// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. // This file was generated by NvParameterized/scripts/GenParameterized.pl #include "RenderMeshAssetParameters_0p0.h" #include #include using namespace NvParameterized; namespace nvidia { namespace parameterized { using namespace RenderMeshAssetParameters_0p0NS; const char* const RenderMeshAssetParameters_0p0Factory::vptr = NvParameterized::getVptr(); const uint32_t NumParamDefs = 11; static NvParameterized::DefinitionImpl* ParamDefTable; // now allocated in buildTree [NumParamDefs]; static const size_t ParamLookupChildrenTable[] = { 1, 3, 5, 7, 8, 9, 10, 2, 4, 6, }; #define TENUM(type) nvidia::##type #define CHILDREN(index) &ParamLookupChildrenTable[index] static const NvParameterized::ParamLookupNode ParamLookupTable[NumParamDefs] = { { TYPE_STRUCT, false, 0, CHILDREN(0), 7 }, { TYPE_ARRAY, true, (size_t)(&((ParametersStruct*)0)->submeshes), CHILDREN(7), 1 }, // submeshes { TYPE_REF, false, 1 * sizeof(NvParameterized::Interface*), NULL, 0 }, // submeshes[] { TYPE_ARRAY, true, (size_t)(&((ParametersStruct*)0)->materialNames), CHILDREN(8), 1 }, // materialNames { TYPE_STRING, false, 1 * sizeof(NvParameterized::DummyStringStruct), NULL, 0 }, // materialNames[] { TYPE_ARRAY, true, (size_t)(&((ParametersStruct*)0)->partBounds), CHILDREN(9), 1 }, // partBounds { TYPE_BOUNDS3, false, 1 * sizeof(physx::PxBounds3), NULL, 0 }, // partBounds[] { TYPE_U32, false, (size_t)(&((ParametersStruct*)0)->textureUVOrigin), NULL, 0 }, // textureUVOrigin { TYPE_U32, false, (size_t)(&((ParametersStruct*)0)->boneCount), NULL, 0 }, // boneCount { TYPE_BOOL, false, (size_t)(&((ParametersStruct*)0)->deleteStaticBuffersAfterUse), NULL, 0 }, // deleteStaticBuffersAfterUse { TYPE_BOOL, false, (size_t)(&((ParametersStruct*)0)->isReferenced), NULL, 0 }, // isReferenced }; bool RenderMeshAssetParameters_0p0::mBuiltFlag = false; NvParameterized::MutexType RenderMeshAssetParameters_0p0::mBuiltFlagMutex; RenderMeshAssetParameters_0p0::RenderMeshAssetParameters_0p0(NvParameterized::Traits* traits, void* buf, int32_t* refCount) : NvParameters(traits, buf, refCount) { //mParameterizedTraits->registerFactory(className(), &RenderMeshAssetParameters_0p0FactoryInst); if (!buf) //Do not init data if it is inplace-deserialized { initDynamicArrays(); initStrings(); initReferences(); initDefaults(); } } RenderMeshAssetParameters_0p0::~RenderMeshAssetParameters_0p0() { freeStrings(); freeReferences(); freeDynamicArrays(); } void RenderMeshAssetParameters_0p0::destroy() { // We cache these fields here to avoid overwrite in destructor bool doDeallocateSelf = mDoDeallocateSelf; NvParameterized::Traits* traits = mParameterizedTraits; int32_t* refCount = mRefCount; void* buf = mBuffer; this->~RenderMeshAssetParameters_0p0(); NvParameters::destroy(this, traits, doDeallocateSelf, refCount, buf); } const NvParameterized::DefinitionImpl* RenderMeshAssetParameters_0p0::getParameterDefinitionTree(void) { if (!mBuiltFlag) // Double-checked lock { NvParameterized::MutexType::ScopedLock lock(mBuiltFlagMutex); if (!mBuiltFlag) { buildTree(); } } return(&ParamDefTable[0]); } const NvParameterized::DefinitionImpl* RenderMeshAssetParameters_0p0::getParameterDefinitionTree(void) const { RenderMeshAssetParameters_0p0* tmpParam = const_cast(this); if (!mBuiltFlag) // Double-checked lock { NvParameterized::MutexType::ScopedLock lock(mBuiltFlagMutex); if (!mBuiltFlag) { tmpParam->buildTree(); } } return(&ParamDefTable[0]); } NvParameterized::ErrorType RenderMeshAssetParameters_0p0::getParameterHandle(const char* long_name, Handle& handle) const { ErrorType Ret = NvParameters::getParameterHandle(long_name, handle); if (Ret != ERROR_NONE) { return(Ret); } size_t offset; void* ptr; getVarPtr(handle, ptr, offset); if (ptr == NULL) { return(ERROR_INDEX_OUT_OF_RANGE); } return(ERROR_NONE); } NvParameterized::ErrorType RenderMeshAssetParameters_0p0::getParameterHandle(const char* long_name, Handle& handle) { ErrorType Ret = NvParameters::getParameterHandle(long_name, handle); if (Ret != ERROR_NONE) { return(Ret); } size_t offset; void* ptr; getVarPtr(handle, ptr, offset); if (ptr == NULL) { return(ERROR_INDEX_OUT_OF_RANGE); } return(ERROR_NONE); } void RenderMeshAssetParameters_0p0::getVarPtr(const Handle& handle, void*& ptr, size_t& offset) const { ptr = getVarPtrHelper(&ParamLookupTable[0], const_cast(¶meters()), handle, offset); } /* Dynamic Handle Indices */ /* [0] - submeshes (not an array of structs) */ /* [0] - materialNames (not an array of structs) */ void RenderMeshAssetParameters_0p0::freeParameterDefinitionTable(NvParameterized::Traits* traits) { if (!traits) { return; } if (!mBuiltFlag) // Double-checked lock { return; } NvParameterized::MutexType::ScopedLock lock(mBuiltFlagMutex); if (!mBuiltFlag) { return; } for (uint32_t i = 0; i < NumParamDefs; ++i) { ParamDefTable[i].~DefinitionImpl(); } traits->free(ParamDefTable); mBuiltFlag = false; } #define PDEF_PTR(index) (&ParamDefTable[index]) void RenderMeshAssetParameters_0p0::buildTree(void) { uint32_t allocSize = sizeof(NvParameterized::DefinitionImpl) * NumParamDefs; ParamDefTable = (NvParameterized::DefinitionImpl*)(mParameterizedTraits->alloc(allocSize)); memset(ParamDefTable, 0, allocSize); for (uint32_t i = 0; i < NumParamDefs; ++i) { NV_PARAM_PLACEMENT_NEW(ParamDefTable + i, NvParameterized::DefinitionImpl)(*mParameterizedTraits); } // Initialize DefinitionImpl node: nodeIndex=0, longName="" { NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[0]; ParamDef->init("", TYPE_STRUCT, "STRUCT", true); } // Initialize DefinitionImpl node: nodeIndex=1, longName="submeshes" { NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[1]; ParamDef->init("submeshes", TYPE_ARRAY, NULL, true); #ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS static HintImpl HintTable[1]; static Hint* HintPtrTable[1] = { &HintTable[0], }; HintTable[0].init("INCLUDED", uint64_t(1), true); ParamDefTable[1].setHints((const NvParameterized::Hint**)HintPtrTable, 1); #else static HintImpl HintTable[3]; static Hint* HintPtrTable[3] = { &HintTable[0], &HintTable[1], &HintTable[2], }; HintTable[0].init("INCLUDED", uint64_t(1), true); HintTable[1].init("longDescription", "This is the array of submeshes which comprise the mesh. Triangles are grouped\ninto submeshes, which correspond to a unique material name. The distinction\nneed not be just material; this grouping may distinguish any render state which\nrequires a separate draw call.\n", true); HintTable[2].init("shortDescription", "Array of submeshes", true); ParamDefTable[1].setHints((const NvParameterized::Hint**)HintPtrTable, 3); #endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ static const char* const RefVariantVals[] = { "SubmeshParameters" }; ParamDefTable[1].setRefVariantVals((const char**)RefVariantVals, 1); ParamDef->setArraySize(-1); static const uint8_t dynHandleIndices[1] = { 0, }; ParamDef->setDynamicHandleIndicesMap(dynHandleIndices, 1); } // Initialize DefinitionImpl node: nodeIndex=2, longName="submeshes[]" { NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[2]; ParamDef->init("submeshes", TYPE_REF, NULL, true); #ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS static HintImpl HintTable[1]; static Hint* HintPtrTable[1] = { &HintTable[0], }; HintTable[0].init("INCLUDED", uint64_t(1), true); ParamDefTable[2].setHints((const NvParameterized::Hint**)HintPtrTable, 1); #else static HintImpl HintTable[3]; static Hint* HintPtrTable[3] = { &HintTable[0], &HintTable[1], &HintTable[2], }; HintTable[0].init("INCLUDED", uint64_t(1), true); HintTable[1].init("longDescription", "This is the array of submeshes which comprise the mesh. Triangles are grouped\ninto submeshes, which correspond to a unique material name. The distinction\nneed not be just material; this grouping may distinguish any render state which\nrequires a separate draw call.\n", true); HintTable[2].init("shortDescription", "Array of submeshes", true); ParamDefTable[2].setHints((const NvParameterized::Hint**)HintPtrTable, 3); #endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ static const char* const RefVariantVals[] = { "SubmeshParameters" }; ParamDefTable[2].setRefVariantVals((const char**)RefVariantVals, 1); } // Initialize DefinitionImpl node: nodeIndex=3, longName="materialNames" { NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[3]; ParamDef->init("materialNames", TYPE_ARRAY, NULL, true); #ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS #else static HintImpl HintTable[2]; static Hint* HintPtrTable[2] = { &HintTable[0], &HintTable[1], }; HintTable[0].init("longDescription", "The material names which distinguish the submeshes (see submeshes).", true); HintTable[1].init("shortDescription", "Array of material names", true); ParamDefTable[3].setHints((const NvParameterized::Hint**)HintPtrTable, 2); #endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ ParamDef->setArraySize(-1); static const uint8_t dynHandleIndices[1] = { 0, }; ParamDef->setDynamicHandleIndicesMap(dynHandleIndices, 1); } // Initialize DefinitionImpl node: nodeIndex=4, longName="materialNames[]" { NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[4]; ParamDef->init("materialNames", TYPE_STRING, NULL, true); #ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS #else static HintImpl HintTable[2]; static Hint* HintPtrTable[2] = { &HintTable[0], &HintTable[1], }; HintTable[0].init("longDescription", "The material names which distinguish the submeshes (see submeshes).", true); HintTable[1].init("shortDescription", "Array of material names", true); ParamDefTable[4].setHints((const NvParameterized::Hint**)HintPtrTable, 2); #endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ } // Initialize DefinitionImpl node: nodeIndex=5, longName="partBounds" { NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[5]; ParamDef->init("partBounds", TYPE_ARRAY, NULL, true); #ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS #else static HintImpl HintTable[2]; static Hint* HintPtrTable[2] = { &HintTable[0], &HintTable[1], }; HintTable[0].init("longDescription", "Array of axis-aligned bounding boxes for each part. The bounds for part i are in partBounds[i].", true); HintTable[1].init("shortDescription", "The AABBs of each mesh part", true); ParamDefTable[5].setHints((const NvParameterized::Hint**)HintPtrTable, 2); #endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ ParamDef->setArraySize(-1); } // Initialize DefinitionImpl node: nodeIndex=6, longName="partBounds[]" { NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[6]; ParamDef->init("partBounds", TYPE_BOUNDS3, NULL, true); #ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS #else static HintImpl HintTable[2]; static Hint* HintPtrTable[2] = { &HintTable[0], &HintTable[1], }; HintTable[0].init("longDescription", "Array of axis-aligned bounding boxes for each part. The bounds for part i are in partBounds[i].", true); HintTable[1].init("shortDescription", "The AABBs of each mesh part", true); ParamDefTable[6].setHints((const NvParameterized::Hint**)HintPtrTable, 2); #endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ } // Initialize DefinitionImpl node: nodeIndex=7, longName="textureUVOrigin" { NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[7]; ParamDef->init("textureUVOrigin", TYPE_U32, NULL, true); #ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS #else static HintImpl HintTable[2]; static Hint* HintPtrTable[2] = { &HintTable[0], &HintTable[1], }; HintTable[0].init("longDescription", "The texture origin convention to use for this mesh. See TextureUVOrigin.", true); HintTable[1].init("shortDescription", "Texture origin convention", true); ParamDefTable[7].setHints((const NvParameterized::Hint**)HintPtrTable, 2); #endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ } // Initialize DefinitionImpl node: nodeIndex=8, longName="boneCount" { NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[8]; ParamDef->init("boneCount", TYPE_U32, NULL, true); #ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS #else static HintImpl HintTable[2]; static Hint* HintPtrTable[2] = { &HintTable[0], &HintTable[1], }; HintTable[0].init("longDescription", "The number of mesh-skinning bones. For destructible assets, this is the same as the number of parts.", true); HintTable[1].init("shortDescription", "The number of mesh-skinning bones", true); ParamDefTable[8].setHints((const NvParameterized::Hint**)HintPtrTable, 2); #endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ } // Initialize DefinitionImpl node: nodeIndex=9, longName="deleteStaticBuffersAfterUse" { NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[9]; ParamDef->init("deleteStaticBuffersAfterUse", TYPE_BOOL, NULL, true); #ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS #else static HintImpl HintTable[2]; static Hint* HintPtrTable[2] = { &HintTable[0], &HintTable[1], }; HintTable[0].init("longDescription", "If set, static data buffers will be deleted after they are used in createRenderResources.", true); HintTable[1].init("shortDescription", "If set, static data buffers will be deleted after they are used in createRenderResources.", true); ParamDefTable[9].setHints((const NvParameterized::Hint**)HintPtrTable, 2); #endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ } // Initialize DefinitionImpl node: nodeIndex=10, longName="isReferenced" { NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[10]; ParamDef->init("isReferenced", TYPE_BOOL, NULL, true); #ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS #else static HintImpl HintTable[1]; static Hint* HintPtrTable[1] = { &HintTable[0], }; HintTable[0].init("shortDescription", "Is the render mesh asset referenced in other assets", true); ParamDefTable[10].setHints((const NvParameterized::Hint**)HintPtrTable, 1); #endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ } // SetChildren for: nodeIndex=0, longName="" { static Definition* Children[7]; Children[0] = PDEF_PTR(1); Children[1] = PDEF_PTR(3); Children[2] = PDEF_PTR(5); Children[3] = PDEF_PTR(7); Children[4] = PDEF_PTR(8); Children[5] = PDEF_PTR(9); Children[6] = PDEF_PTR(10); ParamDefTable[0].setChildren(Children, 7); } // SetChildren for: nodeIndex=1, longName="submeshes" { static Definition* Children[1]; Children[0] = PDEF_PTR(2); ParamDefTable[1].setChildren(Children, 1); } // SetChildren for: nodeIndex=3, longName="materialNames" { static Definition* Children[1]; Children[0] = PDEF_PTR(4); ParamDefTable[3].setChildren(Children, 1); } // SetChildren for: nodeIndex=5, longName="partBounds" { static Definition* Children[1]; Children[0] = PDEF_PTR(6); ParamDefTable[5].setChildren(Children, 1); } mBuiltFlag = true; } void RenderMeshAssetParameters_0p0::initStrings(void) { } void RenderMeshAssetParameters_0p0::initDynamicArrays(void) { submeshes.buf = NULL; submeshes.isAllocated = true; submeshes.elementSize = sizeof(NvParameterized::Interface*); submeshes.arraySizes[0] = 0; materialNames.buf = NULL; materialNames.isAllocated = true; materialNames.elementSize = sizeof(NvParameterized::DummyStringStruct); materialNames.arraySizes[0] = 0; partBounds.buf = NULL; partBounds.isAllocated = true; partBounds.elementSize = sizeof(physx::PxBounds3); partBounds.arraySizes[0] = 0; } void RenderMeshAssetParameters_0p0::initDefaults(void) { freeStrings(); freeReferences(); freeDynamicArrays(); textureUVOrigin = uint32_t(0); boneCount = uint32_t(0); deleteStaticBuffersAfterUse = bool(false); isReferenced = bool(false); initDynamicArrays(); initStrings(); initReferences(); } void RenderMeshAssetParameters_0p0::initReferences(void) { } void RenderMeshAssetParameters_0p0::freeDynamicArrays(void) { if (submeshes.isAllocated && submeshes.buf) { mParameterizedTraits->free(submeshes.buf); } if (materialNames.isAllocated && materialNames.buf) { mParameterizedTraits->free(materialNames.buf); } if (partBounds.isAllocated && partBounds.buf) { mParameterizedTraits->free(partBounds.buf); } } void RenderMeshAssetParameters_0p0::freeStrings(void) { for (int i = 0; i < materialNames.arraySizes[0]; ++i) { if (materialNames.buf[i].isAllocated && materialNames.buf[i].buf) { mParameterizedTraits->strfree((char*)materialNames.buf[i].buf); } } } void RenderMeshAssetParameters_0p0::freeReferences(void) { for (int i = 0; i < submeshes.arraySizes[0]; ++i) { if (submeshes.buf[i]) { submeshes.buf[i]->destroy(); } } } } // namespace parameterized } // namespace nvidia