/* * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA CORPORATION is strictly prohibited. */ #ifndef APEX_RENDER_RESOURCE_MANAGER_H #define APEX_RENDER_RESOURCE_MANAGER_H #include "Apex.h" #include "ApexRenderResources.h" #include "PsString.h" #pragma warning(push) #pragma warning(disable : 4917) #pragma warning(disable : 4365) #include #pragma warning(pop) using namespace nvidia::apex; class ApexRenderResourceManager : public UserRenderResourceManager { public: ApexRenderResourceManager(ID3D11Device* d) : mDevice(d) {} virtual UserRenderVertexBuffer* createVertexBuffer(const UserRenderVertexBufferDesc& desc) { return new SampleApexRendererVertexBuffer(*mDevice, desc); } virtual void releaseVertexBuffer(UserRenderVertexBuffer& buffer) { delete &buffer; } virtual UserRenderIndexBuffer* createIndexBuffer(const UserRenderIndexBufferDesc& desc) { return new SampleApexRendererIndexBuffer(*mDevice, desc); } virtual void releaseIndexBuffer(UserRenderIndexBuffer& buffer) { delete &buffer; } virtual UserRenderBoneBuffer* createBoneBuffer(const UserRenderBoneBufferDesc& desc) { return new SampleApexRendererBoneBuffer(*mDevice, desc); } virtual void releaseBoneBuffer(UserRenderBoneBuffer& buffer) { delete &buffer; } virtual UserRenderInstanceBuffer* createInstanceBuffer(const UserRenderInstanceBufferDesc& desc) { return new SampleApexRendererInstanceBuffer(*mDevice, desc); } virtual void releaseInstanceBuffer(UserRenderInstanceBuffer& buffer) { delete &buffer; } virtual UserRenderSpriteBuffer* createSpriteBuffer(const UserRenderSpriteBufferDesc& desc) { return new SampleApexRendererSpriteBuffer(*mDevice, desc); } virtual void releaseSpriteBuffer(UserRenderSpriteBuffer& buffer) { delete &buffer; } virtual UserRenderSurfaceBuffer* createSurfaceBuffer(const UserRenderSurfaceBufferDesc&) { physx::shdfnd::printString("createSurfaceBuffer"); return NULL; } virtual void releaseSurfaceBuffer(UserRenderSurfaceBuffer&) { } virtual UserRenderResource* createResource(const UserRenderResourceDesc& desc) { return new SampleApexRendererMesh(*mDevice, desc); } virtual void releaseResource(UserRenderResource& buffer) { delete &buffer; } virtual uint32_t getMaxBonesForMaterial(void*) { return 0; } virtual bool getSpriteLayoutData(uint32_t spriteCount, uint32_t spriteSemanticsBitmap, UserRenderSpriteBufferDesc* vertexDescArray); virtual bool getInstanceLayoutData(uint32_t spriteCount, uint32_t particleSemanticsBitmap, UserRenderInstanceBufferDesc* instanceDescArray); private: ID3D11Device* mDevice; }; #endif