/* * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA CORPORATION is strictly prohibited. */ #include "SampleSceneController.h" #include "ApexRenderer.h" // for matrix conversion #include #include "XInput.h" #include "DXUTMisc.h" #pragma warning(push) #pragma warning(disable : 4481) // Suppress "nonstandard extension used" warning #include "DXUTCamera.h" #pragma warning(pop) #include "PxPhysicsAPI.h" #include "PxMath.h" #include "PsString.h" #include "ApexResourceCallback.h" #include "PhysXPrimitive.h" using namespace physx; /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// SampleSceneController::SampleSceneController(CFirstPersonCamera* camera, ApexController& apex) : mApex(apex), mCamera(camera), mActor(NULL), mLastImpactDamage(0), mCubesCount(0) { mImpactDamageReport.setScene(this); } SampleSceneController::~SampleSceneController() { } void SampleSceneController::onSampleStart() { // setup camera DirectX::XMVECTORF32 lookAtPt = { 0, 10, 0, 0 }; DirectX::XMVECTORF32 eyePt = { 0, 20, 60, 0 }; mCamera->SetViewParams(eyePt, lookAtPt); mCamera->SetRotateButtons(false, false, true, false); mCamera->SetEnablePositionMovement(true); // set physics callback mApex.getModuleDestructible()->setImpactDamageReportCallback(&mImpactDamageReport); // spawn actor mActor = mApex.spawnDestructibleActor("Wall_PC"); // default destructible params: DestructibleParameters params = mActor->getDestructibleParameters(); params.forceToDamage = 0.01f; params.flags &= ~DestructibleParametersFlag::ACCUMULATE_DAMAGE; mActor->setDestructibleParameters(params); // default cube settings: mCubeVelocity = 100; mCubeMass = 10; // const damage threshold DestructibleBehaviorGroupDesc desc; mActor->getBehaviorGroup(desc, -1); mDamageThreshold = desc.damageThreshold; } void SampleSceneController::throwCube() { PxVec3 eyePos = XMVECTORToPxVec4(mCamera->GetEyePt()).getXYZ(); PxVec3 lookAtPos = XMVECTORToPxVec4(mCamera->GetLookAtPt()).getXYZ(); PhysXPrimitive* box = mApex.spawnPhysXPrimitiveBox(PxTransform(eyePos)); PxRigidDynamic* rigidDynamic = box->getActor()->is(); PxRigidBodyExt::setMassAndUpdateInertia(*rigidDynamic, mCubeMass, NULL, false); float heaviness = mCubeMass / 1000.0f; box->setColor(DirectX::XMFLOAT3(1, 1 - heaviness, 1 - heaviness)); physx::shdfnd::snprintf(mLastCubeName, 32, "box%d", mCubesCount++); rigidDynamic->setName(mLastCubeName); PxVec3 dir = (lookAtPos - eyePos).getNormalized(); rigidDynamic->setLinearVelocity(dir * mCubeVelocity); } /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void SampleSceneController::SampleImpactDamageReport::onImpactDamageNotify(const ImpactDamageEventData* buffer, uint32_t bufferSize) { if (!mScene) return; for (uint32_t i = 0; i < bufferSize; i++) { if (buffer[i].impactDamageActor == NULL || buffer[i].impactDamageActor->getName() == NULL) continue; if (physx::shdfnd::strcmp(buffer[i].impactDamageActor->getName(), mScene->mLastCubeName) == 0) { mScene->mLastImpactDamage = buffer[0].damage; } } } /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// PxFilterFlags DestructionImpactDamageFilterShader( PxFilterObjectAttributes attributes0, PxFilterData filterData0, PxFilterObjectAttributes attributes1, PxFilterData filterData1, PxPairFlags& pairFlags, const void* constantBlock, uint32_t constantBlockSize) { PX_UNUSED(constantBlock); PX_UNUSED(constantBlockSize); // let triggers through if (PxFilterObjectIsTrigger(attributes0) || PxFilterObjectIsTrigger(attributes1)) { pairFlags = PxPairFlag::eTRIGGER_DEFAULT; return PxFilterFlags(); } if ((PxFilterObjectIsKinematic(attributes0) || PxFilterObjectIsKinematic(attributes1)) && (PxGetFilterObjectType(attributes0) == PxFilterObjectType::eRIGID_STATIC || PxGetFilterObjectType(attributes1) == PxFilterObjectType::eRIGID_STATIC)) { return PxFilterFlag::eSUPPRESS; } // use a group-based mechanism if the first two filter data words are not 0 uint32_t f0 = filterData0.word0 | filterData0.word1; uint32_t f1 = filterData1.word0 | filterData1.word1; if (f0 && f1 && !(filterData0.word0&filterData1.word1 || filterData1.word0&filterData0.word1)) return PxFilterFlag::eSUPPRESS; pairFlags = PxPairFlag::eCONTACT_DEFAULT | PxPairFlag::eNOTIFY_CONTACT_POINTS | PxPairFlag::eNOTIFY_THRESHOLD_FORCE_PERSISTS | PxPairFlag::eNOTIFY_THRESHOLD_FORCE_FOUND | PxPairFlag::eNOTIFY_TOUCH_FOUND | PxPairFlag::eNOTIFY_TOUCH_PERSISTS; // eSOLVE_CONTACT is invalid with kinematic pairs if (PxFilterObjectIsKinematic(attributes0) && PxFilterObjectIsKinematic(attributes1)) { pairFlags &= ~PxPairFlag::eSOLVE_CONTACT; } return PxFilterFlags(); }