// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. #ifndef SAMPLE_APEX_RESOURCE_CALLBACK_H #define SAMPLE_APEX_RESOURCE_CALLBACK_H #include #include #include #include #include #include "Find.h" #include #include #pragma warning(push) #pragma warning(disable:4512) class FilterBits; // forward reference the filter bits class namespace nvidia { namespace apex { class ApexSDK; #if APEX_USE_PARTICLES class ModuleParticles; #endif } } namespace SampleRenderer { class Renderer; } namespace SampleFramework { class SampleAssetManager; } // TODO: DISABLE ME!!! #define WORK_AROUND_BROKEN_ASSET_PATHS 1 enum SampleAssetFileType { XML_ASSET, BIN_ASSET, ANY_ASSET, }; class SampleApexResourceCallback : public nvidia::apex::ResourceCallback { public: SampleApexResourceCallback(SampleRenderer::Renderer& renderer, SampleFramework::SampleAssetManager& assetManager); virtual ~SampleApexResourceCallback(void); void addResourceSearchPath(const char* path); void removeResourceSearchPath(const char* path); void clearResourceSearchPaths(); void registerSimulationFilterData(const char* name, const physx::PxFilterData& simulationFilterData); void registerPhysicalMaterial(const char* name, physx::PxMaterialTableIndex physicalMaterial); void registerGroupsMask64(const char* name, nvidia::apex::GroupsMask64& groupsMask); void setApexSupport(nvidia::apex::ApexSDK& apexSDK); physx::PxFileBuf* findApexAsset(const char* assetName); void findFiles(const char* dir, nvidia::apex::FileHandler& handler); void setAssetPreference(SampleAssetFileType pref) { m_assetPreference = pref; } static bool xmlFileExtension(const char* assetName); static const char* getFileExtension(const char* assetName); private: SampleFramework::SampleAsset* findSampleAsset(const char* assetName, SampleFramework::SampleAsset::Type type); #if WORK_AROUND_BROKEN_ASSET_PATHS const char* mapHackyPath(const char* path); #endif public: virtual void* requestResource(const char* nameSpace, const char* name); virtual void releaseResource(const char* nameSpace, const char* name, void* resource); bool doesFileExist(const char* filename, const char* ext); bool doesFileExist(const char* filename); bool isFileReadable(const char* fullPath); protected: SampleRenderer::Renderer& m_renderer; SampleFramework::SampleAssetManager& m_assetManager; std::vector m_searchPaths; std::vector m_FilterDatas; FilterBits *m_FilterBits; std::vector m_nxGroupsMask64s; #if APEX_USE_PARTICLES nvidia::apex::ModuleParticles* mModuleParticles; #endif nvidia::apex::ApexSDK* m_apexSDK; uint32_t m_numGets; SampleAssetFileType m_assetPreference; }; #pragma warning(pop) #endif // SAMPLE_APEX_RESOURCE_CALLBACK_H