// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. // This file was generated by NvParameterized/scripts/GenParameterized.pl #ifndef HEADER_RenderMeshAssetParameters_0p0_h #define HEADER_RenderMeshAssetParameters_0p0_h #include "NvParametersTypes.h" #ifndef NV_PARAMETERIZED_ONLY_LAYOUTS #include "nvparameterized/NvParameterized.h" #include "nvparameterized/NvParameterizedTraits.h" #include "NvParameters.h" #include "NvTraitsInternal.h" #endif namespace nvidia { namespace parameterized { #if PX_VC #pragma warning(push) #pragma warning(disable: 4324) // structure was padded due to __declspec(align()) #endif namespace RenderMeshAssetParameters_0p0NS { struct REF_DynamicArray1D_Type { NvParameterized::Interface** buf; bool isAllocated; int32_t elementSize; int32_t arraySizes[1]; }; struct STRING_DynamicArray1D_Type { NvParameterized::DummyStringStruct* buf; bool isAllocated; int32_t elementSize; int32_t arraySizes[1]; }; struct BOUNDS3_DynamicArray1D_Type { physx::PxBounds3* buf; bool isAllocated; int32_t elementSize; int32_t arraySizes[1]; }; struct ParametersStruct { REF_DynamicArray1D_Type submeshes; STRING_DynamicArray1D_Type materialNames; BOUNDS3_DynamicArray1D_Type partBounds; uint32_t textureUVOrigin; uint32_t boneCount; bool deleteStaticBuffersAfterUse; bool isReferenced; }; static const uint32_t checksum[] = { 0x119d6f62, 0x8d1ff03d, 0x19864d20, 0x93421fd0, }; } // namespace RenderMeshAssetParameters_0p0NS #ifndef NV_PARAMETERIZED_ONLY_LAYOUTS class RenderMeshAssetParameters_0p0 : public NvParameterized::NvParameters, public RenderMeshAssetParameters_0p0NS::ParametersStruct { public: RenderMeshAssetParameters_0p0(NvParameterized::Traits* traits, void* buf = 0, int32_t* refCount = 0); virtual ~RenderMeshAssetParameters_0p0(); virtual void destroy(); static const char* staticClassName(void) { return("RenderMeshAssetParameters"); } const char* className(void) const { return(staticClassName()); } static const uint32_t ClassVersion = ((uint32_t)0 << 16) + (uint32_t)0; static uint32_t staticVersion(void) { return ClassVersion; } uint32_t version(void) const { return(staticVersion()); } static const uint32_t ClassAlignment = 8; static const uint32_t* staticChecksum(uint32_t& bits) { bits = 8 * sizeof(RenderMeshAssetParameters_0p0NS::checksum); return RenderMeshAssetParameters_0p0NS::checksum; } static void freeParameterDefinitionTable(NvParameterized::Traits* traits); const uint32_t* checksum(uint32_t& bits) const { return staticChecksum(bits); } const RenderMeshAssetParameters_0p0NS::ParametersStruct& parameters(void) const { RenderMeshAssetParameters_0p0* tmpThis = const_cast(this); return *(static_cast(tmpThis)); } RenderMeshAssetParameters_0p0NS::ParametersStruct& parameters(void) { return *(static_cast(this)); } virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle) const; virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle); void initDefaults(void); protected: virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void); virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void) const; virtual void getVarPtr(const NvParameterized::Handle& handle, void*& ptr, size_t& offset) const; private: void buildTree(void); void initDynamicArrays(void); void initStrings(void); void initReferences(void); void freeDynamicArrays(void); void freeStrings(void); void freeReferences(void); static bool mBuiltFlag; static NvParameterized::MutexType mBuiltFlagMutex; }; class RenderMeshAssetParameters_0p0Factory : public NvParameterized::Factory { static const char* const vptr; public: virtual void freeParameterDefinitionTable(NvParameterized::Traits* traits) { RenderMeshAssetParameters_0p0::freeParameterDefinitionTable(traits); } virtual NvParameterized::Interface* create(NvParameterized::Traits* paramTraits) { // placement new on this class using mParameterizedTraits void* newPtr = paramTraits->alloc(sizeof(RenderMeshAssetParameters_0p0), RenderMeshAssetParameters_0p0::ClassAlignment); if (!NvParameterized::IsAligned(newPtr, RenderMeshAssetParameters_0p0::ClassAlignment)) { NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class RenderMeshAssetParameters_0p0"); paramTraits->free(newPtr); return 0; } memset(newPtr, 0, sizeof(RenderMeshAssetParameters_0p0)); // always initialize memory allocated to zero for default values return NV_PARAM_PLACEMENT_NEW(newPtr, RenderMeshAssetParameters_0p0)(paramTraits); } virtual NvParameterized::Interface* finish(NvParameterized::Traits* paramTraits, void* bufObj, void* bufStart, int32_t* refCount) { if (!NvParameterized::IsAligned(bufObj, RenderMeshAssetParameters_0p0::ClassAlignment) || !NvParameterized::IsAligned(bufStart, RenderMeshAssetParameters_0p0::ClassAlignment)) { NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class RenderMeshAssetParameters_0p0"); return 0; } // Init NvParameters-part // We used to call empty constructor of RenderMeshAssetParameters_0p0 here // but it may call default constructors of members and spoil the data NV_PARAM_PLACEMENT_NEW(bufObj, NvParameterized::NvParameters)(paramTraits, bufStart, refCount); // Init vtable (everything else is already initialized) *(const char**)bufObj = vptr; return (RenderMeshAssetParameters_0p0*)bufObj; } virtual const char* getClassName() { return (RenderMeshAssetParameters_0p0::staticClassName()); } virtual uint32_t getVersion() { return (RenderMeshAssetParameters_0p0::staticVersion()); } virtual uint32_t getAlignment() { return (RenderMeshAssetParameters_0p0::ClassAlignment); } virtual const uint32_t* getChecksum(uint32_t& bits) { return (RenderMeshAssetParameters_0p0::staticChecksum(bits)); } }; #endif // NV_PARAMETERIZED_ONLY_LAYOUTS } // namespace parameterized } // namespace nvidia #if PX_VC #pragma warning(pop) #endif #endif