// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. #include "SampleManager.h" #include "Utils.h" #pragma warning(push) #pragma warning(disable : 4917) #pragma warning(disable : 4365) #include "XInput.h" #include "DXUTMisc.h" #pragma warning(pop) SampleManager::SampleManager(LPWSTR sampleName) : mSampleName(sampleName) { mDeviceManager = new DeviceManager(); } void SampleManager::addControllerToFront(ISampleController* controller) { mControllers.push_back(controller); } int SampleManager::run() { // FirstPersonCamera uses this timer, without it it will be FPS-dependent DXUTGetGlobalTimer()->Start(); for (auto it = mControllers.begin(); it != mControllers.end(); it++) mDeviceManager->AddControllerToFront(*it); DeviceCreationParameters deviceParams; deviceParams.swapChainFormat = DXGI_FORMAT_R8G8B8A8_UNORM_SRGB; deviceParams.swapChainSampleCount = 1; deviceParams.startFullscreen = false; deviceParams.backBufferWidth = 1280; deviceParams.backBufferHeight = 720; #if defined(DEBUG) | defined(_DEBUG) deviceParams.createDeviceFlags = D3D11_CREATE_DEVICE_DEBUG; #endif deviceParams.featureLevel = D3D_FEATURE_LEVEL_11_0; if (FAILED(mDeviceManager->CreateWindowDeviceAndSwapChain(deviceParams, mSampleName))) { MessageBox(nullptr, "Cannot initialize the D3D11 device with the requested parameters", "Error", MB_OK | MB_ICONERROR); return 1; } for (auto it = mControllers.begin(); it != mControllers.end(); it++) (*it)->onInitialize(); for (auto it = mControllers.begin(); it != mControllers.end(); it++) (*it)->onSampleStart(); mDeviceManager->SetVsyncEnabled(false); mDeviceManager->MessageLoop(); for (auto it = mControllers.begin(); it != mControllers.end(); it++) (*it)->onSampleStop(); for (auto it = mControllers.begin(); it != mControllers.end(); it++) (*it)->onTerminate(); mDeviceManager->Shutdown(); delete mDeviceManager; return 0; }