// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. #ifndef RELEASER_H #define RELEASER_H #include #include "ApexInterface.h" #include "nvparameterized/NvParameterized.h" #include "nvparameterized/NvParameterizedTraits.h" #define RELEASE_AT_EXIT(obj, typeName) Releaser obj ## Releaser(obj); template class Releaser { Releaser(Releaser& rhs); Releaser& operator =(Releaser& rhs); public: Releaser(T* obj, void* memory = NULL) : mObj(obj), mMemory(memory) { } ~Releaser() { doRelease(); } void doRelease(); void reset(T* newObj = NULL, void* newMemory = NULL) { if (newObj != mObj) { doRelease(mObj); } mObj = newObj; mMemory = newMemory; } private: T* mObj; void* mMemory; }; template<> PX_INLINE void Releaser::doRelease() { if (mObj != NULL) { mObj->destroy(); } } template<> PX_INLINE void Releaser::doRelease() { if (mMemory != NULL) { mObj->free(mMemory); } } template<> PX_INLINE void Releaser::doRelease() { if (mObj != NULL) { mObj->release(); } } template<> PX_INLINE void Releaser::doRelease() { if (mObj != NULL) { mObj->release(); } } template<> PX_INLINE void Releaser::doRelease() { if (mObj != NULL) { fclose(mObj); } } #endif // RESOURCE_MANAGER_H