// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. #ifndef __glext_h_ #define __glext_h_ #ifdef __cplusplus extern "C" { #endif /* ** License Applicability. Except to the extent portions of this file are ** made subject to an alternative license as permitted in the SGI Free ** Software License B, Version 1.1 (the "License"), the contents of this ** file are subject only to the provisions of the License. You may not use ** this file except in compliance with the License. You may obtain a copy ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: ** ** http://oss.sgi.com/projects/FreeB ** ** Note that, as provided in the License, the Software is distributed on an ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. ** ** Original Code. The Original Code is: OpenGL Sample Implementation, ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. ** Copyright in any portions created by third parties is as indicated ** elsewhere herein. All Rights Reserved. ** ** Additional Notice Provisions: This software was created using the ** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has ** not been independently verified as being compliant with the OpenGL(R) ** version 1.2.1 Specification. */ #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) #define WIN32_LEAN_AND_MEAN 1 #include #endif #ifndef APIENTRY #define APIENTRY #endif /*************************************************************/ /* Header file version number, required by OpenGL ABI for Linux */ #define GL_GLEXT_VERSION 6 #ifndef GL_VERSION_1_2 #define GL_CONSTANT_COLOR 0x8001 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 #define GL_CONSTANT_ALPHA 0x8003 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 #define GL_BLEND_COLOR 0x8005 #define GL_FUNC_ADD 0x8006 #define GL_MIN 0x8007 #define GL_MAX 0x8008 #define GL_BLEND_EQUATION 0x8009 #define GL_FUNC_SUBTRACT 0x800A #define GL_FUNC_REVERSE_SUBTRACT 0x800B #define GL_CONVOLUTION_1D 0x8010 #define GL_CONVOLUTION_2D 0x8011 #define GL_SEPARABLE_2D 0x8012 #define GL_CONVOLUTION_BORDER_MODE 0x8013 #define GL_CONVOLUTION_FILTER_SCALE 0x8014 #define GL_CONVOLUTION_FILTER_BIAS 0x8015 #define GL_REDUCE 0x8016 #define GL_CONVOLUTION_FORMAT 0x8017 #define GL_CONVOLUTION_WIDTH 0x8018 #define GL_CONVOLUTION_HEIGHT 0x8019 #define GL_MAX_CONVOLUTION_WIDTH 0x801A #define GL_MAX_CONVOLUTION_HEIGHT 0x801B #define GL_POST_CONVOLUTION_RED_SCALE 0x801C #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F #define GL_POST_CONVOLUTION_RED_BIAS 0x8020 #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 #define GL_HISTOGRAM 0x8024 #define GL_PROXY_HISTOGRAM 0x8025 #define GL_HISTOGRAM_WIDTH 0x8026 #define GL_HISTOGRAM_FORMAT 0x8027 #define GL_HISTOGRAM_RED_SIZE 0x8028 #define GL_HISTOGRAM_GREEN_SIZE 0x8029 #define GL_HISTOGRAM_BLUE_SIZE 0x802A #define GL_HISTOGRAM_ALPHA_SIZE 0x802B #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C #define GL_HISTOGRAM_SINK 0x802D #define GL_MINMAX 0x802E #define GL_MINMAX_FORMAT 0x802F #define GL_MINMAX_SINK 0x8030 #define GL_TABLE_TOO_LARGE 0x8031 #define GL_UNSIGNED_BYTE_3_3_2 0x8032 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 #define GL_UNSIGNED_INT_8_8_8_8 0x8035 #define GL_UNSIGNED_INT_10_10_10_2 0x8036 #define GL_RESCALE_NORMAL 0x803A #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 #define GL_COLOR_MATRIX 0x80B1 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA #define GL_COLOR_TABLE 0x80D0 #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 #define GL_PROXY_COLOR_TABLE 0x80D3 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 #define GL_COLOR_TABLE_SCALE 0x80D6 #define GL_COLOR_TABLE_BIAS 0x80D7 #define GL_COLOR_TABLE_FORMAT 0x80D8 #define GL_COLOR_TABLE_WIDTH 0x80D9 #define GL_COLOR_TABLE_RED_SIZE 0x80DA #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF #define GL_CLAMP_TO_EDGE 0x812F #define GL_TEXTURE_MIN_LOD 0x813A #define GL_TEXTURE_MAX_LOD 0x813B #define GL_TEXTURE_BASE_LEVEL 0x813C #define GL_TEXTURE_MAX_LEVEL 0x813D #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 #define GL_SINGLE_COLOR 0x81F9 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA #define GL_COMBINE 0x8570 #define GL_COMBINE_RGB 0x8571 #define GL_COMBINE_ALPHA 0x8572 #define GL_RGB_SCALE 0x8573 #define GL_ADD_SIGNED 0x8574 #define GL_INTERPOLATE 0x8575 #define GL_CONSTANT 0x8576 #define GL_PRIMARY_COLOR 0x8577 #define GL_PREVIOUS 0x8578 #define GL_SOURCE0_RGB 0x8580 #define GL_SOURCE1_RGB 0x8581 #define GL_SOURCE2_RGB 0x8582 #define GL_SOURCE3_RGB 0x8583 #define GL_SOURCE4_RGB 0x8584 #define GL_SOURCE5_RGB 0x8585 #define GL_SOURCE6_RGB 0x8586 #define GL_SOURCE7_RGB 0x8587 #define GL_SOURCE0_ALPHA 0x8588 #define GL_SOURCE1_ALPHA 0x8589 #define GL_SOURCE2_ALPHA 0x858A #define GL_SOURCE3_ALPHA 0x858B #define GL_SOURCE4_ALPHA 0x858C #define GL_SOURCE5_ALPHA 0x858D #define GL_SOURCE6_ALPHA 0x858E #define GL_SOURCE7_ALPHA 0x858F #define GL_OPERAND0_RGB 0x8590 #define GL_OPERAND1_RGB 0x8591 #define GL_OPERAND2_RGB 0x8592 #define GL_OPERAND3_RGB 0x8593 #define GL_OPERAND4_RGB 0x8594 #define GL_OPERAND5_RGB 0x8595 #define GL_OPERAND6_RGB 0x8596 #define GL_OPERAND7_RGB 0x8597 #define GL_OPERAND0_ALPHA 0x8598 #define GL_OPERAND1_ALPHA 0x8599 #define GL_OPERAND2_ALPHA 0x859A #define GL_OPERAND3_ALPHA 0x859B #define GL_OPERAND4_ALPHA 0x859C #define GL_OPERAND5_ALPHA 0x859D #define GL_OPERAND6_ALPHA 0x859E #define GL_OPERAND7_ALPHA 0x859F #define GL_SUBTRACT 0x84E7 #define GL_DOT3_RGB 0x86AE #define GL_DOT3_RGBA 0x86AF #define GL_TEXTURE0 0x84C0 #define GL_TEXTURE1 0x84C1 #define GL_TEXTURE2 0x84C2 #define GL_TEXTURE3 0x84C3 #define GL_TEXTURE4 0x84C4 #define GL_TEXTURE5 0x84C5 #define GL_TEXTURE6 0x84C6 #define GL_TEXTURE7 0x84C7 #define GL_TEXTURE8 0x84C8 #define GL_TEXTURE9 0x84C9 #define GL_TEXTURE10 0x84CA #define GL_TEXTURE11 0x84CB #define GL_TEXTURE12 0x84CC #define GL_TEXTURE13 0x84CD #define GL_TEXTURE14 0x84CE #define GL_TEXTURE15 0x84CF #define GL_TEXTURE16 0x84D0 #define GL_TEXTURE17 0x84D1 #define GL_TEXTURE18 0x84D2 #define GL_TEXTURE19 0x84D3 #define GL_TEXTURE20 0x84D4 #define GL_TEXTURE21 0x84D5 #define GL_TEXTURE22 0x84D6 #define GL_TEXTURE23 0x84D7 #define GL_TEXTURE24 0x84D8 #define GL_TEXTURE25 0x84D9 #define GL_TEXTURE26 0x84DA #define GL_TEXTURE27 0x84DB #define GL_TEXTURE28 0x84DC #define GL_TEXTURE29 0x84DD #define GL_TEXTURE30 0x84DE #define GL_TEXTURE31 0x84DF #define GL_ACTIVE_TEXTURE 0x84E0 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 #define GL_MAX_TEXTURE_UNITS 0x84E2 #define GL_CLAMP_TO_BORDER 0x812D #define GL_BGR 0x80E0 #define GL_BGRA 0x80E1 #endif #ifndef GL_APPLE_specular_vector #define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 #endif #ifndef GL_APPLE_transform_hint #define GL_TRANSFORM_HINT_APPLE 0x85B1 #endif #ifndef GL_ARB_depth_texture #define GL_DEPTH_COMPONENT16_ARB 0x81A5 #define GL_DEPTH_COMPONENT24_ARB 0x81A6 #define GL_DEPTH_COMPONENT32_ARB 0x81A7 #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B #endif #ifndef GL_ARB_fragment_program #define GL_FRAGMENT_PROGRAM_ARB 0x8804 #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 #define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 #define GL_MAX_TEXTURE_COORDS_ARB 0x8871 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 #endif #ifndef GL_ARB_multisample #define WGL_SAMPLE_BUFFERS_ARB 0x2041 #define WGL_SAMPLES_ARB 0x2042 #define GL_MULTISAMPLE_ARB 0x809D #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F #define GL_SAMPLE_COVERAGE_ARB 0x80A0 #define GL_SAMPLE_BUFFERS_ARB 0x80A8 #define GL_SAMPLES_ARB 0x80A9 #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB #define GL_MULTISAMPLE_BIT_ARB 0x20000000 #endif #ifndef GL_ARB_multitexture #define GL_TEXTURE0_ARB 0x84C0 #define GL_TEXTURE1_ARB 0x84C1 #define GL_TEXTURE2_ARB 0x84C2 #define GL_TEXTURE3_ARB 0x84C3 #define GL_TEXTURE4_ARB 0x84C4 #define GL_TEXTURE5_ARB 0x84C5 #define GL_TEXTURE6_ARB 0x84C6 #define GL_TEXTURE7_ARB 0x84C7 #define GL_TEXTURE8_ARB 0x84C8 #define GL_TEXTURE9_ARB 0x84C9 #define GL_TEXTURE10_ARB 0x84CA #define GL_TEXTURE11_ARB 0x84CB #define GL_TEXTURE12_ARB 0x84CC #define GL_TEXTURE13_ARB 0x84CD #define GL_TEXTURE14_ARB 0x84CE #define GL_TEXTURE15_ARB 0x84CF #define GL_TEXTURE16_ARB 0x84D0 #define GL_TEXTURE17_ARB 0x84D1 #define GL_TEXTURE18_ARB 0x84D2 #define GL_TEXTURE19_ARB 0x84D3 #define GL_TEXTURE20_ARB 0x84D4 #define GL_TEXTURE21_ARB 0x84D5 #define GL_TEXTURE22_ARB 0x84D6 #define GL_TEXTURE23_ARB 0x84D7 #define GL_TEXTURE24_ARB 0x84D8 #define GL_TEXTURE25_ARB 0x84D9 #define GL_TEXTURE26_ARB 0x84DA #define GL_TEXTURE27_ARB 0x84DB #define GL_TEXTURE28_ARB 0x84DC #define GL_TEXTURE29_ARB 0x84DD #define GL_TEXTURE30_ARB 0x84DE #define GL_TEXTURE31_ARB 0x84DF #define GL_ACTIVE_TEXTURE_ARB 0x84E0 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 #endif #ifndef GL_ARB_point_parameters #define GL_POINT_SIZE_MIN_ARB 0x8126 #define GL_POINT_SIZE_MAX_ARB 0x8127 #define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 #endif #ifndef GL_ARB_shadow #define GL_TEXTURE_COMPARE_MODE_ARB 0x884C #define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D #define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E #endif #ifndef GL_ARB_texture_border_clamp #define GL_CLAMP_TO_BORDER_ARB 0x812D #endif #ifndef GL_ARB_texture_compression #define GL_COMPRESSED_ALPHA_ARB 0x84E9 #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB #define GL_COMPRESSED_INTENSITY_ARB 0x84EC #define GL_COMPRESSED_RGB_ARB 0x84ED #define GL_COMPRESSED_RGBA_ARB 0x84EE #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF #define GL_TEXTURE_IMAGE_SIZE_ARB 0x86A0 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 #endif #ifndef GL_ARB_texture_cube_map #define GL_NORMAL_MAP_ARB 0x8511 #define GL_REFLECTION_MAP_ARB 0x8512 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513 #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C #endif #ifndef GL_ARB_texture_env_add #endif #ifndef GL_ARB_texture_env_combine #define GL_COMBINE_ARB 0x8570 #define GL_COMBINE_RGB_ARB 0x8571 #define GL_COMBINE_ALPHA_ARB 0x8572 #define GL_RGB_SCALE_ARB 0x8573 #define GL_ADD_SIGNED_ARB 0x8574 #define GL_INTERPOLATE_ARB 0x8575 #define GL_CONSTANT_ARB 0x8576 #define GL_PRIMARY_COLOR_ARB 0x8577 #define GL_PREVIOUS_ARB 0x8578 #define GL_SOURCE0_RGB_ARB 0x8580 #define GL_SOURCE1_RGB_ARB 0x8581 #define GL_SOURCE2_RGB_ARB 0x8582 #define GL_SOURCE0_ALPHA_ARB 0x8588 #define GL_SOURCE1_ALPHA_ARB 0x8589 #define GL_SOURCE2_ALPHA_ARB 0x858A #define GL_OPERAND0_RGB_ARB 0x8590 #define GL_OPERAND1_RGB_ARB 0x8591 #define GL_OPERAND2_RGB_ARB 0x8592 #define GL_OPERAND0_ALPHA_ARB 0x8598 #define GL_OPERAND1_ALPHA_ARB 0x8599 #define GL_OPERAND2_ALPHA_ARB 0x859A #define GL_SUBTRACT_ARB 0x84E7 #endif #ifndef GL_ARB_texture_env_dot3 #define GL_DOT3_RGB_ARB 0x86AE #define GL_DOT3_RGBA_ARB 0x86AF #endif #ifndef GL_ARB_texture_mirrored_repeat #define GL_MIRRORED_REPEAT_ARB 0x8370 #endif #ifndef GL_ARB_transpose_matrix #define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 #define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 #define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 #define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 #endif #ifndef GL_ARB_vertex_buffer_object #define GL_ARRAY_BUFFER_ARB 0x8892 #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 #define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 #define TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F #define GL_STREAM_DRAW_ARB 0x88E0 #define GL_STREAM_READ_ARB 0x88E1 #define GL_STREAM_COPY_ARB 0x88E2 #define GL_STATIC_DRAW_ARB 0x88E4 #define GL_STATIC_READ_ARB 0x88E5 #define GL_STATIC_COPY_ARB 0x88E6 #define GL_DYNAMIC_DRAW_ARB 0x88E8 #define GL_DYNAMIC_READ_ARB 0x88E9 #define GL_DYNAMIC_COPY_ARB 0x88EA #define GL_READ_ONLY_ARB 0x88B8 #define GL_WRITE_ONLY_ARB 0x88B9 #define GL_READ_WRITE_ARB 0x88BA #define GL_BUFFER_SIZE_ARB 0x8764 #define GL_BUFFER_USAGE_ARB 0x8765 #define GL_BUFFER_ACCESS_ARB 0x88BB #define GL_BUFFER_MAPPED_ARB 0x88BC #define GL_BUFFER_MAP_POINTER_ARB 0x88BD #endif #ifndef GL_ARB_vertex_program #define GL_VERTEX_PROGRAM_ARB 0x8620 #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 #define GL_COLOR_SUM_ARB 0x8458 #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 #define GL_PROGRAM_LENGTH_ARB 0x8627 #define GL_PROGRAM_FORMAT_ARB 0x8876 #define GL_PROGRAM_BINDING_ARB 0x8677 #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 #define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 #define GL_PROGRAM_PARAMETERS_ARB 0x88A8 #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 #define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB #define GL_PROGRAM_ATTRIBS_ARB 0x88AC #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF #define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 #define GL_PROGRAM_STRING_ARB 0x8628 #define GL_PROGRAM_ERROR_POSITION_ARB 0x864B #define GL_CURRENT_MATRIX_ARB 0x8641 #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 #define GL_MAX_PROGRAM_MATRICES_ARB 0x862F #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E #define GL_PROGRAM_ERROR_STRING_ARB 0x8874 #define GL_MATRIX0_ARB 0x88C0 #define GL_MATRIX1_ARB 0x88C1 #define GL_MATRIX2_ARB 0x88C2 #define GL_MATRIX3_ARB 0x88C3 #define GL_MATRIX4_ARB 0x88C4 #define GL_MATRIX5_ARB 0x88C5 #define GL_MATRIX6_ARB 0x88C6 #define GL_MATRIX7_ARB 0x88C7 #define GL_MATRIX8_ARB 0x88C8 #define GL_MATRIX9_ARB 0x88C9 #define GL_MATRIX10_ARB 0x88CA #define GL_MATRIX11_ARB 0x88CB #define GL_MATRIX12_ARB 0x88CC #define GL_MATRIX13_ARB 0x88CD #define GL_MATRIX14_ARB 0x88CE #define GL_MATRIX15_ARB 0x88CF #define GL_MATRIX16_ARB 0x88D0 #define GL_MATRIX17_ARB 0x88D1 #define GL_MATRIX18_ARB 0x88D2 #define GL_MATRIX19_ARB 0x88D3 #define GL_MATRIX20_ARB 0x88D4 #define GL_MATRIX21_ARB 0x88D5 #define GL_MATRIX22_ARB 0x88D6 #define GL_MATRIX23_ARB 0x88D7 #define GL_MATRIX24_ARB 0x88D8 #define GL_MATRIX25_ARB 0x88D9 #define GL_MATRIX26_ARB 0x88DA #define GL_MATRIX27_ARB 0x88DB #define GL_MATRIX28_ARB 0x88DC #define GL_MATRIX29_ARB 0x88DD #define GL_MATRIX30_ARB 0x88DE #define GL_MATRIX31_ARB 0x88DF #endif #ifndef GL_ARB_window_pos #endif #ifndef GL_EXT_422_pixels #define GL_422_EXT 0x80CC #define GL_422_REV_EXT 0x80CD #define GL_422_AVERAGE_EXT 0x80CE #define GL_422_REV_AVERAGE_EXT 0x80CF #endif #ifndef GL_EXT_abgr #define GL_ABGR_EXT 0x8000 #endif #ifndef GL_EXT_bgra #define GL_BGR_EXT 0x80E0 #define GL_BGRA_EXT 0x80E1 #endif #ifndef GL_EXT_blend_color #define GL_CONSTANT_COLOR_EXT 0x8001 #define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 #define GL_CONSTANT_ALPHA_EXT 0x8003 #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 #define GL_BLEND_COLOR_EXT 0x8005 #endif #ifndef GL_EXT_blend_func_separate #define GL_BLEND_DST_RGB_EXT 0x80C8 #define GL_BLEND_SRC_RGB_EXT 0x80C9 #define GL_BLEND_DST_ALPHA_EXT 0x80CA #define GL_BLEND_SRC_ALPHA_EXT 0x80CB #endif #ifndef GL_EXT_blend_logic_op #endif #ifndef GL_EXT_blend_minmax #define GL_FUNC_ADD_EXT 0x8006 #define GL_MIN_EXT 0x8007 #define GL_MAX_EXT 0x8008 #define GL_BLEND_EQUATION_EXT 0x8009 #endif #ifndef GL_EXT_blend_subtract #define GL_FUNC_SUBTRACT_EXT 0x800A #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B #endif #ifndef GL_EXT_polygon_offset #define GL_POLYGON_OFFSET_EXT 0x8037 #define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 #define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 #endif #ifndef GL_EXT_clip_volume_hint #define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 #endif #ifndef GL_EXT_cmyka #define GL_CMYK_EXT 0x800C #define GL_CMYKA_EXT 0x800D #define GL_PACK_CMYK_HINT_EXT 0x800E #define GL_UNPACK_CMYK_HINT_EXT 0x800F #endif #ifndef GL_EXT_color_subtable #endif #ifndef GL_EXT_compiled_vertex_array #define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 #define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 #endif #ifndef GL_EXT_convolution #define GL_CONVOLUTION_1D_EXT 0x8010 #define GL_CONVOLUTION_2D_EXT 0x8011 #define GL_SEPARABLE_2D_EXT 0x8012 #define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 #define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 #define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 #define GL_REDUCE_EXT 0x8016 #define GL_CONVOLUTION_FORMAT_EXT 0x8017 #define GL_CONVOLUTION_WIDTH_EXT 0x8018 #define GL_CONVOLUTION_HEIGHT_EXT 0x8019 #define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A #define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B #define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C #define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D #define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E #define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F #define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 #define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 #define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 #define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 #endif #ifndef GL_EXT_copy_texture #endif #ifndef GL_EXT_cull_vertex #define GL_CULL_VERTEX_EXT 0x81AA #define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB #define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC #endif #ifndef GL_EXT_draw_range_elements #define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 #define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 #endif #ifndef GL_EXT_fog_coord #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 #define GL_FOG_COORDINATE_EXT 0x8451 #define GL_FRAGMENT_DEPTH_EXT 0x8452 #define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 #define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 #endif #ifndef GL_EXT_histogram #define GL_HISTOGRAM_EXT 0x8024 #define GL_PROXY_HISTOGRAM_EXT 0x8025 #define GL_HISTOGRAM_WIDTH_EXT 0x8026 #define GL_HISTOGRAM_FORMAT_EXT 0x8027 #define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 #define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 #define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A #define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B #define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C #define GL_HISTOGRAM_SINK_EXT 0x802D #define GL_MINMAX_EXT 0x802E #define GL_MINMAX_FORMAT_EXT 0x802F #define GL_MINMAX_SINK_EXT 0x8030 #define GL_TABLE_TOO_LARGE_EXT 0x8031 #endif #ifndef GL_EXT_misc_attribute #endif #ifndef GL_EXT_index_array_formats #define GL_IUI_V2F_EXT 0x81AD #define GL_IUI_V3F_EXT 0x81AE #define GL_IUI_N3F_V2F_EXT 0x81AF #define GL_IUI_N3F_V3F_EXT 0x81B0 #define GL_T2F_IUI_V2F_EXT 0x81B1 #define GL_T2F_IUI_V3F_EXT 0x81B2 #define GL_T2F_IUI_N3F_V2F_EXT 0x81B3 #define GL_T2F_IUI_N3F_V3F_EXT 0x81B4 #endif #ifndef GL_EXT_index_func #define GL_INDEX_TEST_EXT 0x81B5 #define GL_INDEX_TEST_FUNC_EXT 0x81B6 #define GL_INDEX_TEST_REF_EXT 0x81B7 #endif #ifndef GL_EXT_index_material #define GL_INDEX_MATERIAL_EXT 0x81B8 #define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9 #define GL_INDEX_MATERIAL_FACE_EXT 0x81BA #endif #ifndef GL_EXT_index_texture #endif #ifndef GL_EXT_light_texture #define GL_FRAGMENT_MATERIAL_EXT 0x8349 #define GL_FRAGMENT_NORMAL_EXT 0x834A #define GL_FRAGMENT_COLOR_EXT 0x834C #define GL_ATTENUATION_EXT 0x834D #define GL_SHADOW_ATTENUATION_EXT 0x834E #define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F #define GL_TEXTURE_LIGHT_EXT 0x8350 #define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 #define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 /* reuse GL_FRAGMENT_DEPTH_EXT */ #endif #ifndef GL_EXT_multi_draw_arrays #endif #ifndef GL_EXT_packed_pixels #define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 #define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 #define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 #define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 #define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 #endif #ifndef GL_EXT_paletted_texture #define GL_COLOR_INDEX1_EXT 0x80E2 #define GL_COLOR_INDEX2_EXT 0x80E3 #define GL_COLOR_INDEX4_EXT 0x80E4 #define GL_COLOR_INDEX8_EXT 0x80E5 #define GL_COLOR_INDEX12_EXT 0x80E6 #define GL_COLOR_INDEX16_EXT 0x80E7 #define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED #endif #ifndef GL_EXT_pixel_transform #define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 #define GL_PIXEL_MAG_FILTER_EXT 0x8331 #define GL_PIXEL_MIN_FILTER_EXT 0x8332 #define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 #define GL_CUBIC_EXT 0x8334 #define GL_AVERAGE_EXT 0x8335 #define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 #define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 #define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 #endif #ifndef GL_EXT_pixel_transform_color_table #endif #ifndef GL_EXT_point_parameters #define GL_POINT_SIZE_MIN_EXT 0x8126 #define GL_POINT_SIZE_MAX_EXT 0x8127 #define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 #define GL_DISTANCE_ATTENUATION_EXT 0x8129 #endif #ifndef GL_EXT_rescale_normal #define GL_RESCALE_NORMAL_EXT 0x803A #endif #ifndef GL_EXT_secondary_color #define GL_COLOR_SUM_EXT 0x8458 #define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D #define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E #endif #ifndef GL_EXT_separate_specular_color #define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 #define GL_SINGLE_COLOR_EXT 0x81F9 #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA #endif #ifndef GL_EXT_shadow_funcs #endif #ifndef GL_EXT_shared_texture_palette #define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB #endif #ifndef GL_EXT_stencil_two_side #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 #define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 #endif #ifndef GL_EXT_stencil_wrap #define GL_INCR_WRAP_EXT 0x8507 #define GL_DECR_WRAP_EXT 0x8508 #endif #ifndef GL_EXT_subtexture #endif #ifndef GL_EXT_texture #define GL_ALPHA4_EXT 0x803B #define GL_ALPHA8_EXT 0x803C #define GL_ALPHA12_EXT 0x803D #define GL_ALPHA16_EXT 0x803E #define GL_LUMINANCE4_EXT 0x803F #define GL_LUMINANCE8_EXT 0x8040 #define GL_LUMINANCE12_EXT 0x8041 #define GL_LUMINANCE16_EXT 0x8042 #define GL_LUMINANCE4_ALPHA4_EXT 0x8043 #define GL_LUMINANCE6_ALPHA2_EXT 0x8044 #define GL_LUMINANCE8_ALPHA8_EXT 0x8045 #define GL_LUMINANCE12_ALPHA4_EXT 0x8046 #define GL_LUMINANCE12_ALPHA12_EXT 0x8047 #define GL_LUMINANCE16_ALPHA16_EXT 0x8048 #define GL_INTENSITY_EXT 0x8049 #define GL_INTENSITY4_EXT 0x804A #define GL_INTENSITY8_EXT 0x804B #define GL_INTENSITY12_EXT 0x804C #define GL_INTENSITY16_EXT 0x804D #define GL_RGB2_EXT 0x804E #define GL_RGB4_EXT 0x804F #define GL_RGB5_EXT 0x8050 #define GL_RGB8_EXT 0x8051 #define GL_RGB10_EXT 0x8052 #define GL_RGB12_EXT 0x8053 #define GL_RGB16_EXT 0x8054 #define GL_RGBA2_EXT 0x8055 #define GL_RGBA4_EXT 0x8056 #define GL_RGB5_A1_EXT 0x8057 #define GL_RGBA8_EXT 0x8058 #define GL_RGB10_A2_EXT 0x8059 #define GL_RGBA12_EXT 0x805A #define GL_RGBA16_EXT 0x805B #define GL_TEXTURE_RED_SIZE_EXT 0x805C #define GL_TEXTURE_GREEN_SIZE_EXT 0x805D #define GL_TEXTURE_BLUE_SIZE_EXT 0x805E #define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F #define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 #define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 #define GL_REPLACE_EXT 0x8062 #define GL_PROXY_TEXTURE_1D_EXT 0x8063 #define GL_PROXY_TEXTURE_2D_EXT 0x8064 #define GL_TEXTURE_TOO_LARGE_EXT 0x8065 #endif #ifndef GL_EXT_texture_compression_s3tc #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 #endif #ifndef GL_EXT_texture_cube_map #define GL_NORMAL_MAP_EXT 0x8511 #define GL_REFLECTION_MAP_EXT 0x8512 #define GL_TEXTURE_CUBE_MAP_EXT 0x8513 #define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A #define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C #endif #ifndef GL_EXT_coordinate_frame #define GL_TANGENT_ARRAY_EXT 0x8439 #define GL_BINORMAL_ARRAY_EXT 0x843A #define GL_CURRENT_TANGENT_EXT 0x843B #define GL_CURRENT_BINORMAL_EXT 0x843C #define GL_TANGENT_ARRAY_TYPE_EXT 0x843E #define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F #define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 #define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 #define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 #define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 #define GL_MAP1_TANGENT_EXT 0x8444 #define GL_MAP2_TANGENT_EXT 0x8445 #define GL_MAP1_BINORMAL_EXT 0x8446 #define GL_MAP2_BINORMAL_EXT 0x8447 #endif #ifndef GL_EXT_texture_edge_clamp #define CLAMP_TO_EDGE_EXT 0x812F #endif #ifndef GL_EXT_texture_env_add #endif #ifndef GL_EXT_texture_env_combine #define GL_COMBINE_EXT 0x8570 #define GL_COMBINE_RGB_EXT 0x8571 #define GL_COMBINE_ALPHA_EXT 0x8572 #define GL_RGB_SCALE_EXT 0x8573 #define GL_ADD_SIGNED_EXT 0x8574 #define GL_INTERPOLATE_EXT 0x8575 #define GL_CONSTANT_EXT 0x8576 #define GL_PRIMARY_COLOR_EXT 0x8577 #define GL_PREVIOUS_EXT 0x8578 #define GL_SOURCE0_RGB_EXT 0x8580 #define GL_SOURCE1_RGB_EXT 0x8581 #define GL_SOURCE2_RGB_EXT 0x8582 #define GL_SOURCE3_RGB_EXT 0x8583 #define GL_SOURCE4_RGB_EXT 0x8584 #define GL_SOURCE5_RGB_EXT 0x8585 #define GL_SOURCE6_RGB_EXT 0x8586 #define GL_SOURCE7_RGB_EXT 0x8587 #define GL_SOURCE0_ALPHA_EXT 0x8588 #define GL_SOURCE1_ALPHA_EXT 0x8589 #define GL_SOURCE2_ALPHA_EXT 0x858A #define GL_SOURCE3_ALPHA_EXT 0x858B #define GL_SOURCE4_ALPHA_EXT 0x858C #define GL_SOURCE5_ALPHA_EXT 0x858D #define GL_SOURCE6_ALPHA_EXT 0x858E #define GL_SOURCE7_ALPHA_EXT 0x858F #define GL_OPERAND0_RGB_EXT 0x8590 #define GL_OPERAND1_RGB_EXT 0x8591 #define GL_OPERAND2_RGB_EXT 0x8592 #define GL_OPERAND3_RGB_EXT 0x8593 #define GL_OPERAND4_RGB_EXT 0x8594 #define GL_OPERAND5_RGB_EXT 0x8595 #define GL_OPERAND6_RGB_EXT 0x8596 #define GL_OPERAND7_RGB_EXT 0x8597 #define GL_OPERAND0_ALPHA_EXT 0x8598 #define GL_OPERAND1_ALPHA_EXT 0x8599 #define GL_OPERAND2_ALPHA_EXT 0x859A #define GL_OPERAND3_ALPHA_EXT 0x859B #define GL_OPERAND4_ALPHA_EXT 0x859C #define GL_OPERAND5_ALPHA_EXT 0x859D #define GL_OPERAND6_ALPHA_EXT 0x859E #define GL_OPERAND7_ALPHA_EXT 0x859F #endif #ifndef GL_EXT_texture_env_dot3 #define GL_DOT3_RGB_EXT 0x8740 #define GL_DOT3_RGBA_EXT 0x8741 #endif #ifndef GL_EXT_texture_filter_anisotropic #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF #endif #ifndef GL_EXT_texture_lod_bias #define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD #define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 #define GL_TEXTURE_LOD_BIAS_EXT 0x8501 #endif #ifndef GL_EXT_texture_object #define GL_TEXTURE_PRIORITY_EXT 0x8066 #define GL_TEXTURE_RESIDENT_EXT 0x8067 #define GL_TEXTURE_1D_BINDING_EXT 0x8068 #define GL_TEXTURE_2D_BINDING_EXT 0x8069 #define GL_TEXTURE_3D_BINDING_EXT 0x806A #endif #ifndef GL_EXT_texture_perturb_normal #define GL_PERTURB_EXT 0x85AE #define GL_TEXTURE_NORMAL_EXT 0x85AF #endif #ifndef GL_EXT_texture3D #define GL_PACK_SKIP_IMAGES 0x806B #define GL_PACK_SKIP_IMAGES_EXT 0x806B #define GL_PACK_IMAGE_HEIGHT 0x806C #define GL_PACK_IMAGE_HEIGHT_EXT 0x806C #define GL_UNPACK_SKIP_IMAGES 0x806D #define GL_UNPACK_SKIP_IMAGES_EXT 0x806D #define GL_UNPACK_IMAGE_HEIGHT 0x806E #define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E #define GL_TEXTURE_3D 0x806F #define GL_TEXTURE_3D_EXT 0x806F #define GL_PROXY_TEXTURE_3D 0x8070 #define GL_PROXY_TEXTURE_3D_EXT 0x8070 #define GL_TEXTURE_DEPTH 0x8071 #define GL_TEXTURE_DEPTH_EXT 0x8071 #define GL_TEXTURE_WRAP_R 0x8072 #define GL_TEXTURE_WRAP_R_EXT 0x8072 #define GL_MAX_3D_TEXTURE_SIZE 0x8073 #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 #endif #ifndef GL_EXT_vertex_array #define GL_VERTEX_ARRAY_EXT 0x8074 #define GL_NORMAL_ARRAY_EXT 0x8075 #define GL_COLOR_ARRAY_EXT 0x8076 #define GL_INDEX_ARRAY_EXT 0x8077 #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 #define GL_EDGE_FLAG_ARRAY_EXT 0x8079 #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 #define GL_COLOR_ARRAY_SIZE_EXT 0x8081 #define GL_COLOR_ARRAY_TYPE_EXT 0x8082 #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 #define GL_COLOR_ARRAY_COUNT_EXT 0x8084 #define GL_INDEX_ARRAY_TYPE_EXT 0x8085 #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 #define GL_INDEX_ARRAY_COUNT_EXT 0x8087 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F #define GL_COLOR_ARRAY_POINTER_EXT 0x8090 #define GL_INDEX_ARRAY_POINTER_EXT 0x8091 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 #endif #ifndef GL_EXT_vertex_weighting #define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH #define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 #define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX #define GL_MODELVIEW_MATRIX1_EXT 0x8506 #define GL_VERTEX_WEIGHTING_EXT 0x8509 #define GL_MODELVIEW0_EXT GL_MODELVIEW #define GL_MODELVIEW1_EXT 0x850A #define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B #define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C #define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D #define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E #define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F #define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 #endif #ifndef GL_HP_occlusion_test #define GL_OCCLUSION_TEST_HP 0x8165 #define GL_OCCLUSION_TEST_RESULT_HP 0x8166 #endif #ifndef GL_HP_convolution_border_modes #define GL_IGNORE_BORDER_HP 0x8150 #define GL_CONSTANT_BORDER_HP 0x8151 #define GL_REPLICATE_BORDER_HP 0x8153 #define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154 #endif #ifndef GL_HP_image_transform #define GL_IMAGE_SCALE_X_HP 0x8155 #define GL_IMAGE_SCALE_Y_HP 0x8156 #define GL_IMAGE_TRANSLATE_X_HP 0x8157 #define GL_IMAGE_TRANSLATE_Y_HP 0x8158 #define GL_IMAGE_ROTATE_ANGLE_HP 0x8159 #define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A #define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B #define GL_IMAGE_MAG_FILTER_HP 0x815C #define GL_IMAGE_MIN_FILTER_HP 0x815D #define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E #define GL_CUBIC_HP 0x815F #define GL_AVERAGE_HP 0x8160 #define GL_IMAGE_TRANSFORM_2D_HP 0x8161 #define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162 #define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163 #endif #ifndef GL_HP_texture_lighting #define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 #define GL_TEXTURE_POST_SPECULAR_HP 0x8168 #define GL_TEXTURE_PRE_SPECULAR_HP 0x8169 #endif #ifndef GL_IBM_cull_vertex #define GL_CULL_VERTEX_IBM 103050 #endif #ifndef GL_IBM_multimode_draw_arrays #endif #ifndef GL_IBM_rasterpos_clip #define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262 #endif #ifndef GL_IBM_texture_mirrored_repeat #define GL_MIRRORED_REPEAT_IBM 0x8370 #endif #ifndef GL_IBM_vertex_array_lists #define GL_VERTEX_ARRAY_LIST_IBM 103070 #define GL_NORMAL_ARRAY_LIST_IBM 103071 #define GL_COLOR_ARRAY_LIST_IBM 103072 #define GL_INDEX_ARRAY_LIST_IBM 103073 #define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 #define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 #define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 #define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 #define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 #define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 #define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 #define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 #define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 #define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 #define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 #define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 #endif #ifndef GL_INGR_color_clamp #define GL_RED_MIN_CLAMP_INGR 0x8560 #define GL_GREEN_MIN_CLAMP_INGR 0x8561 #define GL_BLUE_MIN_CLAMP_INGR 0x8562 #define GL_ALPHA_MIN_CLAMP_INGR 0x8563 #define GL_RED_MAX_CLAMP_INGR 0x8564 #define GL_GREEN_MAX_CLAMP_INGR 0x8565 #define GL_BLUE_MAX_CLAMP_INGR 0x8566 #define GL_ALPHA_MAX_CLAMP_INGR 0x8567 #endif #ifndef GL_INGR_interlace_read #define GL_INTERLACE_READ_INGR 0x8568 #endif #ifndef GL_INGR_palette_buffer #endif #ifndef GL_INTEL_parallel_arrays #define GL_PARALLEL_ARRAYS_INTEL 0x83F4 #define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 #define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 #define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 #define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 #endif #ifndef GL_INTEL_texture_scissor #endif #ifndef GL_MESA_resize_buffers #endif #ifndef GL_MESA_window_pos #endif #ifndef GL_NV_blend_square #endif #ifndef GL_NV_copy_depth_to_color #define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E #define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F #endif #ifndef GL_NV_depth_clamp #define GL_DEPTH_CLAMP_NV 0x864F #endif #ifndef GL_NV_element_array #define GL_ELEMENT_ARRAY_TYPE_NV 0x8769 #define GL_ELEMENT_ARRAY_POINTER_NV 0x876A #endif #ifndef GL_NV_fence #define GL_ALL_COMPLETED_NV 0x84F2 #define GL_FENCE_STATUS_NV 0x84F3 #define GL_FENCE_CONDITION_NV 0x84F4 #endif #ifndef GL_NV_float_buffer #define GL_FLOAT_R_NV 0x8880 #define GL_FLOAT_RG_NV 0x8881 #define GL_FLOAT_RGB_NV 0x8882 #define GL_FLOAT_RGBA_NV 0x8883 #define GL_FLOAT_R16_NV 0x8884 #define GL_FLOAT_R32_NV 0x8885 #define GL_FLOAT_RG16_NV 0x8886 #define GL_FLOAT_RG32_NV 0x8887 #define GL_FLOAT_RGB16_NV 0x8888 #define GL_FLOAT_RGB32_NV 0x8889 #define GL_FLOAT_RGBA16_NV 0x888A #define GL_FLOAT_RGBA32_NV 0x888B #define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C #define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D #define GL_FLOAT_RGBA_MODE_NV 0x888E #endif #ifndef GL_NV_fog_distance #define GL_FOG_DISTANCE_MODE_NV 0x855A #define GL_EYE_RADIAL_NV 0x855B #define GL_EYE_PLANE_ABSOLUTE_NV 0x855C /* reuse GL_EYE_PLANE */ #endif #ifndef GL_NV_fragment_program #define GL_FRAGMENT_PROGRAM_NV 0x8870 #define GL_MAX_TEXTURE_COORDS_NV 0x8871 #define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 #define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 #define GL_PROGRAM_ERROR_STRING_NV 0x8874 #define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 #endif #ifndef GL_NV_half_float #define GL_HALF_FLOAT_NV 0x140B #endif #ifndef GL_NV_light_max_exponent #define GL_MAX_SHININESS_NV 0x8504 #define GL_MAX_SPOT_EXPONENT_NV 0x8505 #endif #ifndef GL_NV_multisample_filter_hint #define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 #endif #ifndef GL_NV_occlusion_query #define GL_PIXEL_COUNTER_BITS_NV 0x8864 #define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 #define GL_PIXEL_COUNT_NV 0x8866 #define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 #endif #ifndef GL_NV_packed_depth_stencil #define GL_DEPTH_STENCIL_NV 0x84F9 #define GL_UNSIGNED_INT_24_8_NV 0x84FA #endif #ifndef GL_NV_pixel_data_range #define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 #define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 #define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A #define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B #define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C #define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D #endif #ifndef GL_NV_point_sprite #define GL_POINT_SPRITE_NV 0x8861 #define GL_COORD_REPLACE_NV 0x8862 #define GL_POINT_SPRITE_R_MODE_NV 0x8863 #endif #ifndef GL_NV_primitive_restart #define GL_PRIMITIVE_RESTART_NV 0x8558 #define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 #endif #ifndef GL_NV_register_combiners #define GL_REGISTER_COMBINERS_NV 0x8522 #define GL_VARIABLE_A_NV 0x8523 #define GL_VARIABLE_B_NV 0x8524 #define GL_VARIABLE_C_NV 0x8525 #define GL_VARIABLE_D_NV 0x8526 #define GL_VARIABLE_E_NV 0x8527 #define GL_VARIABLE_F_NV 0x8528 #define GL_VARIABLE_G_NV 0x8529 #define GL_CONSTANT_COLOR0_NV 0x852A #define GL_CONSTANT_COLOR1_NV 0x852B #define GL_PRIMARY_COLOR_NV 0x852C #define GL_SECONDARY_COLOR_NV 0x852D #define GL_SPARE0_NV 0x852E #define GL_SPARE1_NV 0x852F #define GL_DISCARD_NV 0x8530 #define GL_E_TIMES_F_NV 0x8531 #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 #define GL_UNSIGNED_IDENTITY_NV 0x8536 #define GL_UNSIGNED_INVERT_NV 0x8537 #define GL_EXPAND_NORMAL_NV 0x8538 #define GL_EXPAND_NEGATE_NV 0x8539 #define GL_HALF_BIAS_NORMAL_NV 0x853A #define GL_HALF_BIAS_NEGATE_NV 0x853B #define GL_SIGNED_IDENTITY_NV 0x853C #define GL_SIGNED_NEGATE_NV 0x853D #define GL_SCALE_BY_TWO_NV 0x853E #define GL_SCALE_BY_FOUR_NV 0x853F #define GL_SCALE_BY_ONE_HALF_NV 0x8540 #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 #define GL_COMBINER_INPUT_NV 0x8542 #define GL_COMBINER_MAPPING_NV 0x8543 #define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 #define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 #define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 #define GL_COMBINER_MUX_SUM_NV 0x8547 #define GL_COMBINER_SCALE_NV 0x8548 #define GL_COMBINER_BIAS_NV 0x8549 #define GL_COMBINER_AB_OUTPUT_NV 0x854A #define GL_COMBINER_CD_OUTPUT_NV 0x854B #define GL_COMBINER_SUM_OUTPUT_NV 0x854C #define GL_MAX_GENERAL_COMBINERS_NV 0x854D #define GL_NUM_GENERAL_COMBINERS_NV 0x854E #define GL_COLOR_SUM_CLAMP_NV 0x854F #define GL_COMBINER0_NV 0x8550 #define GL_COMBINER1_NV 0x8551 #define GL_COMBINER2_NV 0x8552 #define GL_COMBINER3_NV 0x8553 #define GL_COMBINER4_NV 0x8554 #define GL_COMBINER5_NV 0x8555 #define GL_COMBINER6_NV 0x8556 #define GL_COMBINER7_NV 0x8557 /* reuse GL_TEXTURE0_ARB */ /* reuse GL_TEXTURE1_ARB */ /* reuse GL_ZERO */ /* reuse GL_NONE */ /* reuse GL_FOG */ #endif #ifndef GL_NV_register_combiners2 #define GL_PER_STAGE_CONSTANTS_NV 0x8535 #endif #ifndef GL_NV_stencil_two_side #define GL_STENCIL_TEST_TWO_SIDE_NV 0x8910 #define GL_ACTIVE_STENCIL_FACE_NV 0x8911 #endif #ifndef GL_NV_texgen_emboss #define GL_EMBOSS_LIGHT_NV 0x855D #define GL_EMBOSS_CONSTANT_NV 0x855E #define GL_EMBOSS_MAP_NV 0x855F #endif #ifndef GL_NV_texgen_reflection #define GL_NORMAL_MAP_NV 0x8511 #define GL_REFLECTION_MAP_NV 0x8512 #endif #ifndef GL_NV_texture_compression_vtc #endif #ifndef GL_NV_texture_env_combine4 #define GL_COMBINE4_NV 0x8503 #define GL_SOURCE3_RGB_NV 0x8583 #define GL_SOURCE3_ALPHA_NV 0x858B #define GL_OPERAND3_RGB_NV 0x8593 #define GL_OPERAND3_ALPHA_NV 0x859B #endif #ifndef GL_NV_texture_rectangle #define GL_TEXTURE_RECTANGLE_NV 0x84F5 #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 #define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 #endif #ifndef GL_NV_texture_shader #define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C #define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB #define GL_DSDT_MAG_INTENSITY_NV 0x86DC #define GL_SHADER_CONSISTENT_NV 0x86DD #define GL_TEXTURE_SHADER_NV 0x86DE #define GL_SHADER_OPERATION_NV 0x86DF #define GL_CULL_MODES_NV 0x86E0 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 #define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 #define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV #define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV #define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 #define GL_CONST_EYE_NV 0x86E5 #define GL_PASS_THROUGH_NV 0x86E6 #define GL_CULL_FRAGMENT_NV 0x86E7 #define GL_OFFSET_TEXTURE_2D_NV 0x86E8 #define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 #define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA #define GL_DOT_PRODUCT_NV 0x86EC #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED #define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE #define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 #define GL_HILO_NV 0x86F4 #define GL_DSDT_NV 0x86F5 #define GL_DSDT_MAG_NV 0x86F6 #define GL_DSDT_MAG_VIB_NV 0x86F7 #define GL_HILO16_NV 0x86F8 #define GL_SIGNED_HILO_NV 0x86F9 #define GL_SIGNED_HILO16_NV 0x86FA #define GL_SIGNED_RGBA_NV 0x86FB #define GL_SIGNED_RGBA8_NV 0x86FC #define GL_SIGNED_RGB_NV 0x86FE #define GL_SIGNED_RGB8_NV 0x86FF #define GL_SIGNED_LUMINANCE_NV 0x8701 #define GL_SIGNED_LUMINANCE8_NV 0x8702 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 #define GL_SIGNED_ALPHA_NV 0x8705 #define GL_SIGNED_ALPHA8_NV 0x8706 #define GL_SIGNED_INTENSITY_NV 0x8707 #define GL_SIGNED_INTENSITY8_NV 0x8708 #define GL_DSDT8_NV 0x8709 #define GL_DSDT8_MAG8_NV 0x870A #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D #define GL_HI_SCALE_NV 0x870E #define GL_LO_SCALE_NV 0x870F #define GL_DS_SCALE_NV 0x8710 #define GL_DT_SCALE_NV 0x8711 #define GL_MAGNITUDE_SCALE_NV 0x8712 #define GL_VIBRANCE_SCALE_NV 0x8713 #define GL_HI_BIAS_NV 0x8714 #define GL_LO_BIAS_NV 0x8715 #define GL_DS_BIAS_NV 0x8716 #define GL_DT_BIAS_NV 0x8717 #define GL_MAGNITUDE_BIAS_NV 0x8718 #define GL_VIBRANCE_BIAS_NV 0x8719 #define GL_TEXTURE_BORDER_VALUES_NV 0x871A #define GL_TEXTURE_HI_SIZE_NV 0x871B #define GL_TEXTURE_LO_SIZE_NV 0x871C #define GL_TEXTURE_DS_SIZE_NV 0x871D #define GL_TEXTURE_DT_SIZE_NV 0x871E #define GL_TEXTURE_MAG_SIZE_NV 0x871F #endif #ifndef GL_NV_texture_shader2 #define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF #endif #ifndef GL_NV_texture_shader3 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 #define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 #define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 #define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 #define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 #define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A #define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B #define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C #define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D #define GL_HILO8_NV 0x885E #define GL_SIGNED_HILO8_NV 0x885F #define GL_FORCE_BLUE_TO_ONE_NV 0x8860 #endif #ifndef GL_NV_vertex_array_range #define GL_VERTEX_ARRAY_RANGE_NV 0x851D #define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E #define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 #define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 #endif #ifndef GL_NV_vertex_array_range2 #define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 #endif #ifndef GL_NV_vertex_program #define GL_VERTEX_PROGRAM_NV 0x8620 #define GL_VERTEX_STATE_PROGRAM_NV 0x8621 #define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 #define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 #define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 #define GL_CURRENT_ATTRIB_NV 0x8626 #define GL_PROGRAM_LENGTH_NV 0x8627 #define GL_PROGRAM_STRING_NV 0x8628 #define GL_MODELVIEW_PROJECTION_NV 0x8629 #define GL_IDENTITY_NV 0x862A #define GL_INVERSE_NV 0x862B #define GL_TRANSPOSE_NV 0x862C #define GL_INVERSE_TRANSPOSE_NV 0x862D #define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E #define GL_MAX_TRACK_MATRICES_NV 0x862F #define GL_MATRIX0_NV 0x8630 #define GL_MATRIX1_NV 0x8631 #define GL_MATRIX2_NV 0x8632 #define GL_MATRIX3_NV 0x8633 #define GL_MATRIX4_NV 0x8634 #define GL_MATRIX5_NV 0x8635 #define GL_MATRIX6_NV 0x8636 #define GL_MATRIX7_NV 0x8637 #define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 #define GL_CURRENT_MATRIX_NV 0x8641 #define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 #define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 #define GL_PROGRAM_PARAMETER_NV 0x8644 #define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 #define GL_PROGRAM_TARGET_NV 0x8646 #define GL_PROGRAM_RESIDENT_NV 0x8647 #define GL_TRACK_MATRIX_NV 0x8648 #define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 #define GL_VERTEX_PROGRAM_BINDING_NV 0x864A #define GL_PROGRAM_ERROR_POSITION_NV 0x864B #define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 #define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 #define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 #define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 #define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 #define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 #define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 #define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 #define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 #define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 #define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A #define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B #define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C #define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D #define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E #define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F #define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 #define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 #define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 #define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 #define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 #define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 #define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 #define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 #define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 #define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 #define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A #define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B #define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C #define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D #define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E #define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F #define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 #define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 #define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 #define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 #define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 #define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 #define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 #define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 #define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 #define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 #define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A #define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B #define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C #define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D #define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E #define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F #endif #ifndef GL_NV_vertex_program1_1 #endif #ifndef GL_NV_vertex_program2 #endif #ifndef GL_PGI_misc_hints #define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8 #define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD #define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE #define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202 #define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203 #define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204 #define GL_ALWAYS_FAST_HINT_PGI 0x1A20C #define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D #define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E #define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F #define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210 #define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211 #define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216 #define GL_STRICT_LIGHTING_HINT_PGI 0x1A217 #define GL_STRICT_SCISSOR_HINT_PGI 0x1A218 #define GL_FULL_STIPPLE_HINT_PGI 0x1A219 #define GL_CLIP_NEAR_HINT_PGI 0x1A220 #define GL_CLIP_FAR_HINT_PGI 0x1A221 #define GL_WIDE_LINE_HINT_PGI 0x1A222 #define GL_BACK_NORMALS_HINT_PGI 0x1A223 #endif #ifndef GL_PGI_vertex_hints #define GL_VERTEX_DATA_HINT_PGI 0x1A22A #define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B #define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C #define GL_MAX_VERTEX_HINT_PGI 0x1A22D #define GL_COLOR3_BIT_PGI 0x00010000 #define GL_COLOR4_BIT_PGI 0x00020000 #define GL_EDGEFLAG_BIT_PGI 0x00040000 #define GL_INDEX_BIT_PGI 0x00080000 #define GL_MAT_AMBIENT_BIT_PGI 0x00100000 #define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 #define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 #define GL_MAT_EMISSION_BIT_PGI 0x00800000 #define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 #define GL_MAT_SHININESS_BIT_PGI 0x02000000 #define GL_MAT_SPECULAR_BIT_PGI 0x04000000 #define GL_NORMAL_BIT_PGI 0x08000000 #define GL_TEXCOORD1_BIT_PGI 0x10000000 #define GL_TEXCOORD2_BIT_PGI 0x20000000 #define GL_TEXCOORD3_BIT_PGI 0x40000000 #define GL_TEXCOORD4_BIT_PGI 0x80000000 #define GL_VERTEX23_BIT_PGI 0x00000004 #define GL_VERTEX4_BIT_PGI 0x00000008 #endif #ifndef GL_REND_screen_coordinates #define GL_SCREEN_COORDINATES_REND 0x8490 #define GL_INVERTED_SCREEN_W_REND 0x8491 #endif #ifndef GL_SGI_color_matrix #define GL_COLOR_MATRIX_SGI 0x80B1 #define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 #define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 #define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 #define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 #define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 #define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 #define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA #define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB #endif #ifndef GL_SGI_color_table #define GL_COLOR_TABLE_SGI 0x80D0 #define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 #define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 #define GL_PROXY_COLOR_TABLE_SGI 0x80D3 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 #define GL_COLOR_TABLE_SCALE_SGI 0x80D6 #define GL_COLOR_TABLE_BIAS_SGI 0x80D7 #define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 #define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 #define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA #define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB #define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC #define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD #define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE #define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF #endif #ifndef GL_SGI_texture_color_table #define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC #define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD #endif #ifndef GL_SGIS_detail_texture #define GL_DETAIL_TEXTURE_2D_SGIS 0x8095 #define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096 #define GL_LINEAR_DETAIL_SGIS 0x8097 #define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098 #define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099 #define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A #define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B #define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C #endif #ifndef GL_SGIS_fog_function #define GL_FOG_FUNC_SGIS 0x812A #define GL_FOG_FUNC_POINTS_SGIS 0x812B #define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C #endif #ifndef GL_SGIS_generate_mipmap #define GL_GENERATE_MIPMAP_SGIS 0x8191 #define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 #endif #ifndef GL_SGIS_multisample #define GL_MULTISAMPLE_SGIS 0x809D #define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E #define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F #define GL_SAMPLE_MASK_SGIS 0x80A0 #define GL_1PASS_SGIS 0x80A1 #define GL_2PASS_0_SGIS 0x80A2 #define GL_2PASS_1_SGIS 0x80A3 #define GL_4PASS_0_SGIS 0x80A4 #define GL_4PASS_1_SGIS 0x80A5 #define GL_4PASS_2_SGIS 0x80A6 #define GL_4PASS_3_SGIS 0x80A7 #define GL_SAMPLE_BUFFERS_SGIS 0x80A8 #define GL_SAMPLES_SGIS 0x80A9 #define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA #define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB #define GL_SAMPLE_PATTERN_SGIS 0x80AC #endif #ifndef GL_SGIS_pixel_texture #define GL_PIXEL_TEXTURE_SGIS 0x8353 #define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354 #define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355 #define GL_PIXEL_GROUP_COLOR_SGIS 0x8356 #endif #ifndef GL_SGIS_sharpen_texture #define GL_LINEAR_SHARPEN_SGIS 0x80AD #define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE #define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF #define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0 #endif #ifndef GL_SGIS_texture_border_clamp #define GL_CLAMP_TO_BORDER_SGIS 0x812D #endif #ifndef GL_SGIS_texture_color_mask #define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF #endif #ifndef GL_SGIS_texture_edge_clamp #define GL_CLAMP_TO_EDGE_SGIS 0x812F #endif #ifndef GL_SGIS_texture_filter4 #define GL_FILTER4_SGIS 0x8146 #define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147 #endif #ifndef GL_SGIS_texture_lod #define GL_TEXTURE_MIN_LOD_SGIS 0x813A #define GL_TEXTURE_MAX_LOD_SGIS 0x813B #define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C #define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D #endif #ifndef GL_SGIS_texture_select #define GL_DUAL_ALPHA4_SGIS 0x8110 #define GL_DUAL_ALPHA8_SGIS 0x8111 #define GL_DUAL_ALPHA12_SGIS 0x8112 #define GL_DUAL_ALPHA16_SGIS 0x8113 #define GL_DUAL_LUMINANCE4_SGIS 0x8114 #define GL_DUAL_LUMINANCE8_SGIS 0x8115 #define GL_DUAL_LUMINANCE12_SGIS 0x8116 #define GL_DUAL_LUMINANCE16_SGIS 0x8117 #define GL_DUAL_INTENSITY4_SGIS 0x8118 #define GL_DUAL_INTENSITY8_SGIS 0x8119 #define GL_DUAL_INTENSITY12_SGIS 0x811A #define GL_DUAL_INTENSITY16_SGIS 0x811B #define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C #define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D #define GL_QUAD_ALPHA4_SGIS 0x811E #define GL_QUAD_ALPHA8_SGIS 0x811F #define GL_QUAD_LUMINANCE4_SGIS 0x8120 #define GL_QUAD_LUMINANCE8_SGIS 0x8121 #define GL_QUAD_INTENSITY4_SGIS 0x8122 #define GL_QUAD_INTENSITY8_SGIS 0x8123 #define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124 #define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125 #endif #ifndef GL_SGIS_texture4D #define GL_PACK_SKIP_VOLUMES_SGIS 0x8130 #define GL_PACK_IMAGE_DEPTH_SGIS 0x8131 #define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132 #define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133 #define GL_TEXTURE_4D_SGIS 0x8134 #define GL_PROXY_TEXTURE_4D_SGIS 0x8135 #define GL_TEXTURE_4DSIZE_SGIS 0x8136 #define GL_TEXTURE_WRAP_Q_SGIS 0x8137 #define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138 #define GL_TEXTURE_4D_BINDING_SGIS 0x814F #endif #ifndef GL_SGIX_blend_alpha_minmax #define GL_ALPHA_MIN_SGIX 0x8320 #define GL_ALPHA_MAX_SGIX 0x8321 #endif #ifndef GL_SGIX_clipmap #define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170 #define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171 #define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172 #define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173 #define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174 #define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175 #define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176 #define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177 #define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178 #define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D #define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E #define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F #endif #ifndef GL_SGIX_depth_texture #define GL_DEPTH_COMPONENT16_SGIX 0x81A5 #define GL_DEPTH_COMPONENT24_SGIX 0x81A6 #define GL_DEPTH_COMPONENT32_SGIX 0x81A7 #endif #ifndef GL_SGIX_flush_raster #endif #ifndef GL_SGIX_fog_offset #define GL_FOG_OFFSET_SGIX 0x8198 #define GL_FOG_OFFSET_VALUE_SGIX 0x8199 #endif #ifndef GL_SGIX_framezoom #define GL_FRAMEZOOM_SGIX 0x818B #define GL_FRAMEZOOM_FACTOR_SGIX 0x818C #define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D #endif #ifndef GL_SGIX_instruments #define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180 #define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181 #endif #ifndef GL_SGIX_interlace #define GL_INTERLACE_SGIX 0x8094 #endif #ifndef GL_SGIX_ir_instrument1 #define GL_IR_INSTRUMENT1_SGIX 0x817F #endif #ifndef GL_SGIX_list_priority #define GL_LIST_PRIORITY_SGIX 0x8182 #endif #ifndef GL_SGIX_pixel_texture #define GL_PIXEL_TEX_GEN_SGIX 0x8139 #define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B #endif #ifndef GL_SGIX_reference_plane #define GL_REFERENCE_PLANE_SGIX 0x817D #define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E #endif #ifndef GL_SGIX_resample #define GL_PACK_RESAMPLE_SGIX 0x842C #define GL_UNPACK_RESAMPLE_SGIX 0x842D #define GL_RESAMPLE_REPLICATE_SGIX 0x842E #define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F #define GL_RESAMPLE_DECIMATE_SGIX 0x8430 #endif #ifndef GL_SGIX_shadow #define GL_TEXTURE_COMPARE_SGIX 0x819A #define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B #define GL_TEXTURE_LEQUAL_R_SGIX 0x819C #define GL_TEXTURE_GEQUAL_R_SGIX 0x819D #endif #ifndef GL_SGIX_shadow_ambient #define GL_SHADOW_AMBIENT_SGIX 0x80BF #endif #ifndef GL_SGIX_sprite #define GL_SPRITE_SGIX 0x8148 #define GL_SPRITE_MODE_SGIX 0x8149 #define GL_SPRITE_AXIS_SGIX 0x814A #define GL_SPRITE_TRANSLATION_SGIX 0x814B #define GL_SPRITE_AXIAL_SGIX 0x814C #define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D #define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E #endif #ifndef GL_SGIX_tag_sample_buffer #endif #ifndef GL_SGIX_texture_add_env #define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE #endif #ifndef GL_SGIX_texture_lod_bias #define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E #define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F #define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190 #endif #ifndef GL_SGIX_texture_multi_buffer #define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E #endif #ifndef GL_SGIX_texture_scale_bias #define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 #define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A #define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B #define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C #endif #ifndef GL_SGIX_vertex_preclip #define GL_VERTEX_PRECLIP_SGIX 0x83EE #define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF #endif #ifndef GL_SGIX_ycrcb #define GL_YCRCB_422_SGIX 0x81BB #define GL_YCRCB_444_SGIX 0x81BC #endif #ifndef GL_SUN_convolution_border_modes #define GL_WRAP_BORDER_SUN 0x81D4 #endif #ifndef GL_SUN_global_alpha #define GL_GLOBAL_ALPHA_SUN 0x81D9 #define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA #endif #ifndef GL_SUN_triangle_list #define GL_RESTART_SUN 0x01 #define GL_REPLACE_MIDDLE_SUN 0x02 #define GL_REPLACE_OLDEST_SUN 0x03 #define GL_TRIANGLE_LIST_SUN 0x81D7 #define GL_REPLACEMENT_CODE_SUN 0x81D8 #define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 #define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 #define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 #define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 #define GL_R1UI_V3F_SUN 0x85C4 #define GL_R1UI_C4UB_V3F_SUN 0x85C5 #define GL_R1UI_C3F_V3F_SUN 0x85C6 #define GL_R1UI_N3F_V3F_SUN 0x85C7 #define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 #define GL_R1UI_T2F_V3F_SUN 0x85C9 #define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA #define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB #endif #ifndef GL_SUN_vertex #endif #ifndef GL_SUNX_constant_data #define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 #define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 #endif #ifndef GL_WIN_phong_shading #define GL_PHONG_WIN 0x80EA #define GL_PHONG_HINT_WIN 0x80EB #endif #ifndef GL_WIN_specular_fog #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC #endif /*************************************************************/ #ifndef GL_VERSION_1_2 #define GL_VERSION_1_2 1 #ifdef GL_GLEXT_PROTOTYPES extern void APIENTRY glBlendColor(GLclampf, GLclampf, GLclampf, GLclampf); extern void APIENTRY glBlendEquation(GLenum); extern void APIENTRY glDrawRangeElements(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid*); extern void APIENTRY glColorTable(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid*); extern void APIENTRY glColorTableParameterfv(GLenum, GLenum, const GLfloat*); extern void APIENTRY glColorTableParameteriv(GLenum, GLenum, const GLint*); extern void APIENTRY glCopyColorTable(GLenum, GLenum, GLint, GLint, GLsizei); extern void APIENTRY glGetColorTable(GLenum, GLenum, GLenum, GLvoid*); extern void APIENTRY glGetColorTableParameterfv(GLenum, GLenum, GLfloat*); extern void APIENTRY glGetColorTableParameteriv(GLenum, GLenum, GLint*); extern void APIENTRY glColorSubTable(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*); extern void APIENTRY glCopyColorSubTable(GLenum, GLsizei, GLint, GLint, GLsizei); extern void APIENTRY glConvolutionFilter1D(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid*); extern void APIENTRY glConvolutionFilter2D(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*); extern void APIENTRY glConvolutionParameterf(GLenum, GLenum, GLfloat); extern void APIENTRY glConvolutionParameterfv(GLenum, GLenum, const GLfloat*); extern void APIENTRY glConvolutionParameteri(GLenum, GLenum, GLint); extern void APIENTRY glConvolutionParameteriv(GLenum, GLenum, const GLint*); extern void APIENTRY glCopyConvolutionFilter1D(GLenum, GLenum, GLint, GLint, GLsizei); extern void APIENTRY glCopyConvolutionFilter2D(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei); extern void APIENTRY glGetConvolutionFilter(GLenum, GLenum, GLenum, GLvoid*); extern void APIENTRY glGetConvolutionParameterfv(GLenum, GLenum, GLfloat*); extern void APIENTRY glGetConvolutionParameteriv(GLenum, GLenum, GLint*); extern void APIENTRY glGetSeparableFilter(GLenum, GLenum, GLenum, GLvoid*, GLvoid*, GLvoid*); extern void APIENTRY glSeparableFilter2D(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*, const GLvoid*); extern void APIENTRY glGetHistogram(GLenum, GLboolean, GLenum, GLenum, GLvoid*); extern void APIENTRY glGetHistogramParameterfv(GLenum, GLenum, GLfloat*); extern void APIENTRY glGetHistogramParameteriv(GLenum, GLenum, GLint*); extern void APIENTRY glGetMinmax(GLenum, GLboolean, GLenum, GLenum, GLvoid*); extern void APIENTRY glGetMinmaxParameterfv(GLenum, GLenum, GLfloat*); extern void APIENTRY glGetMinmaxParameteriv(GLenum, GLenum, GLint*); extern void APIENTRY glHistogram(GLenum, GLsizei, GLenum, GLboolean); extern void APIENTRY glMinmax(GLenum, GLenum, GLboolean); extern void APIENTRY glResetHistogram(GLenum); extern void APIENTRY glResetMinmax(GLenum); extern void APIENTRY glTexImage3D(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*); extern void APIENTRY glTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*); extern void APIENTRY glCopyTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); extern void APIENTRY glActiveTexture(GLenum); extern void APIENTRY glClientActiveTexture(GLenum); extern void APIENTRY glMultiTexCoord1d(GLenum, GLdouble); extern void APIENTRY glMultiTexCoord1dv(GLenum, const GLdouble*); extern void APIENTRY glMultiTexCoord1f(GLenum, GLfloat); extern void APIENTRY glMultiTexCoord1fv(GLenum, const GLfloat*); extern void APIENTRY glMultiTexCoord1i(GLenum, GLint); extern void APIENTRY glMultiTexCoord1iv(GLenum, const GLint*); extern void APIENTRY glMultiTexCoord1s(GLenum, GLshort); extern void APIENTRY glMultiTexCoord1sv(GLenum, const GLshort*); extern void APIENTRY glMultiTexCoord2d(GLenum, GLdouble, GLdouble); extern void APIENTRY glMultiTexCoord2dv(GLenum, const GLdouble*); extern void APIENTRY glMultiTexCoord2f(GLenum, GLfloat, GLfloat); extern void APIENTRY glMultiTexCoord2fv(GLenum, const GLfloat*); extern void APIENTRY glMultiTexCoord2i(GLenum, GLint, GLint); extern void APIENTRY glMultiTexCoord2iv(GLenum, const GLint*); extern void APIENTRY glMultiTexCoord2s(GLenum, GLshort, GLshort); extern void APIENTRY glMultiTexCoord2sv(GLenum, const GLshort*); extern void APIENTRY glMultiTexCoord3d(GLenum, GLdouble, GLdouble, GLdouble); extern void APIENTRY glMultiTexCoord3dv(GLenum, const GLdouble*); extern void APIENTRY glMultiTexCoord3f(GLenum, GLfloat, GLfloat, GLfloat); extern void APIENTRY glMultiTexCoord3fv(GLenum, const GLfloat*); extern void APIENTRY glMultiTexCoord3i(GLenum, GLint, GLint, GLint); extern void APIENTRY glMultiTexCoord3iv(GLenum, const GLint*); extern void APIENTRY glMultiTexCoord3s(GLenum, GLshort, GLshort, GLshort); extern void APIENTRY glMultiTexCoord3sv(GLenum, const GLshort*); extern void APIENTRY glMultiTexCoord4d(GLenum, GLdouble, GLdouble, GLdouble, GLdouble); extern void APIENTRY glMultiTexCoord4dv(GLenum, const GLdouble*); extern void APIENTRY glMultiTexCoord4f(GLenum, GLfloat, GLfloat, GLfloat, GLfloat); extern void APIENTRY glMultiTexCoord4fv(GLenum, const GLfloat*); extern void APIENTRY glMultiTexCoord4i(GLenum, GLint, GLint, GLint, GLint); extern void APIENTRY glMultiTexCoord4iv(GLenum, const GLint*); extern void APIENTRY glMultiTexCoord4s(GLenum, GLshort, GLshort, GLshort, GLshort); extern void APIENTRY glMultiTexCoord4sv(GLenum, const GLshort*); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRY* PFNGLBLENDCOLORPROC)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); typedef void (APIENTRY* PFNGLBLENDEQUATIONPROC)(GLenum mode); typedef void (APIENTRY* PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices); typedef void (APIENTRY* PFNGLCOLORTABLEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid* table); typedef void (APIENTRY* PFNGLCOLORTABLEPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat* params); typedef void (APIENTRY* PFNGLCOLORTABLEPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint* params); typedef void (APIENTRY* PFNGLCOPYCOLORTABLEPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); typedef void (APIENTRY* PFNGLGETCOLORTABLEPROC)(GLenum target, GLenum format, GLenum type, GLvoid* table); typedef void (APIENTRY* PFNGLGETCOLORTABLEPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat* params); typedef void (APIENTRY* PFNGLGETCOLORTABLEPARAMETERIVPROC)(GLenum target, GLenum pname, GLint* params); typedef void (APIENTRY* PFNGLCOLORSUBTABLEPROC)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid* data); typedef void (APIENTRY* PFNGLCOPYCOLORSUBTABLEPROC)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); typedef void (APIENTRY* PFNGLCONVOLUTIONFILTER1DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid* image); typedef void (APIENTRY* PFNGLCONVOLUTIONFILTER2DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* image); typedef void (APIENTRY* PFNGLCONVOLUTIONPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat params); typedef void (APIENTRY* PFNGLCONVOLUTIONPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat* params); typedef void (APIENTRY* PFNGLCONVOLUTIONPARAMETERIPROC)(GLenum target, GLenum pname, GLint params); typedef void (APIENTRY* PFNGLCONVOLUTIONPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint* params); typedef void (APIENTRY* PFNGLCOPYCONVOLUTIONFILTER1DPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); typedef void (APIENTRY* PFNGLCOPYCONVOLUTIONFILTER2DPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRY* PFNGLGETCONVOLUTIONFILTERPROC)(GLenum target, GLenum format, GLenum type, GLvoid* image); typedef void (APIENTRY* PFNGLGETCONVOLUTIONPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat* params); typedef void (APIENTRY* PFNGLGETCONVOLUTIONPARAMETERIVPROC)(GLenum target, GLenum pname, GLint* params); typedef void (APIENTRY* PFNGLGETSEPARABLEFILTERPROC)(GLenum target, GLenum format, GLenum type, GLvoid* row, GLvoid* column, GLvoid* span); typedef void (APIENTRY* PFNGLSEPARABLEFILTER2DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* row, const GLvoid* column); typedef void (APIENTRY* PFNGLGETHISTOGRAMPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid* values); typedef void (APIENTRY* PFNGLGETHISTOGRAMPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat* params); typedef void (APIENTRY* PFNGLGETHISTOGRAMPARAMETERIVPROC)(GLenum target, GLenum pname, GLint* params); typedef void (APIENTRY* PFNGLGETMINMAXPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid* values); typedef void (APIENTRY* PFNGLGETMINMAXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat* params); typedef void (APIENTRY* PFNGLGETMINMAXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint* params); typedef void (APIENTRY* PFNGLHISTOGRAMPROC)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); typedef void (APIENTRY* PFNGLMINMAXPROC)(GLenum target, GLenum internalformat, GLboolean sink); typedef void (APIENTRY* PFNGLRESETHISTOGRAMPROC)(GLenum target); typedef void (APIENTRY* PFNGLRESETMINMAXPROC)(GLenum target); typedef void (APIENTRY* PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels); typedef void (APIENTRY* PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels); typedef void (APIENTRY* PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRY* PFNGLACTIVETEXTUREPROC)(GLenum texture); typedef void (APIENTRY* PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture); typedef void (APIENTRY* PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s); typedef void (APIENTRY* PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble* v); typedef void (APIENTRY* PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s); typedef void (APIENTRY* PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat* v); typedef void (APIENTRY* PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s); typedef void (APIENTRY* PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint* v); typedef void (APIENTRY* PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s); typedef void (APIENTRY* PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort* v); typedef void (APIENTRY* PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t); typedef void (APIENTRY* PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble* v); typedef void (APIENTRY* PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t); typedef void (APIENTRY* PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat* v); typedef void (APIENTRY* PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t); typedef void (APIENTRY* PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint* v); typedef void (APIENTRY* PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t); typedef void (APIENTRY* PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort* v); typedef void (APIENTRY* PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r); typedef void (APIENTRY* PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble* v); typedef void (APIENTRY* PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r); typedef void (APIENTRY* PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat* v); typedef void (APIENTRY* PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r); typedef void (APIENTRY* PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint* v); typedef void (APIENTRY* PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r); typedef void (APIENTRY* PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort* v); typedef void (APIENTRY* PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); typedef void (APIENTRY* PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble* v); typedef void (APIENTRY* PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); typedef void (APIENTRY* PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat* v); typedef void (APIENTRY* PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q); typedef void (APIENTRY* PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint* v); typedef void (APIENTRY* PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); typedef void (APIENTRY* PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort* v); #endif #ifndef GL_VERSION_1_3 #define GL_VERSION_1_3 1 #ifdef GL_GLEXT_PROTOTYPES extern void APIENTRY glCompressedTexImage3D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*); extern void APIENTRY glCompressedTexImage2D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*); extern void APIENTRY glCompressedTexImage1D(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid*); extern void APIENTRY glCompressedTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*); extern void APIENTRY glCompressedTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*); extern void APIENTRY glCompressedTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid*); extern void APIENTRY glGetCompressedTexImage(GLenum, GLint, void*); extern void APIENTRY glSampleCoverage(GLclampf, GLboolean); extern void APIENTRY glLoadTransposeMatrixf(const GLfloat*); extern void APIENTRY glLoadTransposeMatrixd(const GLdouble*); extern void APIENTRY glMultTransposeMatrixf(const GLfloat*); extern void APIENTRY glMultTransposeMatrixd(const GLdouble*); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRY* PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); typedef void (APIENTRY* PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); typedef void (APIENTRY* PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data); typedef void (APIENTRY* PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); typedef void (APIENTRY* PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); typedef void (APIENTRY* PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data); typedef void (APIENTRY* PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void* img); typedef void (APIENTRY* PFNGLSAMPLECOVERAGEPROC)(GLclampf value, GLboolean invert); typedef void (APIENTRY* PFNGLLOADTRANSPOSEMATRIXFPROC)(const GLfloat* m); typedef void (APIENTRY* PFNGLLOADTRANSPOSEMATRIXDPROC)(const GLdouble* m); typedef void (APIENTRY* PFNGLMULTTRANSPOSEMATRIXFPROC)(const GLfloat* m); typedef void (APIENTRY* PFNGLMULTTRANSPOSEMATRIXDPROC)(const GLdouble* m); #endif #ifndef GL_VERSION_1_4 #define GL_VERSION_1_4 1 #ifdef GL_GLEXT_PROTOTYPES extern void APIENTRY glMultiDrawArrays(GLenum, GLint*, GLsizei*, GLsizei); extern void APIENTRY glMultiDrawElements(GLenum, const GLsizei*, GLenum, const GLvoid**, GLsizei); extern void APIENTRY glPointParameterf(GLenum pname, GLfloat param); extern void APIENTRY glPointParameterfv(GLenum pname, GLfloat* params); extern void APIENTRY glSecondaryColor3b(GLbyte, GLbyte, GLbyte); extern void APIENTRY glSecondaryColor3bv(const GLbyte*); extern void APIENTRY glSecondaryColor3d(GLdouble, GLdouble, GLdouble); extern void APIENTRY glSecondaryColor3dv(const GLdouble*); extern void APIENTRY glSecondaryColor3f(GLfloat, GLfloat, GLfloat); extern void APIENTRY glSecondaryColor3fv(const GLfloat*); extern void APIENTRY glSecondaryColor3i(GLint, GLint, GLint); extern void APIENTRY glSecondaryColor3iv(const GLint*); extern void APIENTRY glSecondaryColor3s(GLshort, GLshort, GLshort); extern void APIENTRY glSecondaryColor3sv(const GLshort*); extern void APIENTRY glSecondaryColor3ub(GLubyte, GLubyte, GLubyte); extern void APIENTRY glSecondaryColor3ubv(const GLubyte*); extern void APIENTRY glSecondaryColor3ui(GLuint, GLuint, GLuint); extern void APIENTRY glSecondaryColor3uiv(const GLuint*); extern void APIENTRY glSecondaryColor3us(GLushort, GLushort, GLushort); extern void APIENTRY glSecondaryColor3usv(const GLushort*); extern void APIENTRY glSecondaryColorPointer(GLint, GLenum, GLsizei, GLvoid*); extern void APIENTRY glBlendFuncSeparate(GLenum, GLenum, GLenum, GLenum); extern void APIENTRY glWindowPos2d(GLdouble x, GLdouble y); extern void APIENTRY glWindowPos2f(GLfloat x, GLfloat y); extern void APIENTRY glWindowPos2i(GLint x, GLint y); extern void APIENTRY glWindowPos2s(GLshort x, GLshort y); extern void APIENTRY glWindowPos2dv(const GLdouble* p); extern void APIENTRY glWindowPos2fv(const GLfloat* p); extern void APIENTRY glWindowPos2iv(const GLint* p); extern void APIENTRY glWindowPos2sv(const GLshort* p); extern void APIENTRY glWindowPos3d(GLdouble x, GLdouble y, GLdouble z); extern void APIENTRY glWindowPos3f(GLfloat x, GLfloat y, GLfloat z); extern void APIENTRY glWindowPos3i(GLint x, GLint y, GLint z); extern void APIENTRY glWindowPos3s(GLshort x, GLshort y, GLshort z); extern void APIENTRY glWindowPos3dv(const GLdouble* p); extern void APIENTRY glWindowPos3fv(const GLfloat* p); extern void APIENTRY glWindowPos3iv(const GLint* p); extern void APIENTRY glWindowPos3sv(const GLshort* p); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRY* PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, GLint* first, GLsizei* count, GLsizei primcount); typedef void (APIENTRY* PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* *indices, GLsizei primcount); typedef void (APIENTRY* PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param); typedef void (APIENTRY* PFNGLPOINTPARAMETERFVPROC)(GLenum pname, GLfloat* params); typedef void (APIENTRY* PFNGLSECONDARYCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue); typedef void (APIENTRY* PFNGLSECONDARYCOLOR3BVPROC)(const GLbyte* v); typedef void (APIENTRY* PFNGLSECONDARYCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue); typedef void (APIENTRY* PFNGLSECONDARYCOLOR3DVPROC)(const GLdouble* v); typedef void (APIENTRY* PFNGLSECONDARYCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue); typedef void (APIENTRY* PFNGLSECONDARYCOLOR3FVPROC)(const GLfloat* v); typedef void (APIENTRY* PFNGLSECONDARYCOLOR3IPROC)(GLint red, GLint green, GLint blue); typedef void (APIENTRY* PFNGLSECONDARYCOLOR3IVPROC)(const GLint* v); typedef void (APIENTRY* PFNGLSECONDARYCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue); typedef void (APIENTRY* PFNGLSECONDARYCOLOR3SVPROC)(const GLshort* v); typedef void (APIENTRY* PFNGLSECONDARYCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue); typedef void (APIENTRY* PFNGLSECONDARYCOLOR3UBVPROC)(const GLubyte* v); typedef void (APIENTRY* PFNGLSECONDARYCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue); typedef void (APIENTRY* PFNGLSECONDARYCOLOR3UIVPROC)(const GLuint* v); typedef void (APIENTRY* PFNGLSECONDARYCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue); typedef void (APIENTRY* PFNGLSECONDARYCOLOR3USVPROC)(const GLushort* v); typedef void (APIENTRY* PFNGLSECONDARYCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, GLvoid* pointer); typedef void (APIENTRY* PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); typedef void (APIENTRY* PFNGLWINDOWPOS2DPROC)(GLdouble x, GLdouble y); typedef void (APIENTRY* PFNGLWINDOWPOS2FPROC)(GLfloat x, GLfloat y); typedef void (APIENTRY* PFNGLWINDOWPOS2IPROC)(GLint x, GLint y); typedef void (APIENTRY* PFNGLWINDOWPOS2SPROC)(GLshort x, GLshort y); typedef void (APIENTRY* PFNGLWINDOWPOS2DVPROC)(const GLdouble* p); typedef void (APIENTRY* PFNGLWINDOWPOS2FVPROC)(const GLfloat* p); typedef void (APIENTRY* PFNGLWINDOWPOS2IVPROC)(const GLint* p); typedef void (APIENTRY* PFNGLWINDOWPOS2SVPROC)(const GLshort* p); typedef void (APIENTRY* PFNGLWINDOWPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRY* PFNGLWINDOWPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRY* PFNGLWINDOWPOS3IPROC)(GLint x, GLint y, GLint z); typedef void (APIENTRY* PFNGLWINDOWPOS3SPROC)(GLshort x, GLshort y, GLshort z); typedef void (APIENTRY* PFNGLWINDOWPOS3DVPROC)(const GLdouble* p); typedef void (APIENTRY* PFNGLWINDOWPOS3FVPROC)(const GLfloat* p); typedef void (APIENTRY* PFNGLWINDOWPOS3IVPROC)(const GLint* p); typedef void (APIENTRY* PFNGLWINDOWPOS3SVPROC)(const GLshort* p); #endif #ifndef GL_ARB_depth_texture #define GL_ARB_depth_texture 1 #endif #ifndef GL_ARB_fragment_program #define GL_ARB_fragment_program 1 #endif #ifndef GL_ARB_multisample #define GL_ARB_multisample 1 #ifdef GL_GLEXT_PROTOTYPES extern void APIENTRY glSampleCoverageARB(GLclampf, GLboolean); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRY* PFNGLSAMPLECOVERAGEARBPROC)(GLclampf value, GLboolean invert); #endif #ifndef GL_ARB_multitexture #define GL_ARB_multitexture 1 #ifdef GL_GLEXT_PROTOTYPES extern void APIENTRY glActiveTextureARB(GLenum); extern void APIENTRY glClientActiveTextureARB(GLenum); extern void APIENTRY glMultiTexCoord1dARB(GLenum, GLdouble); extern void APIENTRY glMultiTexCoord1dvARB(GLenum, const GLdouble*); extern void APIENTRY glMultiTexCoord1fARB(GLenum, GLfloat); extern void APIENTRY glMultiTexCoord1fvARB(GLenum, const GLfloat*); extern void APIENTRY glMultiTexCoord1iARB(GLenum, GLint); extern void APIENTRY glMultiTexCoord1ivARB(GLenum, const GLint*); extern void APIENTRY glMultiTexCoord1sARB(GLenum, GLshort); extern void APIENTRY glMultiTexCoord1svARB(GLenum, const GLshort*); extern void APIENTRY glMultiTexCoord2dARB(GLenum, GLdouble, GLdouble); extern void APIENTRY glMultiTexCoord2dvARB(GLenum, const GLdouble*); extern void APIENTRY glMultiTexCoord2fARB(GLenum, GLfloat, GLfloat); extern void APIENTRY glMultiTexCoord2fvARB(GLenum, const GLfloat*); extern void APIENTRY glMultiTexCoord2iARB(GLenum, GLint, GLint); extern void APIENTRY glMultiTexCoord2ivARB(GLenum, const GLint*); extern void APIENTRY glMultiTexCoord2sARB(GLenum, GLshort, GLshort); extern void APIENTRY glMultiTexCoord2svARB(GLenum, const GLshort*); extern void APIENTRY glMultiTexCoord3dARB(GLenum, GLdouble, GLdouble, GLdouble); extern void APIENTRY glMultiTexCoord3dvARB(GLenum, const GLdouble*); extern void APIENTRY glMultiTexCoord3fARB(GLenum, GLfloat, GLfloat, GLfloat); extern void APIENTRY glMultiTexCoord3fvARB(GLenum, const GLfloat*); extern void APIENTRY glMultiTexCoord3iARB(GLenum, GLint, GLint, GLint); extern void APIENTRY glMultiTexCoord3ivARB(GLenum, const GLint*); extern void APIENTRY glMultiTexCoord3sARB(GLenum, GLshort, GLshort, GLshort); extern void APIENTRY glMultiTexCoord3svARB(GLenum, const GLshort*); extern void APIENTRY glMultiTexCoord4dARB(GLenum, GLdouble, GLdouble, GLdouble, GLdouble); extern void APIENTRY glMultiTexCoord4dvARB(GLenum, const GLdouble*); extern void APIENTRY glMultiTexCoord4fARB(GLenum, GLfloat, GLfloat, GLfloat, GLfloat); extern void APIENTRY glMultiTexCoord4fvARB(GLenum, const GLfloat*); extern void APIENTRY glMultiTexCoord4iARB(GLenum, GLint, GLint, GLint, GLint); extern void APIENTRY glMultiTexCoord4ivARB(GLenum, const GLint*); extern void APIENTRY glMultiTexCoord4sARB(GLenum, GLshort, GLshort, GLshort, GLshort); extern void APIENTRY glMultiTexCoord4svARB(GLenum, const GLshort*); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRY* PFNGLACTIVETEXTUREARBPROC)(GLenum texture); typedef void (APIENTRY* PFNGLCLIENTACTIVETEXTUREARBPROC)(GLenum texture); typedef void (APIENTRY* PFNGLMULTITEXCOORD1DARBPROC)(GLenum target, GLdouble s); typedef void (APIENTRY* PFNGLMULTITEXCOORD1DVARBPROC)(GLenum target, const GLdouble* v); typedef void (APIENTRY* PFNGLMULTITEXCOORD1FARBPROC)(GLenum target, GLfloat s); typedef void (APIENTRY* PFNGLMULTITEXCOORD1FVARBPROC)(GLenum target, const GLfloat* v); typedef void (APIENTRY* PFNGLMULTITEXCOORD1IARBPROC)(GLenum target, GLint s); typedef void (APIENTRY* PFNGLMULTITEXCOORD1IVARBPROC)(GLenum target, const GLint* v); typedef void (APIENTRY* PFNGLMULTITEXCOORD1SARBPROC)(GLenum target, GLshort s); typedef void (APIENTRY* PFNGLMULTITEXCOORD1SVARBPROC)(GLenum target, const GLshort* v); typedef void (APIENTRY* PFNGLMULTITEXCOORD2DARBPROC)(GLenum target, GLdouble s, GLdouble t); typedef void (APIENTRY* PFNGLMULTITEXCOORD2DVARBPROC)(GLenum target, const GLdouble* v); typedef void (APIENTRY* PFNGLMULTITEXCOORD2FARBPROC)(GLenum target, GLfloat s, GLfloat t); typedef void (APIENTRY* PFNGLMULTITEXCOORD2FVARBPROC)(GLenum target, const GLfloat* v); typedef void (APIENTRY* PFNGLMULTITEXCOORD2IARBPROC)(GLenum target, GLint s, GLint t); typedef void (APIENTRY* PFNGLMULTITEXCOORD2IVARBPROC)(GLenum target, const GLint* v); typedef void (APIENTRY* PFNGLMULTITEXCOORD2SARBPROC)(GLenum target, GLshort s, GLshort t); typedef void (APIENTRY* PFNGLMULTITEXCOORD2SVARBPROC)(GLenum target, const GLshort* v); typedef void (APIENTRY* PFNGLMULTITEXCOORD3DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r); typedef void (APIENTRY* PFNGLMULTITEXCOORD3DVARBPROC)(GLenum target, const GLdouble* v); typedef void (APIENTRY* PFNGLMULTITEXCOORD3FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r); typedef void (APIENTRY* PFNGLMULTITEXCOORD3FVARBPROC)(GLenum target, const GLfloat* v); typedef void (APIENTRY* PFNGLMULTITEXCOORD3IARBPROC)(GLenum target, GLint s, GLint t, GLint r); typedef void (APIENTRY* PFNGLMULTITEXCOORD3IVARBPROC)(GLenum target, const GLint* v); typedef void (APIENTRY* PFNGLMULTITEXCOORD3SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r); typedef void (APIENTRY* PFNGLMULTITEXCOORD3SVARBPROC)(GLenum target, const GLshort* v); typedef void (APIENTRY* PFNGLMULTITEXCOORD4DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); typedef void (APIENTRY* PFNGLMULTITEXCOORD4DVARBPROC)(GLenum target, const GLdouble* v); typedef void (APIENTRY* PFNGLMULTITEXCOORD4FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); typedef void (APIENTRY* PFNGLMULTITEXCOORD4FVARBPROC)(GLenum target, const GLfloat* v); typedef void (APIENTRY* PFNGLMULTITEXCOORD4IARBPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q); typedef void (APIENTRY* PFNGLMULTITEXCOORD4IVARBPROC)(GLenum target, const GLint* v); typedef void (APIENTRY* PFNGLMULTITEXCOORD4SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); typedef void (APIENTRY* PFNGLMULTITEXCOORD4SVARBPROC)(GLenum target, const GLshort* v); #endif #ifndef GL_ARB_point_parameters #define GL_ARB_point_parameters 1 #ifdef GL_GLEXT_PROTOTYPES extern void APIENTRY glPointParameterfARB(GLenum pname, GLfloat param); extern void APIENTRY glPointParameterfvARB(GLenum pname, GLfloat* params); #endif typedef void (APIENTRY* PFNGLPOINTPARAMETERFARBPROC)(GLenum pname, GLfloat param); typedef void (APIENTRY* PFNGLPOINTPARAMETERFVARBPROC)(GLenum pname, GLfloat* params); #endif #ifndef GL_ARB_shadow #define GL_ARB_shadow 1 #endif #ifndef GL_ARB_texture_border_clamp #define GL_ARB_texture_border_clamp 1 #endif #ifndef GL_ARB_texture_compression #define GL_ARB_texture_compression 1 #ifdef GL_GLEXT_PROTOTYPES extern void APIENTRY glCompressedTexImage3DARB(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*); extern void APIENTRY glCompressedTexImage2DARB(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*); extern void APIENTRY glCompressedTexImage1DARB(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid*); extern void APIENTRY glCompressedTexSubImage3DARB(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*); extern void APIENTRY glCompressedTexSubImage2DARB(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*); extern void APIENTRY glCompressedTexSubImage1DARB(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid*); extern void APIENTRY glGetCompressedTexImageARB(GLenum, GLint, void*); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRY* PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); typedef void (APIENTRY* PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); typedef void (APIENTRY* PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data); typedef void (APIENTRY* PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); typedef void (APIENTRY* PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); typedef void (APIENTRY* PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data); typedef void (APIENTRY* PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint level, void* img); #endif #ifndef GL_ARB_texture_cube_map #define GL_ARB_texture_cube_map 1 #endif #ifndef GL_ARB_texture_env_add #define GL_ARB_texture_env_add 1 #endif #ifndef GL_ARB_texture_env_combine #define GL_ARB_texture_env_combine 1 #endif #ifndef GL_ARB_texture_env_dot3 #define GL_ARB_texture_env_dot3 1 #endif #ifndef GL_ARB_texture_mirrored_repeat #define GL_ARB_texture_mirrored_repeat 1 #endif #ifndef GL_ARB_transpose_matrix #define GL_ARB_transpose_matrix 1 #ifdef GL_GLEXT_PROTOTYPES extern void APIENTRY glLoadTransposeMatrixfARB(const GLfloat*); extern void APIENTRY glLoadTransposeMatrixdARB(const GLdouble*); extern void APIENTRY glMultTransposeMatrixfARB(const GLfloat*); extern void APIENTRY glMultTransposeMatrixdARB(const GLdouble*); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRY* PFNGLLOADTRANSPOSEMATRIXFARBPROC)(const GLfloat* m); typedef void (APIENTRY* PFNGLLOADTRANSPOSEMATRIXDARBPROC)(const GLdouble* m); typedef void (APIENTRY* PFNGLMULTTRANSPOSEMATRIXFARBPROC)(const GLfloat* m); typedef void (APIENTRY* PFNGLMULTTRANSPOSEMATRIXDARBPROC)(const GLdouble* m); #endif #ifndef GL_ARB_vertex_buffer_object #define GL_ARB_vertex_buffer_object 1 #if defined(_WIN64) typedef __int64 GLintptrARB; typedef __int64 GLsizeiptrARB; #elif defined(__ia64__) || defined(__x86_64__) typedef long int GLintptrARB; typedef long int GLsizeiptrARB; #else typedef int GLintptrARB; typedef int GLsizeiptrARB; #endif #ifdef GL_GLEXT_PROTOTYPES extern void APIENTRY glBindBufferARB(GLenum target, GLuint buffer); extern void APIENTRY glDeleteBuffersARB(GLsizei n, const GLuint* buffers); extern void APIENTRY glGenBuffersARB(GLsizei n, GLuint* buffers); extern GLboolean APIENTRY glIsBufferARB(GLuint buffer); extern void APIENTRY glBufferDataARB(GLenum target, GLsizeiptrARB size, const GLvoid* data, GLenum usage); extern void APIENTRY glBufferSubDataARB(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid* data); extern void APIENTRY glGetBufferSubDataARB(GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid* data); extern void* APIENTRY glMapBufferARB(GLenum target, GLenum access); extern GLboolean APIENTRY glUnmapBufferARB(GLenum target); extern void APIENTRY glGetBufferParameterivARB(GLenum target, GLenum pname, GLint* params); extern void APIENTRY glGetBufferPointervARB(GLenum target, GLenum pname, GLvoid** params); #endif typedef void (APIENTRY* PFNGLBINDBUFFERARBPROC)(GLenum target, GLuint buffer); typedef void (APIENTRY* PFNGLDELETEBUFFERSARBPROC)(GLsizei n, const GLuint* buffers); typedef void (APIENTRY* PFNGLGENBUFFERSARBPROC)(GLsizei n, GLuint* buffers); typedef GLboolean(APIENTRY* PFNGLISBUFFERARBPROC)(GLuint buffer); typedef void (APIENTRY* PFNGLBUFFERDATAARBPROC)(GLenum target, GLsizeiptrARB size, const GLvoid* data, GLenum usage); typedef void (APIENTRY* PFNGLBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid* data); typedef void (APIENTRY* PFNGLGETBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid* data); typedef void* (APIENTRY* PFNGLMAPBUFFERARBPROC)(GLenum target, GLenum access); typedef GLboolean(APIENTRY* PFNGLUNMAPBUFFERARBPROC)(GLenum target); typedef void (APIENTRY* PFNGLGETBUFFERPARAMETERIVARBPROC)(GLenum target, GLenum pname, GLint* params); typedef void (APIENTRY* PFNGLGETBUFFERPOINTERVARBPROC)(GLenum target, GLenum pname, GLvoid** params); #endif #ifndef GL_ARB_vertex_program #define GL_ARB_vertex_program 1 #ifdef GL_GLEXT_PROTOTYPES extern void APIENTRY glVertexAttrib1sARB(GLuint index, GLshort x); extern void APIENTRY glVertexAttrib1fARB(GLuint index, GLfloat x); extern void APIENTRY glVertexAttrib1dARB(GLuint index, GLdouble x); extern void APIENTRY glVertexAttrib2sARB(GLuint index, GLshort x, GLshort y); extern void APIENTRY glVertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y); extern void APIENTRY glVertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y); extern void APIENTRY glVertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z); extern void APIENTRY glVertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z); extern void APIENTRY glVertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z); extern void APIENTRY glVertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); extern void APIENTRY glVertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); extern void APIENTRY glVertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); extern void APIENTRY glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); extern void APIENTRY glVertexAttrib1svARB(GLuint index, const GLshort* v); extern void APIENTRY glVertexAttrib1fvARB(GLuint index, const GLfloat* v); extern void APIENTRY glVertexAttrib1dvARB(GLuint index, const GLdouble* v); extern void APIENTRY glVertexAttrib2svARB(GLuint index, const GLshort* v); extern void APIENTRY glVertexAttrib2fvARB(GLuint index, const GLfloat* v); extern void APIENTRY glVertexAttrib2dvARB(GLuint index, const GLdouble* v); extern void APIENTRY glVertexAttrib3svARB(GLuint index, const GLshort* v); extern void APIENTRY glVertexAttrib3fvARB(GLuint index, const GLfloat* v); extern void APIENTRY glVertexAttrib3dvARB(GLuint index, const GLdouble* v); extern void APIENTRY glVertexAttrib4bvARB(GLuint index, const GLbyte* v); extern void APIENTRY glVertexAttrib4svARB(GLuint index, const GLshort* v); extern void APIENTRY glVertexAttrib4ivARB(GLuint index, const GLint* v); extern void APIENTRY glVertexAttrib4ubvARB(GLuint index, const GLubyte* v); extern void APIENTRY glVertexAttrib4usvARB(GLuint index, const GLushort* v); extern void APIENTRY glVertexAttrib4uivARB(GLuint index, const GLuint* v); extern void APIENTRY glVertexAttrib4fvARB(GLuint index, const GLfloat* v); extern void APIENTRY glVertexAttrib4dvARB(GLuint index, const GLdouble* v); extern void APIENTRY glVertexAttrib4NbvARB(GLuint index, const GLbyte* v); extern void APIENTRY glVertexAttrib4NsvARB(GLuint index, const GLshort* v); extern void APIENTRY glVertexAttrib4NivARB(GLuint index, const GLint* v); extern void APIENTRY glVertexAttrib4NubvARB(GLuint index, const GLubyte* v); extern void APIENTRY glVertexAttrib4NusvARB(GLuint index, const GLushort* v); extern void APIENTRY glVertexAttrib4NuivARB(GLuint index, const GLuint* v); extern void APIENTRY glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer); extern void APIENTRY glEnableVertexAttribArrayARB(GLuint index); extern void APIENTRY glDisableVertexAttribArrayARB(GLuint index); extern void APIENTRY glProgramStringARB(GLenum target, GLenum format, GLsizei len, const void* string); extern void APIENTRY glBindProgramARB(GLenum target, GLuint program); extern void APIENTRY glDeleteProgramsARB(GLsizei n, const GLuint* programs); extern void APIENTRY glGenProgramsARB(GLsizei n, GLuint* programs); extern void APIENTRY glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); extern void APIENTRY glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble* params); extern void APIENTRY glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); extern void APIENTRY glProgramEnvParameter4fvARB(GLenum target, GLuint index, const GLfloat* params); extern void APIENTRY glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); extern void APIENTRY glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble* params); extern void APIENTRY glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); extern void APIENTRY glProgramLocalParameter4fvARB(GLenum target, GLuint index, const GLfloat* params); extern void APIENTRY glGetProgramEnvParameterdvARB(GLenum target, GLuint index, GLdouble* params); extern void APIENTRY glGetProgramEnvParameterfvARB(GLenum target, GLuint index, GLfloat* params); extern void APIENTRY glGetProgramLocalParameterdvARB(GLenum target, GLuint index, GLdouble* params); extern void APIENTRY glGetProgramLocalParameterfvARB(GLenum target, GLuint index, GLfloat* params); extern void APIENTRY glGetProgramivARB(GLenum target, GLenum pname, GLint* params); extern void APIENTRY glGetProgramStringARB(GLenum target, GLenum pname, void* string); extern void APIENTRY glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble* params); extern void APIENTRY glGetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat* params); extern void APIENTRY glGetVertexAttribivARB(GLuint index, GLenum pname, GLint* params); extern void APIENTRY glGetVertexAttribPointervARB(GLuint index, GLenum pname, void** pointer); extern GLboolean APIENTRY glIsProgramARB(GLuint program); #endif typedef void (APIENTRY* PFNGLVERTEXATTRIB1SARBPROC)(GLuint index, GLshort x); typedef void (APIENTRY* PFNGLVERTEXATTRIB1FARBPROC)(GLuint index, GLfloat x); typedef void (APIENTRY* PFNGLVERTEXATTRIB1DARBPROC)(GLuint index, GLdouble x); typedef void (APIENTRY* PFNGLVERTEXATTRIB2SARBPROC)(GLuint index, GLshort x, GLshort y); typedef void (APIENTRY* PFNGLVERTEXATTRIB2FARBPROC)(GLuint index, GLfloat x, GLfloat y); typedef void (APIENTRY* PFNGLVERTEXATTRIB2DARBPROC)(GLuint index, GLdouble x, GLdouble y); typedef void (APIENTRY* PFNGLVERTEXATTRIB3SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z); typedef void (APIENTRY* PFNGLVERTEXATTRIB3FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRY* PFNGLVERTEXATTRIB3DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRY* PFNGLVERTEXATTRIB4SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); typedef void (APIENTRY* PFNGLVERTEXATTRIB4FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRY* PFNGLVERTEXATTRIB4DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRY* PFNGLVERTEXATTRIB4NUBARBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); typedef void (APIENTRY* PFNGLVERTEXATTRIB1SVARBPROC)(GLuint index, const GLshort* v); typedef void (APIENTRY* PFNGLVERTEXATTRIB1FVARBPROC)(GLuint index, const GLfloat* v); typedef void (APIENTRY* PFNGLVERTEXATTRIB1DVARBPROC)(GLuint index, const GLdouble* v); typedef void (APIENTRY* PFNGLVERTEXATTRIB2SVARBPROC)(GLuint index, const GLshort* v); typedef void (APIENTRY* PFNGLVERTEXATTRIB2FVARBPROC)(GLuint index, const GLfloat* v); typedef void (APIENTRY* PFNGLVERTEXATTRIB2DVARBPROC)(GLuint index, const GLdouble* v); typedef void (APIENTRY* PFNGLVERTEXATTRIB3SVARBPROC)(GLuint index, const GLshort* v); typedef void (APIENTRY* PFNGLVERTEXATTRIB3FVARBPROC)(GLuint index, const GLfloat* v); typedef void (APIENTRY* PFNGLVERTEXATTRIB3DVARBPROC)(GLuint index, const GLdouble* v); typedef void (APIENTRY* PFNGLVERTEXATTRIB4BVARBPROC)(GLuint index, const GLbyte* v); typedef void (APIENTRY* PFNGLVERTEXATTRIB4SVARBPROC)(GLuint index, const GLshort* v); typedef void (APIENTRY* PFNGLVERTEXATTRIB4IVARBPROC)(GLuint index, const GLint* v); typedef void (APIENTRY* PFNGLVERTEXATTRIB4UBVARBPROC)(GLuint index, const GLubyte* v); typedef void (APIENTRY* PFNGLVERTEXATTRIB4USVARBPROC)(GLuint index, const GLushort* v); typedef void (APIENTRY* PFNGLVERTEXATTRIB4UIVARBPROC)(GLuint index, const GLuint* v); typedef void (APIENTRY* PFNGLVERTEXATTRIB4FVARBPROC)(GLuint index, const GLfloat* v); typedef void (APIENTRY* PFNGLVERTEXATTRIB4DVARBPROC)(GLuint index, const GLdouble* v); typedef void (APIENTRY* PFNGLVERTEXATTRIB4NBVARBPROC)(GLuint index, const GLbyte* v); typedef void (APIENTRY* PFNGLVERTEXATTRIB4NSVARBPROC)(GLuint index, const GLshort* v); typedef void (APIENTRY* PFNGLVERTEXATTRIB4NIVARBPROC)(GLuint index, const GLint* v); typedef void (APIENTRY* PFNGLVERTEXATTRIB4NUBVARBPROC)(GLuint index, const GLubyte* v); typedef void (APIENTRY* PFNGLVERTEXATTRIB4NUSVARBPROC)(GLuint index, const GLushort* v); typedef void (APIENTRY* PFNGLVERTEXATTRIB4NUIVARBPROC)(GLuint index, const GLuint* v); typedef void (APIENTRY* PFNGLVERTEXATTRIBPOINTERARBPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer); typedef void (APIENTRY* PFNGLENABLEVERTEXATTRIBARRAYARBPROC)(GLuint index); typedef void (APIENTRY* PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)(GLuint index); typedef void (APIENTRY* PFNGLPROGRAMSTRINGARBPROC)(GLenum target, GLenum format, GLsizei len, const void* string); typedef void (APIENTRY* PFNGLBINDPROGRAMARBPROC)(GLenum target, GLuint program); typedef void (APIENTRY* PFNGLDELETEPROGRAMSARBPROC)(GLsizei n, const GLuint* programs); typedef void (APIENTRY* PFNGLGENPROGRAMSARBPROC)(GLsizei n, GLuint* programs); typedef void (APIENTRY* PFNGLPROGRAMENVPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRY* PFNGLPROGRAMENVPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble* params); typedef void (APIENTRY* PFNGLPROGRAMENVPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRY* PFNGLPROGRAMENVPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat* params); typedef void (APIENTRY* PFNGLPROGRAMLOCALPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRY* PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble* params); typedef void (APIENTRY* PFNGLPROGRAMLOCALPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRY* PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat* params); typedef void (APIENTRY* PFNGLGETPROGRAMENVPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble* params); typedef void (APIENTRY* PFNGLGETPROGRAMENVPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat* params); typedef void (APIENTRY* PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble* params); typedef void (APIENTRY* PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat* params); typedef void (APIENTRY* PFNGLGETPROGRAMIVARBPROC)(GLenum target, GLenum pname, GLint* params); typedef void (APIENTRY* PFNGLGETPROGRAMSTRINGARBPROC)(GLenum target, GLenum pname, void* string); typedef void (APIENTRY* PFNGLGETVERTEXATTRIBDVARBPROC)(GLuint index, GLenum pname, GLdouble* params); typedef void (APIENTRY* PFNGLGETVERTEXATTRIBFVARBPROC)(GLuint index, GLenum pname, GLfloat* params); typedef void (APIENTRY* PFNGLGETVERTEXATTRIBIVARBPROC)(GLuint index, GLenum pname, GLint* params); typedef void (APIENTRY* PFNGLGETVERTEXATTRIBPOINTERVARBPROC)(GLuint index, GLenum pname, void** pointer); typedef GLboolean(APIENTRY* PFNGLISPROGRAMARBPROC)(GLuint program); #endif #ifndef GL_ARB_window_pos #define GL_ARB_window_pos 1 #ifdef GL_GLEXT_PROTOTYPES extern void APIENTRY glWindowPos2dARB(GLdouble x, GLdouble y); extern void APIENTRY glWindowPos2fARB(GLfloat x, GLfloat y); extern void APIENTRY glWindowPos2iARB(GLint x, GLint y); extern void APIENTRY glWindowPos2sARB(GLshort x, GLshort y); extern void APIENTRY glWindowPos2dvARB(const GLdouble* p); extern void APIENTRY glWindowPos2fvARB(const GLfloat* p); extern void APIENTRY glWindowPos2ivARB(const GLint* p); extern void APIENTRY glWindowPos2svARB(const GLshort* p); extern void APIENTRY glWindowPos3dARB(GLdouble x, GLdouble y, GLdouble z); extern void APIENTRY glWindowPos3fARB(GLfloat x, GLfloat y, GLfloat z); extern void APIENTRY glWindowPos3iARB(GLint x, GLint y, GLint z); extern void APIENTRY glWindowPos3sARB(GLshort x, GLshort y, GLshort z); extern void APIENTRY glWindowPos3dvARB(const GLdouble* p); extern void APIENTRY glWindowPos3fvARB(const GLfloat* p); extern void APIENTRY glWindowPos3ivARB(const GLint* p); extern void APIENTRY glWindowPos3svARB(const GLshort* p); #endif typedef void (APIENTRY* PFNGLWINDOWPOS2DARBPROC)(GLdouble x, GLdouble y); typedef void (APIENTRY* PFNGLWINDOWPOS2FARBPROC)(GLfloat x, GLfloat y); typedef void (APIENTRY* PFNGLWINDOWPOS2IARBPROC)(GLint x, GLint y); typedef void (APIENTRY* PFNGLWINDOWPOS2SARBPROC)(GLshort x, GLshort y); typedef void (APIENTRY* PFNGLWINDOWPOS2DVARBPROC)(const GLdouble* p); typedef void (APIENTRY* PFNGLWINDOWPOS2FVARBPROC)(const GLfloat* p); typedef void (APIENTRY* PFNGLWINDOWPOS2IVARBPROC)(const GLint* p); typedef void (APIENTRY* PFNGLWINDOWPOS2SVARBPROC)(const GLshort* p); typedef void (APIENTRY* PFNGLWINDOWPOS3DARBPROC)(GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRY* PFNGLWINDOWPOS3FARBPROC)(GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRY* PFNGLWINDOWPOS3IARBPROC)(GLint x, GLint y, GLint z); typedef void (APIENTRY* PFNGLWINDOWPOS3SARBPROC)(GLshort x, GLshort y, GLshort z); typedef void (APIENTRY* PFNGLWINDOWPOS3DVARBPROC)(const GLdouble* p); typedef void (APIENTRY* PFNGLWINDOWPOS3FVARBPROC)(const GLfloat* p); typedef void (APIENTRY* PFNGLWINDOWPOS3IVARBPROC)(const GLint* p); typedef void (APIENTRY* PFNGLWINDOWPOS3SVARBPROC)(const GLshort* p); #endif #ifndef GL_EXT_abgr #define GL_EXT_abgr 1 #endif #ifndef GL_EXT_bgra #define GL_EXT_bgra 1 #endif #ifndef GL_EXT_blend_color #define GL_EXT_blend_color 1 #ifdef GL_GLEXT_PROTOTYPES extern void APIENTRY glBlendColorEXT(GLclampf, GLclampf, GLclampf, GLclampf); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRY* PFNGLBLENDCOLOREXTPROC)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); #endif #ifndef GL_EXT_blend_func_separate #define GL_EXT_blend_func_separate 1 #ifdef GL_GLEXT_PROTOTYPES extern void APIENTRY glBlendFuncSeparateEXT(GLenum, GLenum, GLenum, GLenum); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRY* PFNGLBLENDFUNCSEPARATEEXTPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); #endif #ifndef GL_EXT_blend_minmax #define GL_EXT_blend_minmax 1 #ifdef GL_GLEXT_PROTOTYPES extern void APIENTRY glBlendEquationEXT(GLenum); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRY* PFNGLBLENDEQUATIONEXTPROC)(GLenum mode); #endif #ifndef GL_EXT_blend_subtract #define GL_EXT_blend_subtract 1 #endif #ifndef GL_EXT_compiled_vertex_array #define GL_EXT_compiled_vertex_array 1 #ifdef GL_GLEXT_PROTOTYPES extern void APIENTRY glLockArraysEXT(GLint, GLsizei); extern void APIENTRY glUnlockArraysEXT(void); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRY* PFNGLLOCKARRAYSEXTPROC)(GLint first, GLsizei count); typedef void (APIENTRY* PFNGLUNLOCKARRAYSEXTPROC)(void); #endif #ifndef GL_EXT_draw_range_elements #define GL_EXT_draw_range_elements 1 #ifdef GL_GLEXT_PROTOTYPES extern void APIENTRY glDrawRangeElementsEXT(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid*); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRY* PFNGLDRAWRANGEELEMENTSEXTPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices); #endif #ifndef GL_EXT_fog_coord #define GL_EXT_fog_coord 1 #ifdef GL_GLEXT_PROTOTYPES extern void APIENTRY glFogCoordfEXT(GLfloat); extern void APIENTRY glFogCoordfvEXT(const GLfloat*); extern void APIENTRY glFogCoorddEXT(GLdouble); extern void APIENTRY glFogCoorddvEXT(const GLdouble*); extern void APIENTRY glFogCoordPointerEXT(GLenum, GLsizei, const GLvoid*); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRY* PFNGLFOGCOORDFEXTPROC)(GLfloat coord); typedef void (APIENTRY* PFNGLFOGCOORDFVEXTPROC)(const GLfloat* coord); typedef void (APIENTRY* PFNGLFOGCOORDDEXTPROC)(GLdouble coord); typedef void (APIENTRY* PFNGLFOGCOORDDVEXTPROC)(const GLdouble* coord); typedef void (APIENTRY* PFNGLFOGCOORDPOINTEREXTPROC)(GLenum type, GLsizei stride, const GLvoid* pointer); #endif #ifndef GL_EXT_multi_draw_arrays #define GL_EXT_multi_draw_arrays 1 #ifdef GL_GLEXT_PROTOTYPES extern void APIENTRY glMultiDrawArraysEXT(GLenum, GLint*, GLsizei*, GLsizei); extern void APIENTRY glMultiDrawElementsEXT(GLenum, const GLsizei*, GLenum, const GLvoid**, GLsizei); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRY* PFNGLMULTIDRAWARRAYSEXTPROC)(GLenum mode, GLint* first, GLsizei* count, GLsizei primcount); typedef void (APIENTRY* PFNGLMULTIDRAWELEMENTSEXTPROC)(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* *indices, GLsizei primcount); #endif #ifndef GL_EXT_packed_pixels #define GL_EXT_packed_pixels 1 #endif #ifndef GL_EXT_paletted_texture #define GL_EXT_paletted_texture 1 #ifdef GL_GLEXT_PROTOTYPES extern void APIENTRY glColorTableEXT(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid*); extern void APIENTRY glColorSubTableEXT(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid* data); extern void APIENTRY glGetColorTableEXT(GLenum, GLenum, GLenum, GLvoid*); extern void APIENTRY glGetColorTableParameterivEXT(GLenum, GLenum, GLint*); extern void APIENTRY glGetColorTableParameterfvEXT(GLenum, GLenum, GLfloat*); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRY* PFNGLCOLORTABLEEXTPROC)(GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid* table); typedef void (APIENTRY* PFNGLCOLORSUBTABLEEXTPROC)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid* data); typedef void (APIENTRY* PFNGLGETCOLORTABLEEXTPROC)(GLenum target, GLenum format, GLenum type, GLvoid* data); typedef void (APIENTRY* PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint* params); typedef void (APIENTRY* PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat* params); #endif #ifndef GL_EXT_point_parameters #define GL_EXT_point_parameters 1 #ifdef GL_GLEXT_PROTOTYPES extern void APIENTRY glPointParameterfEXT(GLenum, GLfloat); extern void APIENTRY glPointParameterfvEXT(GLenum, const GLfloat*); extern void APIENTRY glPointParameterfSGIS(GLenum, GLfloat); extern void APIENTRY glPointParameterfvSGIS(GLenum, const GLfloat*); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRY* PFNGLPOINTPARAMETERFEXTPROC)(GLenum pname, GLfloat param); typedef void (APIENTRY* PFNGLPOINTPARAMETERFVEXTPROC)(GLenum pname, const GLfloat* params); typedef void (APIENTRY* PFNGLPOINTPARAMETERFSGISPROC)(GLenum pname, GLfloat param); typedef void (APIENTRY* PFNGLPOINTPARAMETERFVSGISPROC)(GLenum pname, const GLfloat* params); #endif #ifndef GL_EXT_rescale_normal #define GL_EXT_rescale_normal 1 #endif #ifndef GL_EXT_secondary_color #define GL_EXT_secondary_color 1 #ifdef GL_GLEXT_PROTOTYPES extern void APIENTRY glSecondaryColor3bEXT(GLbyte, GLbyte, GLbyte); extern void APIENTRY glSecondaryColor3bvEXT(const GLbyte*); extern void APIENTRY glSecondaryColor3dEXT(GLdouble, GLdouble, GLdouble); extern void APIENTRY glSecondaryColor3dvEXT(const GLdouble*); extern void APIENTRY glSecondaryColor3fEXT(GLfloat, GLfloat, GLfloat); extern void APIENTRY glSecondaryColor3fvEXT(const GLfloat*); extern void APIENTRY glSecondaryColor3iEXT(GLint, GLint, GLint); extern void APIENTRY glSecondaryColor3ivEXT(const GLint*); extern void APIENTRY glSecondaryColor3sEXT(GLshort, GLshort, GLshort); extern void APIENTRY glSecondaryColor3svEXT(const GLshort*); extern void APIENTRY glSecondaryColor3ubEXT(GLubyte, GLubyte, GLubyte); extern void APIENTRY glSecondaryColor3ubvEXT(const GLubyte*); extern void APIENTRY glSecondaryColor3uiEXT(GLuint, GLuint, GLuint); extern void APIENTRY glSecondaryColor3uivEXT(const GLuint*); extern void APIENTRY glSecondaryColor3usEXT(GLushort, GLushort, GLushort); extern void APIENTRY glSecondaryColor3usvEXT(const GLushort*); extern void APIENTRY glSecondaryColorPointerEXT(GLint, GLenum, GLsizei, GLvoid*); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRY* PFNGLSECONDARYCOLOR3BEXTPROC)(GLbyte red, GLbyte green, GLbyte blue); typedef void (APIENTRY* PFNGLSECONDARYCOLOR3BVEXTPROC)(const GLbyte* v); typedef void (APIENTRY* PFNGLSECONDARYCOLOR3DEXTPROC)(GLdouble red, GLdouble green, GLdouble blue); typedef void (APIENTRY* PFNGLSECONDARYCOLOR3DVEXTPROC)(const GLdouble* v); typedef void (APIENTRY* PFNGLSECONDARYCOLOR3FEXTPROC)(GLfloat red, GLfloat green, GLfloat blue); typedef void (APIENTRY* PFNGLSECONDARYCOLOR3FVEXTPROC)(const GLfloat* v); typedef void (APIENTRY* PFNGLSECONDARYCOLOR3IEXTPROC)(GLint red, GLint green, GLint blue); typedef void (APIENTRY* PFNGLSECONDARYCOLOR3IVEXTPROC)(const GLint* v); typedef void (APIENTRY* PFNGLSECONDARYCOLOR3SEXTPROC)(GLshort red, GLshort green, GLshort blue); typedef void (APIENTRY* PFNGLSECONDARYCOLOR3SVEXTPROC)(const GLshort* v); typedef void (APIENTRY* PFNGLSECONDARYCOLOR3UBEXTPROC)(GLubyte red, GLubyte green, GLubyte blue); typedef void (APIENTRY* PFNGLSECONDARYCOLOR3UBVEXTPROC)(const GLubyte* v); typedef void (APIENTRY* PFNGLSECONDARYCOLOR3UIEXTPROC)(GLuint red, GLuint green, GLuint blue); typedef void (APIENTRY* PFNGLSECONDARYCOLOR3UIVEXTPROC)(const GLuint* v); typedef void (APIENTRY* PFNGLSECONDARYCOLOR3USEXTPROC)(GLushort red, GLushort green, GLushort blue); typedef void (APIENTRY* PFNGLSECONDARYCOLOR3USVEXTPROC)(const GLushort* v); typedef void (APIENTRY* PFNGLSECONDARYCOLORPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLvoid* pointer); #endif #ifndef GL_EXT_separate_specular_color #define GL_EXT_separate_specular_color 1 #endif #ifndef GL_EXT_shadow_funcs #define GL_EXT_shadow_funcs 1 #endif #ifndef GL_EXT_shared_texture_palette #define GL_EXT_shared_texture_palette 1 #endif #ifndef GL_EXT_stencil_two_side #define GL_EXT_stencil_two_side 1 #ifdef GL_GLEXT_PROTOTYPES extern void glActiveStencilFaceEXT(GLenum face); #endif typedef void (APIENTRY* PFNGLACTIVESTENCILFACEEXTPROC)(GLenum face); #endif #ifndef GL_EXT_stencil_wrap #define GL_EXT_stencil_wrap 1 #endif #ifndef GL_EXT_texture_compression_s3tc #define GL_EXT_texture_compression_s3tc 1 #endif #ifndef GL_EXT_texture_env_add #define GL_EXT_texture_env_add 1 #endif #ifndef GL_EXT_texture_env_combine #define GL_EXT_texture_env_combine 1 #endif #ifndef GL_EXT_texture_env_dot3 #define GL_EXT_texture_env_dot3 1 #endif #ifndef GL_EXT_texture_filter_anisotropic #define GL_EXT_texture_filter_anisotropic 1 #endif #ifndef GL_EXT_texture_lod_bias #define GL_EXT_texture_lod_bias 1 #endif #ifndef GL_EXT_texture_object #define GL_EXT_texture_object 1 #ifdef GL_GLEXT_PROTOTYPES extern GLboolean APIENTRY glAreTexturesResidentEXT(GLsizei, const GLuint*, GLboolean*); extern void APIENTRY glBindTextureEXT(GLenum, GLuint); extern void APIENTRY glDeleteTexturesEXT(GLsizei, const GLuint*); extern void APIENTRY glGenTexturesEXT(GLsizei, GLuint*); extern GLboolean APIENTRY glIsTextureEXT(GLuint); extern void APIENTRY glPrioritizeTexturesEXT(GLsizei, const GLuint*, const GLclampf*); #endif /* GL_GLEXT_PROTOTYPES */ typedef GLboolean(APIENTRY* PFNGLARETEXTURESRESIDENTEXTPROC)(GLsizei n, const GLuint* textures, GLboolean* residences); typedef void (APIENTRY* PFNGLBINDTEXTUREEXTPROC)(GLenum target, GLuint texture); typedef void (APIENTRY* PFNGLDELETETEXTURESEXTPROC)(GLsizei n, const GLuint* textures); typedef void (APIENTRY* PFNGLGENTEXTURESEXTPROC)(GLsizei n, GLuint* textures); typedef GLboolean(APIENTRY* PFNGLISTEXTUREEXTPROC)(GLuint texture); typedef void (APIENTRY* PFNGLPRIORITIZETEXTURESEXTPROC)(GLsizei n, const GLuint* textures, const GLclampf* priorities); #endif #ifndef GL_EXT_texture3D #define GL_EXT_texture3D 1 #ifdef GL_GLEXT_PROTOTYPES extern void APIENTRY glTexImage3DEXT(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*); extern void APIENTRY glTexSubImage3DEXT(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRY* PFNGLTEXIMAGE3DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels); typedef void (APIENTRY* PFNGLTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels); #endif #ifndef GL_EXT_vertex_array #define GL_EXT_vertex_array 1 #ifdef GL_GLEXT_PROTOTYPES extern void APIENTRY glArrayElementEXT(GLint); extern void APIENTRY glColorPointerEXT(GLint, GLenum, GLsizei, GLsizei, const GLvoid*); extern void APIENTRY glDrawArraysEXT(GLenum, GLint, GLsizei); extern void APIENTRY glEdgeFlagPointerEXT(GLsizei, GLsizei, const GLboolean*); extern void APIENTRY glGetPointervEXT(GLenum, GLvoid**); extern void APIENTRY glIndexPointerEXT(GLenum, GLsizei, GLsizei, const GLvoid*); extern void APIENTRY glNormalPointerEXT(GLenum, GLsizei, GLsizei, const GLvoid*); extern void APIENTRY glTexCoordPointerEXT(GLint, GLenum, GLsizei, GLsizei, const GLvoid*); extern void APIENTRY glVertexPointerEXT(GLint, GLenum, GLsizei, GLsizei, const GLvoid*); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRY* PFNGLARRAYELEMENTEXTPROC)(GLint i); typedef void (APIENTRY* PFNGLCOLORPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid* pointer); typedef void (APIENTRY* PFNGLDRAWARRAYSEXTPROC)(GLenum mode, GLint first, GLsizei count); typedef void (APIENTRY* PFNGLEDGEFLAGPOINTEREXTPROC)(GLsizei stride, GLsizei count, const GLboolean* pointer); typedef void (APIENTRY* PFNGLGETPOINTERVEXTPROC)(GLenum pname, GLvoid* *params); typedef void (APIENTRY* PFNGLINDEXPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const GLvoid* pointer); typedef void (APIENTRY* PFNGLNORMALPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const GLvoid* pointer); typedef void (APIENTRY* PFNGLTEXCOORDPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid* pointer); typedef void (APIENTRY* PFNGLVERTEXPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid* pointer); #endif #ifndef GL_EXT_vertex_weighting #define GL_EXT_vertex_weighting 1 #ifdef GL_GLEXT_PROTOTYPES extern void APIENTRY glVertexWeightfEXT(GLfloat); extern void APIENTRY glVertexWeightfvEXT(const GLfloat*); extern void APIENTRY glVertexWeightPointerEXT(GLsizei, GLenum, GLsizei, const GLvoid*); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRY* PFNGLVERTEXWEIGHTFEXTPROC)(GLfloat weight); typedef void (APIENTRY* PFNGLVERTEXWEIGHTFVEXTPROC)(const GLfloat* weight); typedef void (APIENTRY* PFNGLVERTEXWEIGHTPOINTEREXTPROC)(GLsizei size, GLenum type, GLsizei stride, const GLvoid* pointer); #endif #ifndef GL_HP_occlusion_test #define GL_HP_occlusion_test 1 #endif #ifndef GL_IBM_texture_mirrored_repeat #define GL_IBM_texture_mirrored_repeat 1 #endif #ifndef GL_NV_blend_square #define GL_NV_blend_square 1 #endif #ifndef GL_NV_copy_depth_to_color #define GL_NV_copy_depth_to_color 1 #endif #ifndef GL_NV_depth_clamp #define GL_NV_depth_clamp 1 #endif #ifndef GL_NV_element_array #define GL_NV_element_array 1 #ifdef GL_GLEXT_PROTOTYPES extern void APIENTRY glElementPointerNV(GLenum type, const GLvoid* pointer); extern void APIENTRY glDrawElementArrayNV(GLenum mode, GLint first, GLsizei count); extern void APIENTRY glDrawRangeElementArrayNV(GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); extern void APIENTRY glMultiDrawElementArrayNV(GLenum mode, const GLint* first, const GLsizei* count, GLsizei primcount); extern void APIENTRY glMultiDrawRangeElementArrayNV(GLenum mode, GLuint start, GLuint end, const GLint* first, const GLsizei* count, GLsizei primcount); #endif typedef void (APIENTRY* PFNGLELEMENTPOINTERNVPROC)(GLenum type, const GLvoid* pointer); typedef void (APIENTRY* PFNGLDRAWELEMENTARRAYNVPROC)(GLenum mode, GLint first, GLsizei count); typedef void (APIENTRY* PFNGLDRAWRANGEELEMENTARRAYNVPROC)(GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); typedef void (APIENTRY* PFNGLMULTIDRAWELEMENTARRAYNVPROC)(GLenum mode, const GLint* first, const GLsizei* count, GLsizei primcount); typedef void (APIENTRY* PFNGLMULTIDRAWRANGEELEMENTARRAYNVPROC)(GLenum mode, GLuint start, GLuint end, const GLint* first, const GLsizei* count, GLsizei primcount); #endif #ifndef GL_NV_fence #define GL_NV_fence 1 #ifdef GL_GLEXT_PROTOTYPES extern void APIENTRY glDeleteFencesNV(GLsizei n, const GLuint* fences); extern void APIENTRY glGenFencesNV(GLsizei n, GLuint* fences); extern GLboolean APIENTRY glIsFenceNV(GLuint fence); extern GLboolean APIENTRY glTestFenceNV(GLuint fence); extern void APIENTRY glGetFenceivNV(GLuint fence, GLenum pname, GLint* params); extern void APIENTRY glFinishFenceNV(GLuint fence); extern void APIENTRY glSetFenceNV(GLuint fence, GLenum condition); #endif typedef void (APIENTRY* PFNGLDELETEFENCESNVPROC)(GLsizei n, const GLuint* fences); typedef void (APIENTRY* PFNGLGENFENCESNVPROC)(GLsizei n, GLuint* fences); typedef GLboolean(APIENTRY* PFNGLISFENCENVPROC)(GLuint fence); typedef GLboolean(APIENTRY* PFNGLTESTFENCENVPROC)(GLuint fence); typedef void (APIENTRY* PFNGLGETFENCEIVNVPROC)(GLuint fence, GLenum pname, GLint* params); typedef void (APIENTRY* PFNGLFINISHFENCENVPROC)(GLuint fence); typedef void (APIENTRY* PFNGLSETFENCENVPROC)(GLuint fence, GLenum condition); #endif #ifndef GL_NV_float_buffer #define GL_NV_float_buffer 1 #endif #ifndef GL_NV_fog_distance #define GL_NV_fog_distance 1 #endif #ifndef GL_NV_fragment_program #define GL_NV_fragment_program 1 #ifdef GL_GLEXT_PROTOTYPES extern void APIENTRY glProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte* name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); extern void APIENTRY glProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte* name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); extern void APIENTRY glProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte* name, const GLfloat v[]); extern void APIENTRY glProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte* name, const GLdouble v[]); extern void APIENTRY glGetProgramNamedParameterfvNV(GLuint id, GLsizei len, const GLubyte* name, GLfloat* params); extern void APIENTRY glGetProgramNamedParameterdvNV(GLuint id, GLsizei len, const GLubyte* name, GLdouble* params); #endif typedef void (APIENTRY* PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)(GLuint id, GLsizei len, const GLubyte* name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRY* PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)(GLuint id, GLsizei len, const GLubyte* name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRY* PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)(GLuint id, GLsizei len, const GLubyte* name, const GLfloat v[]); typedef void (APIENTRY* PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)(GLuint id, GLsizei len, const GLubyte* name, const GLdouble v[]); typedef void (APIENTRY* PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)(GLuint id, GLsizei len, const GLubyte* name, GLfloat* params); typedef void (APIENTRY* PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)(GLuint id, GLsizei len, const GLubyte* name, GLdouble* params); #endif #ifndef GL_NV_half_float #define GL_NV_half_float 1 #ifndef GLhalf typedef unsigned short GLhalf; #endif #ifdef GL_GLEXT_PROTOTYPES extern void APIENTRY glVertex2hNV(GLhalf x, GLhalf y); extern void APIENTRY glVertex2hvNV(const GLhalf* v); extern void APIENTRY glVertex3hNV(GLhalf x, GLhalf y, GLhalf z); extern void APIENTRY glVertex3hvNV(const GLhalf* v); extern void APIENTRY glVertex4hNV(GLhalf x, GLhalf y, GLhalf z, GLhalf w); extern void APIENTRY glVertex4hvNV(const GLhalf* v); extern void APIENTRY glNormal3hNV(GLhalf nx, GLhalf ny, GLhalf nz); extern void APIENTRY glNormal3hvNV(const GLhalf* v); extern void APIENTRY glColor3hNV(GLhalf red, GLhalf green, GLhalf blue); extern void APIENTRY glColor3hvNV(const GLhalf* v); extern void APIENTRY glColor4hNV(GLhalf red, GLhalf green, GLhalf blue, GLhalf alpha); extern void APIENTRY glColor4hvNV(const GLhalf* v); extern void APIENTRY glTexCoord1hNV(GLhalf s); extern void APIENTRY glTexCoord1hvNV(const GLhalf* v); extern void APIENTRY glTexCoord2hNV(GLhalf s, GLhalf t); extern void APIENTRY glTexCoord2hvNV(const GLhalf* v); extern void APIENTRY glTexCoord3hNV(GLhalf s, GLhalf t, GLhalf r); extern void APIENTRY glTexCoord3hvNV(const GLhalf* v); extern void APIENTRY glTexCoord4hNV(GLhalf s, GLhalf t, GLhalf r, GLhalf q); extern void APIENTRY glTexCoord4hvNV(const GLhalf* v); extern void APIENTRY glMultiTexCoord1hNV(GLenum target, GLhalf s); extern void APIENTRY glMultiTexCoord1hvNV(GLenum target, const GLhalf* v); extern void APIENTRY glMultiTexCoord2hNV(GLenum target, GLhalf s, GLhalf t); extern void APIENTRY glMultiTexCoord2hvNV(GLenum target, const GLhalf* v); extern void APIENTRY glMultiTexCoord3hNV(GLenum target, GLhalf s, GLhalf t, GLhalf r); extern void APIENTRY glMultiTexCoord3hvNV(GLenum target, const GLhalf* v); extern void APIENTRY glMultiTexCoord4hNV(GLenum target, GLhalf s, GLhalf t, GLhalf r, GLhalf q); extern void APIENTRY glMultiTexCoord4hvNV(GLenum target, const GLhalf* v); extern void APIENTRY glFogCoordhNV(GLhalf fog); extern void APIENTRY glFogCoordhvNV(const GLhalf* fog); extern void APIENTRY glSecondaryColor3hNV(GLhalf red, GLhalf green, GLhalf blue); extern void APIENTRY glSecondaryColor3hvNV(const GLhalf* v); extern void APIENTRY glVertexWeighthNV(GLhalf weight); extern void APIENTRY glVertexWeighthvNV(const GLhalf* weight); extern void APIENTRY glVertexAttrib1hNV(GLuint index, GLhalf x); extern void APIENTRY glVertexAttrib1hvNV(GLuint index, const GLhalf* v); extern void APIENTRY glVertexAttrib2hNV(GLuint index, GLhalf x, GLhalf y); extern void APIENTRY glVertexAttrib2hvNV(GLuint index, const GLhalf* v); extern void APIENTRY glVertexAttrib3hNV(GLuint index, GLhalf x, GLhalf y, GLhalf z); extern void APIENTRY glVertexAttrib3hvNV(GLuint index, const GLhalf* v); extern void APIENTRY glVertexAttrib4hNV(GLuint index, GLhalf x, GLhalf y, GLhalf z, GLhalf w); extern void APIENTRY glVertexAttrib4hvNV(GLuint index, const GLhalf* v); extern void APIENTRY glVertexAttribs1hvNV(GLuint index, GLsizei n, const GLhalf* v); extern void APIENTRY glVertexAttribs2hvNV(GLuint index, GLsizei n, const GLhalf* v); extern void APIENTRY glVertexAttribs3hvNV(GLuint index, GLsizei n, const GLhalf* v); extern void APIENTRY glVertexAttribs4hvNV(GLuint index, GLsizei n, const GLhalf* v); #endif typedef void (APIENTRY* PFNGLVERTEX2HNVPROC)(GLhalf x, GLhalf y); typedef void (APIENTRY* PFNGLVERTEX2HVNVPROC)(const GLhalf* v); typedef void (APIENTRY* PFNGLVERTEX3HNVPROC)(GLhalf x, GLhalf y, GLhalf z); typedef void (APIENTRY* PFNGLVERTEX3HVNVPROC)(const GLhalf* v); typedef void (APIENTRY* PFNGLVERTEX4HNVPROC)(GLhalf x, GLhalf y, GLhalf z, GLhalf w); typedef void (APIENTRY* PFNGLVERTEX4HVNVPROC)(const GLhalf* v); typedef void (APIENTRY* PFNGLNORMAL3HNVPROC)(GLhalf nx, GLhalf ny, GLhalf nz); typedef void (APIENTRY* PFNGLNORMAL3HVNVPROC)(const GLhalf* v); typedef void (APIENTRY* PFNGLCOLOR3HNVPROC)(GLhalf red, GLhalf green, GLhalf blue); typedef void (APIENTRY* PFNGLCOLOR3HVNVPROC)(const GLhalf* v); typedef void (APIENTRY* PFNGLCOLOR4HNVPROC)(GLhalf red, GLhalf green, GLhalf blue, GLhalf alpha); typedef void (APIENTRY* PFNGLCOLOR4HVNVPROC)(const GLhalf* v); typedef void (APIENTRY* PFNGLTEXCOORD1HNVPROC)(GLhalf s); typedef void (APIENTRY* PFNGLTEXCOORD1HVNVPROC)(const GLhalf* v); typedef void (APIENTRY* PFNGLTEXCOORD2HNVPROC)(GLhalf s, GLhalf t); typedef void (APIENTRY* PFNGLTEXCOORD2HVNVPROC)(const GLhalf* v); typedef void (APIENTRY* PFNGLTEXCOORD3HNVPROC)(GLhalf s, GLhalf t, GLhalf r); typedef void (APIENTRY* PFNGLTEXCOORD3HVNVPROC)(const GLhalf* v); typedef void (APIENTRY* PFNGLTEXCOORD4HNVPROC)(GLhalf s, GLhalf t, GLhalf r, GLhalf q); typedef void (APIENTRY* PFNGLTEXCOORD4HVNVPROC)(const GLhalf* v); typedef void (APIENTRY* PFNGLMULTITEXCOORD1HNVPROC)(GLenum target, GLhalf s); typedef void (APIENTRY* PFNGLMULTITEXCOORD1HVNVPROC)(GLenum target, const GLhalf* v); typedef void (APIENTRY* PFNGLMULTITEXCOORD2HNVPROC)(GLenum target, GLhalf s, GLhalf t); typedef void (APIENTRY* PFNGLMULTITEXCOORD2HVNVPROC)(GLenum target, const GLhalf* v); typedef void (APIENTRY* PFNGLMULTITEXCOORD3HNVPROC)(GLenum target, GLhalf s, GLhalf t, GLhalf r); typedef void (APIENTRY* PFNGLMULTITEXCOORD3HVNVPROC)(GLenum target, const GLhalf* v); typedef void (APIENTRY* PFNGLMULTITEXCOORD4HNVPROC)(GLenum target, GLhalf s, GLhalf t, GLhalf r, GLhalf q); typedef void (APIENTRY* PFNGLMULTITEXCOORD4HVNVPROC)(GLenum target, const GLhalf* v); typedef void (APIENTRY* PFNGLFOGCOORDHNVPROC)(GLhalf fog); typedef void (APIENTRY* PFNGLFOGCOORDHVNVPROC)(const GLhalf* fog); typedef void (APIENTRY* PFNGLSECONDARYCOLOR3HNVPROC)(GLhalf red, GLhalf green, GLhalf blue); typedef void (APIENTRY* PFNGLSECONDARYCOLOR3HVNVPROC)(const GLhalf* v); typedef void (APIENTRY* PFNGLVERTEXWEIGHTHNVPROC)(GLhalf weight); typedef void (APIENTRY* PFNGLVERTEXWEIGHTHVNVPROC)(const GLhalf* weight); typedef void (APIENTRY* PFNGLVERTEXATTRIB1HNVPROC)(GLuint index, GLhalf x); typedef void (APIENTRY* PFNGLVERTEXATTRIB1HVNVPROC)(GLuint index, const GLhalf* v); typedef void (APIENTRY* PFNGLVERTEXATTRIB2HNVPROC)(GLuint index, GLhalf x, GLhalf y); typedef void (APIENTRY* PFNGLVERTEXATTRIB2HVNVPROC)(GLuint index, const GLhalf* v); typedef void (APIENTRY* PFNGLVERTEXATTRIB3HNVPROC)(GLuint index, GLhalf x, GLhalf y, GLhalf z); typedef void (APIENTRY* PFNGLVERTEXATTRIB3HVNVPROC)(GLuint index, const GLhalf* v); typedef void (APIENTRY* PFNGLVERTEXATTRIB4HNVPROC)(GLuint index, GLhalf x, GLhalf y, GLhalf z, GLhalf w); typedef void (APIENTRY* PFNGLVERTEXATTRIB4HVNVPROC)(GLuint index, const GLhalf* v); typedef void (APIENTRY* PFNGLVERTEXATTRIBS1HVNVPROC)(GLuint index, GLsizei n, const GLhalf* v); typedef void (APIENTRY* PFNGLVERTEXATTRIBS2HVNVPROC)(GLuint index, GLsizei n, const GLhalf* v); typedef void (APIENTRY* PFNGLVERTEXATTRIBS3HVNVPROC)(GLuint index, GLsizei n, const GLhalf* v); typedef void (APIENTRY* PFNGLVERTEXATTRIBS4HVNVPROC)(GLuint index, GLsizei n, const GLhalf* v); #endif #ifndef GL_NV_light_max_exponent #define GL_NV_light_max_exponent 1 #endif #ifndef GL_NV_multisample_filter_hint #define GL_NV_multisample_filter_hint 1 #endif #ifndef GL_NV_occlusion_query #define GL_NV_occlusion_query 1 #ifdef GL_GLEXT_PROTOTYPES extern void APIENTRY glGenOcclusionQueriesNV(GLsizei n, GLuint* ids); extern void APIENTRY glDeleteOcclusionQueriesNV(GLsizei n, const GLuint* ids); extern void APIENTRY glIsOcclusionQueryNV(GLuint id); extern void APIENTRY glBeginOcclusionQueryNV(GLuint id); extern void APIENTRY glEndOcclusionQueryNV(GLvoid); extern void APIENTRY glGetOcclusionQueryivNV(GLuint id, GLenum pname, GLint* params); extern void APIENTRY glGetOcclusionQueryuivNV(GLuint id, GLenum pname, GLuint* params); #endif typedef void (APIENTRY* PFNGLGENOCCLUSIONQUERIESNVPROC)(GLsizei n, GLuint* ids); typedef void (APIENTRY* PFNGLDELETEOCCLUSIONQUERIESNVPROC)(GLsizei n, const GLuint* ids); typedef void (APIENTRY* PFNGLISOCCLUSIONQUERYNVPROC)(GLuint id); typedef void (APIENTRY* PFNGLBEGINOCCLUSIONQUERYNVPROC)(GLuint id); typedef void (APIENTRY* PFNGLENDOCCLUSIONQUERYNVPROC)(GLvoid); typedef void (APIENTRY* PFNGLGETOCCLUSIONQUERYIVNVPROC)(GLuint id, GLenum pname, GLint* params); typedef void (APIENTRY* PFNGLGETOCCLUSIONQUERYUIVNVPROC)(GLuint id, GLenum pname, GLuint* params); #endif #ifndef GL_NV_packed_depth_stencil #define GL_NV_packed_depth_stencil 1 #endif #ifndef GL_NV_pixel_data_range #define GL_NV_pixel_data_range 1 #ifdef GL_GLEXT_PROTOTYPES extern void APIENTRY glPixelDataRangeNV(GLenum target, GLsizei length, GLvoid* pointer); extern void APIENTRY glFlushPixelDataRangeNV(GLenum target); #endif typedef void (APIENTRY* PFNGLPIXELDATARANGENVPROC)(GLenum target, GLsizei length, GLvoid* pointer); typedef void (APIENTRY* PFNGLFLUSHPIXELDATARANGENVPROC)(GLenum target); #endif #ifndef GL_NV_point_sprite #define GL_NV_point_sprite 1 #ifdef GL_GLEXT_PROTOTYPES extern void APIENTRY glPointParameteriNV(GLenum pname, int param); extern void APIENTRY glPointParameterivNV(GLenum pname, const int* params); #endif typedef void (APIENTRY* PFNGLPOINTPARAMETERINVPROC)(GLenum pname, int param); typedef void (APIENTRY* PFNGLPOINTPARAMETERIVNVPROC)(GLenum pname, const int* params); #endif #ifndef GL_NV_primitive_restart #define GL_NV_primitive_restart 1 #ifdef GL_GLEXT_PROTOTYPES extern void APIENTRY glPrimitiveRestartNV(GLvoid); extern void APIENTRY glPrimitiveRestartIndexNV(GLuint index); #endif typedef void (APIENTRY* PFNGLPRIMITIVERESTARTNVPROC)(GLvoid); typedef void (APIENTRY* PFNGLPRIMITIVERESTARTINDEXNVPROC)(GLuint index); #endif #ifndef GL_NV_register_combiners #define GL_NV_register_combiners 1 #ifdef GL_GLEXT_PROTOTYPES extern void APIENTRY glCombinerParameterfvNV(GLenum, const GLfloat*); extern void APIENTRY glCombinerParameterfNV(GLenum, GLfloat); extern void APIENTRY glCombinerParameterivNV(GLenum, const GLint*); extern void APIENTRY glCombinerParameteriNV(GLenum, GLint); extern void APIENTRY glCombinerInputNV(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum); extern void APIENTRY glCombinerOutputNV(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean); extern void APIENTRY glFinalCombinerInputNV(GLenum, GLenum, GLenum, GLenum); extern void APIENTRY glGetCombinerInputParameterfvNV(GLenum, GLenum, GLenum, GLenum, GLfloat*); extern void APIENTRY glGetCombinerInputParameterivNV(GLenum, GLenum, GLenum, GLenum, GLint*); extern void APIENTRY glGetCombinerOutputParameterfvNV(GLenum, GLenum, GLenum, GLfloat*); extern void APIENTRY glGetCombinerOutputParameterivNV(GLenum, GLenum, GLenum, GLint*); extern void APIENTRY glGetFinalCombinerInputParameterfvNV(GLenum, GLenum, GLfloat*); extern void APIENTRY glGetFinalCombinerInputParameterivNV(GLenum, GLenum, GLint*); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRY* PFNGLCOMBINERPARAMETERFVNVPROC)(GLenum pname, const GLfloat* params); typedef void (APIENTRY* PFNGLCOMBINERPARAMETERFNVPROC)(GLenum pname, GLfloat param); typedef void (APIENTRY* PFNGLCOMBINERPARAMETERIVNVPROC)(GLenum pname, const GLint* params); typedef void (APIENTRY* PFNGLCOMBINERPARAMETERINVPROC)(GLenum pname, GLint param); typedef void (APIENTRY* PFNGLCOMBINERINPUTNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); typedef void (APIENTRY* PFNGLCOMBINEROUTPUTNVPROC)(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); typedef void (APIENTRY* PFNGLFINALCOMBINERINPUTNVPROC)(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); typedef void (APIENTRY* PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat* params); typedef void (APIENTRY* PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint* params); typedef void (APIENTRY* PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)(GLenum stage, GLenum portion, GLenum pname, GLfloat* params); typedef void (APIENTRY* PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)(GLenum stage, GLenum portion, GLenum pname, GLint* params); typedef void (APIENTRY* PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)(GLenum variable, GLenum pname, GLfloat* params); typedef void (APIENTRY* PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)(GLenum variable, GLenum pname, GLint* params); #endif #ifndef GL_NV_register_combiners2 #define GL_NV_register_combiners2 1 #ifdef GL_GLEXT_PROTOTYPES extern void glCombinerStageParameterfvNV(GLenum stage, GLenum pname, const GLfloat* params); extern void glGetCombinerStageParameterfvNV(GLenum stage, GLenum pname, GLfloat* params); #endif typedef void (APIENTRY* PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage, GLenum pname, const GLfloat* params); typedef void (APIENTRY* PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage, GLenum pname, GLfloat* params); #endif #ifndef GL_NV_stencil_two_side #define GL_NV_stencil_two_side 1 #ifdef GL_GLEXT_PROTOTYPES extern void APIENTRY glActiveStencilFaceNV(GLenum face); #endif typedef void (APIENTRY* PFNGLACTIVESTENCILFACENVPROC)(GLenum face); #endif #ifndef GL_NV_texgen_emboss #define GL_NV_texgen_emboss 1 #endif #ifndef GL_NV_texgen_reflection #define GL_NV_texgen_reflection 1 #endif #ifndef GL_NV_texture_compression_vtc #define GL_NV_texture_compression_vtc 1 #endif #ifndef GL_NV_texture_env_combine4 #define GL_NV_texture_env_combine4 1 #endif #ifndef GL_NV_texture_rectangle #define GL_NV_texture_rectangle 1 #endif #ifndef GL_NV_texture_shader #define GL_NV_texture_shader 1 #endif #ifndef GL_NV_texture_shader2 #define GL_NV_texture_shader2 1 #endif #ifndef GL_NV_texture_shader3 #define GL_NV_texture_shader3 1 #endif #ifndef GL_NV_vertex_array_range #define GL_NV_vertex_array_range 1 #ifdef GL_GLEXT_PROTOTYPES extern void APIENTRY glFlushVertexArrayRangeNV(void); extern void APIENTRY glVertexArrayRangeNV(GLsizei, const GLvoid*); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRY* PFNGLFLUSHVERTEXARRAYRANGENVPROC)(void); typedef void (APIENTRY* PFNGLVERTEXARRAYRANGENVPROC)(GLsizei size, const GLvoid* pointer); #endif #ifndef GL_NV_vertex_array_range2 #define GL_NV_vertex_array_range2 1 #endif #ifndef GL_NV_vertex_program #define GL_NV_vertex_program 1 #ifdef GL_GLEXT_PROTOTYPES extern void glBindProgramNV(GLenum target, GLuint id); extern void glDeleteProgramsNV(GLsizei n, const GLuint* ids); extern void glExecuteProgramNV(GLenum target, GLuint id, const GLfloat* params); extern void glGenProgramsNV(GLsizei n, GLuint* ids); extern GLboolean glAreProgramsResidentNV(GLsizei n, const GLuint* ids, boolean* residences); extern void glRequestResidentProgramsNV(GLsizei n, GLuint* ids); extern void glGetProgramParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat* params); extern void glGetProgramParameterdvNV(GLenum target, GLuint index, GLenum pname, GLdouble* params); extern void glGetProgramivNV(GLuint id, GLenum pname, int* params); extern void glGetProgramStringNV(GLuint id, GLenum pname, GLubyte* program); extern void glGetTrackMatrixivNV(GLenum target, GLuint address, GLenum pname, int* params); extern void glGetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble* params); extern void glGetVertexAttribfvNV(GLuint index, GLenum pname, GLfloat* params); extern void glGetVertexAttribivNV(GLuint index, GLenum pname, int* params); extern void glGetVertexAttribPointervNV(GLuint index, GLenum pname, void** pointer); extern GLboolean glIsProgramNV(GLuint id); extern void glLoadProgramNV(GLenum target, GLuint id, GLsizei len, const GLubyte* program); extern void glProgramParameter4fNV(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); extern void glProgramParameter4dNV(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); extern void glProgramParameter4dvNV(GLenum target, GLuint index, const GLdouble* params); extern void glProgramParameter4fvNV(GLenum target, GLuint index, const GLfloat* params); extern void glProgramParameters4dvNV(GLenum target, GLuint index, GLuint num, const GLdouble* params); extern void glProgramParameters4fvNV(GLenum target, GLuint index, GLuint num, const GLfloat* params); extern void glTrackMatrixNV(GLenum target, GLuint address, GLenum matrix, GLenum transform); extern void glVertexAttribPointerNV(GLuint index, int size, GLenum type, GLsizei stride, const void* pointer); extern void glVertexAttrib1sNV(GLuint index, GLshort x); extern void glVertexAttrib1fNV(GLuint index, GLfloat x); extern void glVertexAttrib1dNV(GLuint index, GLdouble x); extern void glVertexAttrib2sNV(GLuint index, GLshort x, GLshort y); extern void glVertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y); extern void glVertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y); extern void glVertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z); extern void glVertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z); extern void glVertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z); extern void glVertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); extern void glVertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); extern void glVertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); extern void glVertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); extern void glVertexAttrib1svNV(GLuint index, const GLshort* v); extern void glVertexAttrib1fvNV(GLuint index, const GLfloat* v); extern void glVertexAttrib1dvNV(GLuint index, const GLdouble* v); extern void glVertexAttrib2svNV(GLuint index, const GLshort* v); extern void glVertexAttrib2fvNV(GLuint index, const GLfloat* v); extern void glVertexAttrib2dvNV(GLuint index, const GLdouble* v); extern void glVertexAttrib3svNV(GLuint index, const GLshort* v); extern void glVertexAttrib3fvNV(GLuint index, const GLfloat* v); extern void glVertexAttrib3dvNV(GLuint index, const GLdouble* v); extern void glVertexAttrib4svNV(GLuint index, const GLshort* v); extern void glVertexAttrib4fvNV(GLuint index, const GLfloat* v); extern void glVertexAttrib4dvNV(GLuint index, const GLdouble* v); extern void glVertexAttrib4ubvNV(GLuint index, const GLubyte* v); extern void glVertexAttribs1svNV(GLuint index, GLsizei n, const GLshort* v); extern void glVertexAttribs1fvNV(GLuint index, GLsizei n, const GLfloat* v); extern void glVertexAttribs1dvNV(GLuint index, GLsizei n, const GLdouble* v); extern void glVertexAttribs2svNV(GLuint index, GLsizei n, const GLshort* v); extern void glVertexAttribs2fvNV(GLuint index, GLsizei n, const GLfloat* v); extern void glVertexAttribs2dvNV(GLuint index, GLsizei n, const GLdouble* v); extern void glVertexAttribs3svNV(GLuint index, GLsizei n, const GLshort* v); extern void glVertexAttribs3fvNV(GLuint index, GLsizei n, const GLfloat* v); extern void glVertexAttribs3dvNV(GLuint index, GLsizei n, const GLdouble* v); extern void glVertexAttribs4svNV(GLuint index, GLsizei n, const GLshort* v); extern void glVertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat* v); extern void glVertexAttribs4dvNV(GLuint index, GLsizei n, const GLdouble* v); extern void glVertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte* v); #endif typedef GLboolean(APIENTRY* PFNGLAREPROGRAMSRESIDENTNVPROC)(GLsizei n, const GLuint* programs, GLboolean* residences); typedef void (APIENTRY* PFNGLBINDPROGRAMNVPROC)(GLenum target, GLuint id); typedef void (APIENTRY* PFNGLDELETEPROGRAMSNVPROC)(GLsizei n, const GLuint* programs); typedef void (APIENTRY* PFNGLEXECUTEPROGRAMNVPROC)(GLenum target, GLuint id, const GLfloat* params); typedef void (APIENTRY* PFNGLGENPROGRAMSNVPROC)(GLsizei n, GLuint* programs); typedef void (APIENTRY* PFNGLGETPROGRAMPARAMETERDVNVPROC)(GLenum target, GLuint index, GLenum pname, GLdouble* params); typedef void (APIENTRY* PFNGLGETPROGRAMPARAMETERFVNVPROC)(GLenum target, GLuint index, GLenum pname, GLfloat* params); typedef void (APIENTRY* PFNGLGETPROGRAMIVNVPROC)(GLuint id, GLenum pname, GLint* params); typedef void (APIENTRY* PFNGLGETPROGRAMSTRINGNVPROC)(GLuint id, GLenum pname, GLubyte* program); typedef void (APIENTRY* PFNGLGETTRACKMATRIXIVNVPROC)(GLenum target, GLuint address, GLenum pname, GLint* params); typedef void (APIENTRY* PFNGLGETVERTEXATTRIBDVNVPROC)(GLuint index, GLenum pname, GLdouble* params); typedef void (APIENTRY* PFNGLGETVERTEXATTRIBFVNVPROC)(GLuint index, GLenum pname, GLfloat* params); typedef void (APIENTRY* PFNGLGETVERTEXATTRIBIVNVPROC)(GLuint index, GLenum pname, GLint* params); typedef void (APIENTRY* PFNGLGETVERTEXATTRIBPOINTERVNVPROC)(GLuint index, GLenum pname, GLvoid* *pointer); typedef GLboolean(APIENTRY* PFNGLISPROGRAMNVPROC)(GLuint id); typedef void (APIENTRY* PFNGLLOADPROGRAMNVPROC)(GLenum target, GLuint id, GLsizei len, const GLubyte* program); typedef void (APIENTRY* PFNGLPROGRAMPARAMETER4DNVPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRY* PFNGLPROGRAMPARAMETER4DVNVPROC)(GLenum target, GLuint index, const GLdouble* v); typedef void (APIENTRY* PFNGLPROGRAMPARAMETER4FNVPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRY* PFNGLPROGRAMPARAMETER4FVNVPROC)(GLenum target, GLuint index, const GLfloat* v); typedef void (APIENTRY* PFNGLPROGRAMPARAMETERS4DVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLdouble* v); typedef void (APIENTRY* PFNGLPROGRAMPARAMETERS4FVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat* v); typedef void (APIENTRY* PFNGLREQUESTRESIDENTPROGRAMSNVPROC)(GLsizei n, const GLuint* programs); typedef void (APIENTRY* PFNGLTRACKMATRIXNVPROC)(GLenum target, GLuint address, GLenum matrix, GLenum transform); typedef void (APIENTRY* PFNGLVERTEXATTRIBPOINTERNVPROC)(GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid* pointer); typedef void (APIENTRY* PFNGLVERTEXATTRIB1DNVPROC)(GLuint index, GLdouble x); typedef void (APIENTRY* PFNGLVERTEXATTRIB1DVNVPROC)(GLuint index, const GLdouble* v); typedef void (APIENTRY* PFNGLVERTEXATTRIB1FNVPROC)(GLuint index, GLfloat x); typedef void (APIENTRY* PFNGLVERTEXATTRIB1FVNVPROC)(GLuint index, const GLfloat* v); typedef void (APIENTRY* PFNGLVERTEXATTRIB1SNVPROC)(GLuint index, GLshort x); typedef void (APIENTRY* PFNGLVERTEXATTRIB1SVNVPROC)(GLuint index, const GLshort* v); typedef void (APIENTRY* PFNGLVERTEXATTRIB2DNVPROC)(GLuint index, GLdouble x, GLdouble y); typedef void (APIENTRY* PFNGLVERTEXATTRIB2DVNVPROC)(GLuint index, const GLdouble* v); typedef void (APIENTRY* PFNGLVERTEXATTRIB2FNVPROC)(GLuint index, GLfloat x, GLfloat y); typedef void (APIENTRY* PFNGLVERTEXATTRIB2FVNVPROC)(GLuint index, const GLfloat* v); typedef void (APIENTRY* PFNGLVERTEXATTRIB2SNVPROC)(GLuint index, GLshort x, GLshort y); typedef void (APIENTRY* PFNGLVERTEXATTRIB2SVNVPROC)(GLuint index, const GLshort* v); typedef void (APIENTRY* PFNGLVERTEXATTRIB3DNVPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRY* PFNGLVERTEXATTRIB3DVNVPROC)(GLuint index, const GLdouble* v); typedef void (APIENTRY* PFNGLVERTEXATTRIB3FNVPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRY* PFNGLVERTEXATTRIB3FVNVPROC)(GLuint index, const GLfloat* v); typedef void (APIENTRY* PFNGLVERTEXATTRIB3SNVPROC)(GLuint index, GLshort x, GLshort y, GLshort z); typedef void (APIENTRY* PFNGLVERTEXATTRIB3SVNVPROC)(GLuint index, const GLshort* v); typedef void (APIENTRY* PFNGLVERTEXATTRIB4DNVPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRY* PFNGLVERTEXATTRIB4DVNVPROC)(GLuint index, const GLdouble* v); typedef void (APIENTRY* PFNGLVERTEXATTRIB4FNVPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRY* PFNGLVERTEXATTRIB4FVNVPROC)(GLuint index, const GLfloat* v); typedef void (APIENTRY* PFNGLVERTEXATTRIB4SNVPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); typedef void (APIENTRY* PFNGLVERTEXATTRIB4SVNVPROC)(GLuint index, const GLshort* v); typedef void (APIENTRY* PFNGLVERTEXATTRIB4UBNVPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); typedef void (APIENTRY* PFNGLVERTEXATTRIB4UBVNVPROC)(GLuint index, const GLubyte* v); typedef void (APIENTRY* PFNGLVERTEXATTRIBS1DVNVPROC)(GLuint index, GLsizei count, const GLdouble* v); typedef void (APIENTRY* PFNGLVERTEXATTRIBS1FVNVPROC)(GLuint index, GLsizei count, const GLfloat* v); typedef void (APIENTRY* PFNGLVERTEXATTRIBS1SVNVPROC)(GLuint index, GLsizei count, const GLshort* v); typedef void (APIENTRY* PFNGLVERTEXATTRIBS2DVNVPROC)(GLuint index, GLsizei count, const GLdouble* v); typedef void (APIENTRY* PFNGLVERTEXATTRIBS2FVNVPROC)(GLuint index, GLsizei count, const GLfloat* v); typedef void (APIENTRY* PFNGLVERTEXATTRIBS2SVNVPROC)(GLuint index, GLsizei count, const GLshort* v); typedef void (APIENTRY* PFNGLVERTEXATTRIBS3DVNVPROC)(GLuint index, GLsizei count, const GLdouble* v); typedef void (APIENTRY* PFNGLVERTEXATTRIBS3FVNVPROC)(GLuint index, GLsizei count, const GLfloat* v); typedef void (APIENTRY* PFNGLVERTEXATTRIBS3SVNVPROC)(GLuint index, GLsizei count, const GLshort* v); typedef void (APIENTRY* PFNGLVERTEXATTRIBS4DVNVPROC)(GLuint index, GLsizei count, const GLdouble* v); typedef void (APIENTRY* PFNGLVERTEXATTRIBS4FVNVPROC)(GLuint index, GLsizei count, const GLfloat* v); typedef void (APIENTRY* PFNGLVERTEXATTRIBS4SVNVPROC)(GLuint index, GLsizei count, const GLshort* v); typedef void (APIENTRY* PFNGLVERTEXATTRIBS4UBVNVPROC)(GLuint index, GLsizei count, const GLubyte* v); #endif #ifndef GL_NV_vertex_program1_1 #define GL_NV_vertex_program1_1 1 #endif #ifndef GL_NV_vertex_program2 #define GL_NV_vertex_program2 1 #endif #ifndef GL_SGIS_generate_mipmap #define GL_SGIS_generate_mipmap 1 #endif #ifndef GL_SGIS_texture_lod #define GL_SGIS_texture_lod 1 #endif #ifndef GL_SGIX_depth_texture #define GL_SGIX_depth_texture 1 #endif #ifndef GL_SGIX_shadow #define GL_SGIX_shadow 1 #endif #ifdef __cplusplus } #endif #endif