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IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. #ifndef MODULE_CONVERSIONVERTEXBUFFERPARAMETERS_0P0_0P1H_H #define MODULE_CONVERSIONVERTEXBUFFERPARAMETERS_0P0_0P1H_H #include "NvParamConversionTemplate.h" #include "VertexBufferParameters_0p0.h" #include "VertexBufferParameters_0p1.h" #include "VertexFormatParameters.h" #include #include namespace nvidia { namespace apex { namespace legacy { typedef NvParameterized::ParamConversionTemplate ConversionVertexBufferParameters_0p0_0p1Parent; class ConversionVertexBufferParameters_0p0_0p1: public ConversionVertexBufferParameters_0p0_0p1Parent { public: static NvParameterized::Conversion* Create(NvParameterized::Traits* t) { void* buf = t->alloc(sizeof(ConversionVertexBufferParameters_0p0_0p1)); return buf ? PX_PLACEMENT_NEW(buf, ConversionVertexBufferParameters_0p0_0p1)(t) : 0; } protected: ConversionVertexBufferParameters_0p0_0p1(NvParameterized::Traits* t) : ConversionVertexBufferParameters_0p0_0p1Parent(t) {} const NvParameterized::PrefVer* getPreferredVersions() const { static NvParameterized::PrefVer prefVers[] = { //TODO: // Add your preferred versions for included references here. // Entry format is // { (const char *)longName, (uint32_t)preferredVersion } { "vertexFormat", 0 }, { 0, 0 } // Terminator (do not remove!) }; return prefVers; } bool convert() { //TODO: // Write custom conversion code here using mNewData and mLegacyData members. // // Note that // - mNewData has already been initialized with default values // - same-named/same-typed members have already been copied // from mLegacyData to mNewData // - included references were moved to mNewData // (and updated to preferred versions according to getPreferredVersions) // // For more info see the versioning wiki. // if one of these fails it means that they have been upgraded. Then the proper (_0p0.h) files need to be included // and the types also need the _0p0 suffix. Then it should work again. PX_COMPILE_TIME_ASSERT(VertexFormatParameters::ClassVersion == 0); PX_COMPILE_TIME_ASSERT(BufferF32x1::ClassVersion == 0); PX_COMPILE_TIME_ASSERT(BufferU16x1::ClassVersion == 0); VertexFormatParameters* format = static_cast(mNewData->vertexFormat); int32_t boneWeightID = -1; int32_t boneIndexID = -1; uint32_t numBoneWeights = 0; uint32_t numBoneIndices = 0; for (uint32_t formatID = 0; formatID < (uint32_t)format->bufferFormats.arraySizes[0]; formatID++) { const uint32_t semantic = (uint32_t)format->bufferFormats.buf[formatID].semantic; if (semantic == RenderVertexSemantic::BONE_INDEX) { boneIndexID = (int32_t)formatID; switch (format->bufferFormats.buf[formatID].format) { case RenderDataFormat::USHORT1: numBoneIndices = 1; break; case RenderDataFormat::USHORT2: numBoneIndices = 2; break; case RenderDataFormat::USHORT3: numBoneIndices = 3; break; case RenderDataFormat::USHORT4: numBoneIndices = 4; break; } } else if (semantic == RenderVertexSemantic::BONE_WEIGHT) { boneWeightID = (int32_t)formatID; switch (format->bufferFormats.buf[formatID].format) { case RenderDataFormat::FLOAT1: numBoneWeights = 1; break; case RenderDataFormat::FLOAT2: numBoneWeights = 2; break; case RenderDataFormat::FLOAT3: numBoneWeights = 3; break; case RenderDataFormat::FLOAT4: numBoneWeights = 4; break; } } } // sort bone weights if (numBoneIndices > 1 && numBoneWeights == numBoneIndices) { float* boneWeightBuffer = static_cast(mNewData->buffers.buf[boneWeightID])->data.buf; uint16_t* boneIndexBuffer = static_cast(mNewData->buffers.buf[boneIndexID])->data.buf; for (uint32_t vi = 0; vi < mNewData->vertexCount; vi++) { float* verifyWeights = boneWeightBuffer + vi * numBoneWeights; uint16_t* verifyIndices = boneIndexBuffer + vi * numBoneWeights; float sum = 0.0f; for (uint32_t j = 0; j < numBoneWeights; j++) { sum += verifyWeights[j]; } if (physx::PxAbs(1 - sum) > 0.001) { if (sum > 0.0f) { for (uint32_t j = 0; j < numBoneWeights; j++) { verifyWeights[j] /= sum; } } } // PH: bubble sort, don't kill me for this for (uint32_t j = 1; j < numBoneWeights; j++) { for (uint32_t k = 1; k < numBoneWeights; k++) { if (verifyWeights[k - 1] < verifyWeights[k]) { nvidia::swap(verifyWeights[k - 1], verifyWeights[k]); nvidia::swap(verifyIndices[k - 1], verifyIndices[k]); } } } } } return true; } }; } } } //nvidia::apex::legacy #endif