint32_t spriteCount, uint32_t spriteSemanticsBitmap, nvidia::apex::UserRenderSpriteBufferDesc* bufferDesc) { PX_UNUSED(spriteCount); PX_UNUSED(spriteSemanticsBitmap); PX_UNUSED(bufferDesc); return false; } bool MultiClientRenderResourceManager::getInstanceLayoutData(uint32_t particleCount, uint32_t particleSemanticsBitmap, nvidia::apex::UserRenderInstanceBufferDesc* bufferDesc) { PX_UNUSED(particleCount); PX_UNUSED(particleSemanticsBitmap); PX_UNUSED(bufferDesc); return false; } template class MultiClientBuffer { public: MultiClientBuffer() {} ~MultiClientBuffer() {} void addChild(T* vb) { mChildren.push_back(vb); } T* getChild(size_t index) { assert(index < mChildren.size()); return mChildren[index]; } protected: std::vector mChildren; }; class MultiClientVertexBuffer : public nvidia::apex::UserRenderVertexBuffer, public MultiClientBuffer { public: MultiClientVertexBuffer() {} ~MultiClientVertexBuffer() {} virtual void writeBuffer(const nvidia::apex::RenderVertexBufferData& data, unsigned int firstVertex, unsigned int numVertices) { for (size_t i = 0; i < mChildren.size(); i++) { mChildren[i]->writeBuffer(data, firstVertex, numVertices); } } }; nvidia::apex::UserRenderVertexBuffer* MultiClientRenderResourceManager::createVertexBuffer(const nvidia::apex::UserRenderVertexBufferDesc& desc) { MultiClientVertexBuffer* vb = new MultiClientVertexBuffer(); for (size_t i = 0; i < mChildren.size(); i++) { vb->addChild(mChildren[i].rrm->createVertexBuffer(desc)); } return vb; } void MultiClientRenderResourceManager::releaseVertexBuffer(nvidia::apex::UserRenderVertexBuffer& buffer) { MultiClientVertexBuffer* vb = static_cast(&buffer); for (size_t i = 0; i < mChildren.size(); i++) { nvidia::apex::UserRenderVertexBuffer* childVb = vb->getChild(i); mChildren[i].rrm->releaseVertexBuffer(*childVb); } delete vb; } class MultiClientIndexBuffer : public nvidia::apex::UserRenderIndexBuffer, public MultiClientBuffer { public: MultiClientIndexBuffer() {} ~MultiClientIndexBuffer() {} virtual void writeBuffer(const void* srcData, unsigned int srcStride, unsigned int firstDestElement, unsigned int numElements) { for (size_t i = 0; i < mChildren.size(); i++) { mChildren[i]->writeBuffer(srcData, srcStride, firstDestElement, numElements); } } }; nvidia::apex::UserRenderIndexBuffer* MultiClientRenderResourceManager::createIndexBuffer(const nvidia::apex::UserRenderIndexBufferDesc& desc) { MultiClientIndexBuffer* ib = new MultiClientIndexBuffer(); for (size_t i = 0; i < mChildren.size(); i++) { ib->addChild(mChildren[i].rrm->createIndexBuffer(desc)); } return ib; } void MultiClientRenderResourceManager::releaseIndexBuffer(nvidia::apex::UserRenderIndexBuffer& buffer) { MultiClientIndexBuffer* ib = static_cast(&buffer); for (size_t i = 0; i < mChildren.size(); i++) { nvidia::apex::UserRenderIndexBuffer* childIb = ib->getChild(i); mChildren[i].rrm->releaseIndexBuffer(*childIb); } delete ib; } class MultiClientBoneBuffer : public nvidia::apex::UserRenderBoneBuffer, public MultiClientBuffer { public: MultiClientBoneBuffer() {} ~MultiClientBoneBuffer() {} virtual void writeBuffer(const nvidia::apex::RenderBoneBufferData& data, unsigned int firstBone, unsigned int numBones) { for (size_t i = 0; i < mChildren.size(); i++) { mChildren[i]->writeBuffer(data, firstBone, numBones); } } }; nvidia::apex::UserRenderBoneBuffer* MultiClientRenderResourceManager::createBoneBuffer(const nvidia::apex::UserRenderBoneBufferDesc& desc) { MultiClientBoneBuffer* bb = new MultiClientBoneBuffer(); for (size_t i = 0; i < mChildren.size(); i++) { bb->addChild(mChildren[i].rrm->createBoneBuffer(desc)); } return bb; } void MultiClientRenderResourceManager::releaseBoneBuffer(nvidia::apex::UserRenderBoneBuffer& buffer) { MultiClientBoneBuffer* bb = static_cast(&buffer); for (size_t i = 0; i < mChildren.size(); i++) { nvidia::apex::UserRenderBoneBuffer* childBb = bb->getChild(i); mChildren[i].rrm->releaseBoneBuffer(*childBb); } delete bb; } class MultiClientInstanceBuffer : public nvidia::apex::UserRenderInstanceBuffer, public MultiClientBuffer { public: MultiClientInstanceBuffer() {} ~MultiClientInstanceBuffer() {} virtual void writeBuffer(const void* data, unsigned int firstInstance, unsigned int numInstances) { for (size_t i = 0; i < mChildren.size(); i++) { mChildren[i]->writeBuffer(data, firstInstance, numInstances); } } }; nvidia::apex::UserRenderInstanceBuffer* MultiClientRenderResourceManager::createInstanceBuffer(const nvidia::apex::UserRenderInstanceBufferDesc& desc) { MultiClientInstanceBuffer* ib = new MultiClientInstanceBuffer(); for (size_t i = 0; i < mChildren.size(); i++) { ib->addChild(mChildren[i].rrm->createInstanceBuffer(desc)); } return ib; } void MultiClientRenderResourceManager::releaseInstanceBuffer(nvidia::apex::UserRenderInstanceBuffer& buffer) { MultiClientInstanceBuffer* ib = static_cast(&buffer); for (size_t i = 0; i < mChildren.size(); i++) { nvidia::apex::UserRenderInstanceBuffer* childIb = ib->getChild(i); mChildren[i].rrm->releaseInstanceBuffer(*childIb); } delete ib; } class MultiClientSpriteBuffer : public nvidia::apex::UserRenderSpriteBuffer, public MultiClientBuffer { public: MultiClientSpriteBuffer() {} ~MultiClientSpriteBuffer() {} virtual void writeBuffer(const void* data, unsigned int firstSprite, unsigned int numSprites) { for (size_t i = 0; i < mChildren.size(); i++) { mChildren[i]->writeBuffer(data, firstSprite, numSprites); } } }; nvidia::apex::UserRenderSpriteBuffer* MultiClientRenderResourceManager::createSpriteBuffer(const nvidia::apex::UserRenderSpriteBufferDesc& desc) { MultiClientSpriteBuffer* sb = new MultiClientSpriteBuffer(); for (size_t i = 0; i < mChildren.size(); i++) { sb->addChild(mChildren[i].rrm->createSpriteBuffer(desc)); } return sb; } void MultiClientRenderResourceManager::releaseSpriteBuffer(nvidia::apex::UserRenderSpriteBuffer& buffer) { MultiClientSpriteBuffer* sb = static_cast(&buffer); for (size_t i = 0; i < mChildren.size(); i++) { nvidia::apex::UserRenderSpriteBuffer* childSb = sb->getChild(i); mChildren[i].rrm->releaseSpriteBuffer(*childSb); } delete sb; } class MultiClientSurfaceBuffer : public nvidia::apex::UserRenderSurfaceBuffer, public MultiClientBuffer { public: MultiClientSurfaceBuffer() {} ~MultiClientSurfaceBuffer() {} virtual void writeBuffer(const void* /*srcData*/, uint32_t /*srcPitch*/, uint32_t /*srcHeight*/, uint32_t /*dstX*/, uint32_t /*dstY*/, uint32_t /*dstZ*/, uint32_t /*width*/, uint32_t /*height*/, uint32_t /*depth*/) { //for (size_t i = 0; i < mChildren.size(); i++) //{ // mChildren[i]->writeBuffer(data, firstSprite, numSprites); //} } }; nvidia::apex::UserRenderSurfaceBuffer* MultiClientRenderResourceManager::createSurfaceBuffer( const nvidia::apex::UserRenderSurfaceBufferDesc &desc ) { MultiClientSurfaceBuffer* sb = new MultiClientSurfaceBuffer(); for (size_t i = 0; i < mChildren.size(); i++) { sb->addChild(mChildren[i].rrm->createSurfaceBuffer(desc)); } return sb; } void MultiClientRenderResourceManager::releaseSurfaceBuffer( nvidia::apex::UserRenderSurfaceBuffer &buffer ) { MultiClientSurfaceBuffer* sb = static_cast(&buffer); for (size_t i = 0; i < mChildren.size(); i++) { nvidia::apex::UserRenderSurfaceBuffer* childSb = sb->getChild(i); mChildren[i].rrm->releaseSurfaceBuffer(*childSb); } delete sb; } class MultiClientRenderResource : public nvidia::apex::UserRenderResource { public: MultiClientRenderResource(const nvidia::apex::UserRenderResourceDesc& desc) : mDescriptor(desc) { assert(desc.numVertexBuffers > 0); mVertexBufferOriginal.resize(desc.numVertexBuffers); for (size_t i = 0; i < mVertexBufferOriginal.size(); i++) { mVertexBufferOriginal[i] = desc.vertexBuffers[i]; } mDescriptor.vertexBuffers = &mVertexBufferOriginal[0]; } ~MultiClientRenderResource() { } void addChild(nvidia::apex::UserRenderResourceManager* rrm) { nvidia::apex::UserRenderResourceDesc newDesc(mDescriptor); std::vector childVertexBuffers(mVertexBufferOriginal.size()); size_t nextChild = mChildren.size(); for (size_t i = 0; i < mVertexBufferOriginal.size(); i++) { MultiClientVertexBuffer* vb = static_cast(mVertexBufferOriginal[i]); childVertexBuffers[i] = vb->getChild(nextChild); } newDesc.vertexBuffers = &childVertexBuffers[0]; if (mDescriptor.indexBuffer != NULL) { newDesc.indexBuffer = static_cast(mDescriptor.indexBuffer)->getChild(nextChild); } if (mDescriptor.boneBuffer != NULL) { newDesc.boneBuffer = static_cast(mDescriptor.boneBuffer)->getChild(nextChild); } if (mDescriptor.spriteBuffer != NULL) { newDesc.spriteBuffer = static_cast(mDescriptor.spriteBuffer)->getChild(nextChild); } if (rrm != NULL) { mChildren.push_back(rrm->createResource(newDesc)); } } nvidia::apex::UserRenderResource* getChild(size_t index) { assert(index < mChildren.size()); return mChildren[index]; } void setVertexBufferRange(unsigned int firstVertex, unsigned int numVerts) { for (size_t i = 0; i < mChildren.size(); i++) { mChildren[i]->setVertexBufferRange(firstVertex, numVerts); } mDescriptor.firstVertex = firstVertex; mDescriptor.numVerts = numVerts; } void setIndexBufferRange(unsigned int firstIndex, unsigned int numIndices) { for (size_t i = 0; i < mChildren.size(); i++) { mChildren[i]->setIndexBufferRange(firstIndex, numIndices); } mDescriptor.firstIndex = firstIndex; mDescriptor.numIndices = numIndices; } void setBoneBufferRange(unsigned int firstBone, unsigned int numBones) { for (size_t i = 0; i < mChildren.size(); i++) { mChildren[i]->setBoneBufferRange(firstBone, numBones); } mDescriptor.firstBone = firstBone; mDescriptor.numBones = numBones; } void setInstanceBufferRange(unsigned int firstInstance, unsigned int numInstances) { for (size_t i = 0; i < mChildren.size(); i++) { mChildren[i]->setInstanceBufferRange(firstInstance, numInstances); } mDescriptor.firstInstance = firstInstance; mDescriptor.numInstances = numInstances; } void setSpriteBufferRange(unsigned int firstSprite, unsigned int numSprites) { for (size_t i = 0; i < mChildren.size(); i++) { mChildren[i]->setSpriteBufferRange(firstSprite, numSprites); } mDescriptor.firstSprite = firstSprite; mDescriptor.numSprites = numSprites; } void setMaterial(void* material) { for (size_t i = 0; i < mChildren.size(); i++) { mChildren[i]->setMaterial(material); } mDescriptor.material = material; } unsigned int getNbVertexBuffers() const { return mDescriptor.numVertexBuffers; } nvidia::apex::UserRenderVertexBuffer* getVertexBuffer(unsigned int index) const { return mDescriptor.vertexBuffers[index]; } nvidia::apex::UserRenderIndexBuffer* getIndexBuffer() const { return mDescriptor.indexBuffer; } nvidia::apex::UserRenderBoneBuffer* getBoneBuffer() const { return mDescriptor.boneBuffer; } nvidia::apex::UserRenderInstanceBuffer* getInstanceBuffer() const { return mDescriptor.instanceBuffer; } nvidia::apex::UserRenderSpriteBuffer* getSpriteBuffer() const { return mDescriptor.spriteBuffer; } protected: std::vector mVertexBufferOriginal; std::vector mChildren; nvidia::apex::UserRenderResourceDesc mDescriptor; }; nvidia::apex::UserRenderResource* MultiClientRenderResourceManager::createResource(const nvidia::apex::UserRenderResourceDesc& desc) { MultiClientRenderResource* rr = new MultiClientRenderResource(desc); for (size_t i = 0; i < mChildren.size(); i++) { rr->addChild(mChildren[i].rrm); } return rr; } void MultiClientRenderResourceManager::releaseResource(nvidia::apex::UserRenderResource& resource) { MultiClientRenderResource* rr = static_cast(&resource); for (size_t i = 0; i < mChildren.size(); i++) { mChildren[i].rrm->releaseResource(*rr->getChild(i)); } delete rr; } unsigned int MultiClientRenderResourceManager::getMaxBonesForMaterial(void* material) { unsigned int smallestMax = 10000; for (size_t i = 0; i < mChildren.size(); i++) { unsigned int childMax = mChildren[i].rrm->getMaxBonesForMaterial(material); if (childMax > 0) { smallestMax = std::min(smallestMax, childMax); } } return smallestMax; } void MultiClientUserRenderer::addChild(nvidia::apex::UserRenderer* child) { mChildren.push_back(child); } void MultiClientUserRenderer::renderResource(const nvidia::apex::RenderContext& context) { MultiClientRenderResource* rr = static_cast(context.renderResource); for (size_t i = 0; i < mChildren.size(); i++) { nvidia::apex::RenderContext newContext(context); newContext.renderResource = rr->getChild(i); mChildren[i]->renderResource(newContext); } }