// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. #ifndef APEX_RESOURCE_CALLBACK_H #define APEX_RESOURCE_CALLBACK_H #include "Apex.h" #include "ModuleParticles.h" #pragma warning(push) #pragma warning(disable : 4350) #include #include #include #pragma warning(pop) using namespace nvidia::apex; class physx::PxFileBuf; class ApexResourceCallback : public ResourceCallback { public: ApexResourceCallback(); ~ApexResourceCallback(); void setApexSDK(ApexSDK* apexSDK) { mApexSDK = apexSDK; } void setModuleParticles(ModuleParticles* moduleParticles) { mModuleParticles = moduleParticles; } // ResourceCallback API: virtual void* requestResource(const char* nameSpace, const char* name); virtual void releaseResource(const char* nameSpace, const char*, void* resource); // Internal samples API: void addSearchDir(const char* dir, bool recursive = true); NvParameterized::Interface* deserializeFromFile(const char* path); enum CustomResourceNameSpace { eSHADER_FILE_PATH, eTEXTURE_RESOURCE }; void* requestResourceCustom(CustomResourceNameSpace customNameSpace, const char* name); private: ApexSDK* mApexSDK; ModuleParticles* mModuleParticles; bool findFile(const char* fileName, std::vector exts, char* foundPath); bool findFileInDir(const char* fileNameFull, const char* path, bool recursive, char* foundPath); struct SearchDir { char* path; bool recursive; }; std::vector mSearchDirs; std::map, void*> mCustomResources; }; #endif