// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. #include "ApexRenderResourceManager.h" #include "ApexRenderResources.h" bool ApexRenderResourceManager::getInstanceLayoutData(uint32_t particleCount, uint32_t particleSemanticsBitmap, nvidia::apex::UserRenderInstanceBufferDesc* bufferDesc) { PX_UNUSED(particleSemanticsBitmap); using namespace nvidia::apex; RenderDataFormat::Enum positionFormat = RenderInstanceLayoutElement::getSemanticFormat(RenderInstanceLayoutElement::POSITION_FLOAT3); RenderDataFormat::Enum rotationFormat = RenderInstanceLayoutElement::getSemanticFormat(RenderInstanceLayoutElement::ROTATION_SCALE_FLOAT3x3); const uint32_t positionElementSize = RenderDataFormat::getFormatDataSize(positionFormat); const uint32_t rotationElementSize = RenderDataFormat::getFormatDataSize(rotationFormat); bufferDesc->semanticOffsets[RenderInstanceLayoutElement::POSITION_FLOAT3] = 0; bufferDesc->semanticOffsets[RenderInstanceLayoutElement::ROTATION_SCALE_FLOAT3x3] = positionElementSize; uint32_t strideInBytes = positionElementSize + rotationElementSize;; bufferDesc->stride = strideInBytes; bufferDesc->maxInstances = particleCount; return true; } bool ApexRenderResourceManager::getSpriteLayoutData(uint32_t spriteCount, uint32_t spriteSemanticsBitmap, nvidia::apex::UserRenderSpriteBufferDesc* bufferDesc) { PX_UNUSED(spriteSemanticsBitmap); RenderDataFormat::Enum positionFormat = RenderSpriteLayoutElement::getSemanticFormat(RenderSpriteLayoutElement::POSITION_FLOAT3); RenderDataFormat::Enum colorFormat = RenderSpriteLayoutElement::getSemanticFormat(RenderSpriteLayoutElement::COLOR_BGRA8); RenderDataFormat::Enum scaleFormat = RenderSpriteLayoutElement::getSemanticFormat(RenderSpriteLayoutElement::SCALE_FLOAT2); const uint32_t positionElementSize = RenderDataFormat::getFormatDataSize(positionFormat); const uint32_t colorElementSize = RenderDataFormat::getFormatDataSize(colorFormat); const uint32_t scaleElementSize = RenderDataFormat::getFormatDataSize(scaleFormat); bufferDesc->semanticOffsets[RenderSpriteLayoutElement::POSITION_FLOAT3] = 0; bufferDesc->semanticOffsets[RenderSpriteLayoutElement::COLOR_BGRA8] = positionElementSize; bufferDesc->semanticOffsets[RenderSpriteLayoutElement::SCALE_FLOAT2] = positionElementSize + colorElementSize; uint32_t strideInBytes = positionElementSize + colorElementSize + scaleElementSize; bufferDesc->stride = strideInBytes; bufferDesc->maxSprites = spriteCount; bufferDesc->textureCount = 0; return true; }