// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. // This file was generated by NvParameterized/scripts/GenParameterized.pl #include "GroundEmitterActorParameters_0p1.h" #include #include using namespace NvParameterized; namespace nvidia { namespace parameterized { using namespace GroundEmitterActorParameters_0p1NS; const char* const GroundEmitterActorParameters_0p1Factory::vptr = NvParameterized::getVptr(); const uint32_t NumParamDefs = 12; static NvParameterized::DefinitionImpl* ParamDefTable; // now allocated in buildTree [NumParamDefs]; static const size_t ParamLookupChildrenTable[] = { 1, 4, 5, 6, 7, 8, 9, 10, 11, 2, 3, }; #define TENUM(type) nvidia::##type #define CHILDREN(index) &ParamLookupChildrenTable[index] static const NvParameterized::ParamLookupNode ParamLookupTable[NumParamDefs] = { { TYPE_STRUCT, false, 0, CHILDREN(0), 9 }, { TYPE_STRUCT, false, (size_t)(&((ParametersStruct*)0)->densityRange), CHILDREN(9), 2 }, // densityRange { TYPE_F32, false, (size_t)(&((rangeStructF32_Type*)0)->min), NULL, 0 }, // densityRange.min { TYPE_F32, false, (size_t)(&((rangeStructF32_Type*)0)->max), NULL, 0 }, // densityRange.max { TYPE_F32, false, (size_t)(&((ParametersStruct*)0)->radius), NULL, 0 }, // radius { TYPE_VEC3, false, (size_t)(&((ParametersStruct*)0)->upDirection), NULL, 0 }, // upDirection { TYPE_F32, false, (size_t)(&((ParametersStruct*)0)->raycastHeight), NULL, 0 }, // raycastHeight { TYPE_F32, false, (size_t)(&((ParametersStruct*)0)->spawnHeight), NULL, 0 }, // spawnHeight { TYPE_U32, false, (size_t)(&((ParametersStruct*)0)->maxRaycastsPerFrame), NULL, 0 }, // maxRaycastsPerFrame { TYPE_STRING, false, (size_t)(&((ParametersStruct*)0)->raycastCollisionGroupMaskName), NULL, 0 }, // raycastCollisionGroupMaskName { TYPE_VEC3, false, (size_t)(&((ParametersStruct*)0)->attachRelativePosition), NULL, 0 }, // attachRelativePosition { TYPE_MAT44, false, (size_t)(&((ParametersStruct*)0)->globalPose), NULL, 0 }, // globalPose }; bool GroundEmitterActorParameters_0p1::mBuiltFlag = false; NvParameterized::MutexType GroundEmitterActorParameters_0p1::mBuiltFlagMutex; GroundEmitterActorParameters_0p1::GroundEmitterActorParameters_0p1(NvParameterized::Traits* traits, void* buf, int32_t* refCount) : NvParameters(traits, buf, refCount) { //mParameterizedTraits->registerFactory(className(), &GroundEmitterActorParameters_0p1FactoryInst); if (!buf) //Do not init data if it is inplace-deserialized { initDynamicArrays(); initStrings(); initReferences(); initDefaults(); } } GroundEmitterActorParameters_0p1::~GroundEmitterActorParameters_0p1() { freeStrings(); freeReferences(); freeDynamicArrays(); } void GroundEmitterActorParameters_0p1::destroy() { // We cache these fields here to avoid overwrite in destructor bool doDeallocateSelf = mDoDeallocateSelf; NvParameterized::Traits* traits = mParameterizedTraits; int32_t* refCount = mRefCount; void* buf = mBuffer; this->~GroundEmitterActorParameters_0p1(); NvParameters::destroy(this, traits, doDeallocateSelf, refCount, buf); } const NvParameterized::DefinitionImpl* GroundEmitterActorParameters_0p1::getParameterDefinitionTree(void) { if (!mBuiltFlag) // Double-checked lock { NvParameterized::MutexType::ScopedLock lock(mBuiltFlagMutex); if (!mBuiltFlag) { buildTree(); } } return(&ParamDefTable[0]); } const NvParameterized::DefinitionImpl* GroundEmitterActorParameters_0p1::getParameterDefinitionTree(void) const { GroundEmitterActorParameters_0p1* tmpParam = const_cast(this); if (!mBuiltFlag) // Double-checked lock { NvParameterized::MutexType::ScopedLock lock(mBuiltFlagMutex); if (!mBuiltFlag) { tmpParam->buildTree(); } } return(&ParamDefTable[0]); } NvParameterized::ErrorType GroundEmitterActorParameters_0p1::getParameterHandle(const char* long_name, Handle& handle) const { ErrorType Ret = NvParameters::getParameterHandle(long_name, handle); if (Ret != ERROR_NONE) { return(Ret); } size_t offset; void* ptr; getVarPtr(handle, ptr, offset); if (ptr == NULL) { return(ERROR_INDEX_OUT_OF_RANGE); } return(ERROR_NONE); } NvParameterized::ErrorType GroundEmitterActorParameters_0p1::getParameterHandle(const char* long_name, Handle& handle) { ErrorType Ret = NvParameters::getParameterHandle(long_name, handle); if (Ret != ERROR_NONE) { return(Ret); } size_t offset; void* ptr; getVarPtr(handle, ptr, offset); if (ptr == NULL) { return(ERROR_INDEX_OUT_OF_RANGE); } return(ERROR_NONE); } void GroundEmitterActorParameters_0p1::getVarPtr(const Handle& handle, void*& ptr, size_t& offset) const { ptr = getVarPtrHelper(&ParamLookupTable[0], const_cast(¶meters()), handle, offset); } /* Dynamic Handle Indices */ void GroundEmitterActorParameters_0p1::freeParameterDefinitionTable(NvParameterized::Traits* traits) { if (!traits) { return; } if (!mBuiltFlag) // Double-checked lock { return; } NvParameterized::MutexType::ScopedLock lock(mBuiltFlagMutex); if (!mBuiltFlag) { return; } for (uint32_t i = 0; i < NumParamDefs; ++i) { ParamDefTable[i].~DefinitionImpl(); } traits->free(ParamDefTable); mBuiltFlag = false; } #define PDEF_PTR(index) (&ParamDefTable[index]) void GroundEmitterActorParameters_0p1::buildTree(void) { uint32_t allocSize = sizeof(NvParameterized::DefinitionImpl) * NumParamDefs; ParamDefTable = (NvParameterized::DefinitionImpl*)(mParameterizedTraits->alloc(allocSize)); memset(ParamDefTable, 0, allocSize); for (uint32_t i = 0; i < NumParamDefs; ++i) { NV_PARAM_PLACEMENT_NEW(ParamDefTable + i, NvParameterized::DefinitionImpl)(*mParameterizedTraits); } // Initialize DefinitionImpl node: nodeIndex=0, longName="" { NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[0]; ParamDef->init("", TYPE_STRUCT, "STRUCT", true); #ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS #else static HintImpl HintTable[1]; static Hint* HintPtrTable[1] = { &HintTable[0], }; HintTable[0].init("shortDescription", "This class is used for creating NxGroundEmitterActor instances", true); ParamDefTable[0].setHints((const NvParameterized::Hint**)HintPtrTable, 1); #endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ } // Initialize DefinitionImpl node: nodeIndex=1, longName="densityRange" { NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[1]; ParamDef->init("densityRange", TYPE_STRUCT, "rangeStructF32", true); #ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS #else static HintImpl HintTable[2]; static Hint* HintPtrTable[2] = { &HintTable[0], &HintTable[1], }; HintTable[0].init("longDescription", "The ground emitter actor will use the maximum density in the range, but it will back off to the minimum density if the actor is LOD resource limited.\n", true); HintTable[1].init("shortDescription", "Density Range", true); ParamDefTable[1].setHints((const NvParameterized::Hint**)HintPtrTable, 2); #endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ } // Initialize DefinitionImpl node: nodeIndex=2, longName="densityRange.min" { NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[2]; ParamDef->init("min", TYPE_F32, NULL, true); #ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS #else static HintImpl HintTable[1]; static Hint* HintPtrTable[1] = { &HintTable[0], }; HintTable[0].init("shortDescription", "Minimum (scalar value)", true); ParamDefTable[2].setHints((const NvParameterized::Hint**)HintPtrTable, 1); #endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ } // Initialize DefinitionImpl node: nodeIndex=3, longName="densityRange.max" { NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[3]; ParamDef->init("max", TYPE_F32, NULL, true); #ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS #else static HintImpl HintTable[1]; static Hint* HintPtrTable[1] = { &HintTable[0], }; HintTable[0].init("shortDescription", "Maximum (scalar value)", true); ParamDefTable[3].setHints((const NvParameterized::Hint**)HintPtrTable, 1); #endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ } // Initialize DefinitionImpl node: nodeIndex=4, longName="radius" { NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[4]; ParamDef->init("radius", TYPE_F32, NULL, true); #ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS static HintImpl HintTable[1]; static Hint* HintPtrTable[1] = { &HintTable[0], }; HintTable[0].init("defaultValue", uint64_t(10), true); ParamDefTable[4].setHints((const NvParameterized::Hint**)HintPtrTable, 1); #else static HintImpl HintTable[3]; static Hint* HintPtrTable[3] = { &HintTable[0], &HintTable[1], &HintTable[2], }; HintTable[0].init("defaultValue", uint64_t(10), true); HintTable[1].init("longDescription", "The ground emitter actor will create objects within a circle of size 'radius'.\n", true); HintTable[2].init("shortDescription", "Radius", true); ParamDefTable[4].setHints((const NvParameterized::Hint**)HintPtrTable, 3); #endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ } // Initialize DefinitionImpl node: nodeIndex=5, longName="upDirection" { NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[5]; ParamDef->init("upDirection", TYPE_VEC3, NULL, true); #ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS #else static HintImpl HintTable[2]; static Hint* HintPtrTable[2] = { &HintTable[0], &HintTable[1], }; HintTable[0].init("longDescription", "The ground emitter asset needs to know what direction is 'up'.\n", true); HintTable[1].init("shortDescription", "Up Direction", true); ParamDefTable[5].setHints((const NvParameterized::Hint**)HintPtrTable, 2); #endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ } // Initialize DefinitionImpl node: nodeIndex=6, longName="raycastHeight" { NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[6]; ParamDef->init("raycastHeight", TYPE_F32, NULL, true); #ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS #else static HintImpl HintTable[2]; static Hint* HintPtrTable[2] = { &HintTable[0], &HintTable[1], }; HintTable[0].init("longDescription", "The height from which the ground emitter will cast rays at terrain/objects opposite of the 'upDirection'.\n", true); HintTable[1].init("shortDescription", "Raycast Height", true); ParamDefTable[6].setHints((const NvParameterized::Hint**)HintPtrTable, 2); #endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ } // Initialize DefinitionImpl node: nodeIndex=7, longName="spawnHeight" { NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[7]; ParamDef->init("spawnHeight", TYPE_F32, NULL, true); #ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS static HintImpl HintTable[1]; static Hint* HintPtrTable[1] = { &HintTable[0], }; HintTable[0].init("defaultValue", uint64_t(0), true); ParamDefTable[7].setHints((const NvParameterized::Hint**)HintPtrTable, 1); #else static HintImpl HintTable[3]; static Hint* HintPtrTable[3] = { &HintTable[0], &HintTable[1], &HintTable[2], }; HintTable[0].init("defaultValue", uint64_t(0), true); HintTable[1].init("longDescription", "The height above the ground to emit particles. If greater than 0, the ground emitter will refresh a disc above the player's position rather than refreshing a circle around the player's position.\n", true); HintTable[2].init("shortDescription", "Spawn Height", true); ParamDefTable[7].setHints((const NvParameterized::Hint**)HintPtrTable, 3); #endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ } // Initialize DefinitionImpl node: nodeIndex=8, longName="maxRaycastsPerFrame" { NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[8]; ParamDef->init("maxRaycastsPerFrame", TYPE_U32, NULL, true); #ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS static HintImpl HintTable[1]; static Hint* HintPtrTable[1] = { &HintTable[0], }; HintTable[0].init("defaultValue", "UINT32_MAX", true); ParamDefTable[8].setHints((const NvParameterized::Hint**)HintPtrTable, 1); #else static HintImpl HintTable[3]; static Hint* HintPtrTable[3] = { &HintTable[0], &HintTable[1], &HintTable[2], }; HintTable[0].init("defaultValue", "UINT32_MAX", true); HintTable[1].init("longDescription", "The maximum raycasts per frame.\n", true); HintTable[2].init("shortDescription", "Maximum Raycasts per Frame", true); ParamDefTable[8].setHints((const NvParameterized::Hint**)HintPtrTable, 3); #endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ } // Initialize DefinitionImpl node: nodeIndex=9, longName="raycastCollisionGroupMaskName" { NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[9]; ParamDef->init("raycastCollisionGroupMaskName", TYPE_STRING, NULL, true); #ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS #else static HintImpl HintTable[2]; static Hint* HintPtrTable[2] = { &HintTable[0], &HintTable[1], }; HintTable[0].init("longDescription", "This name resolves to a 32-bit bitmask of collision groups for raycasts around the player. \nIt is resolved by a call to the named resource provider using the 'NSCollisionGroupMask' \nand 'NSCollisionGroup128' namespaces. If none is provided, the raycast will hit everything in the scene. \nThis avoids storing fragile enums in asset files. \n", true); HintTable[1].init("shortDescription", "Raycast Collision Group Mask Name", true); ParamDefTable[9].setHints((const NvParameterized::Hint**)HintPtrTable, 2); #endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ } // Initialize DefinitionImpl node: nodeIndex=10, longName="attachRelativePosition" { NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[10]; ParamDef->init("attachRelativePosition", TYPE_VEC3, NULL, true); #ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS #else static HintImpl HintTable[2]; static Hint* HintPtrTable[2] = { &HintTable[0], &HintTable[1], }; HintTable[0].init("longDescription", "The ground emitter will offset this value from the attach actor position.\n", true); HintTable[1].init("shortDescription", "Attach Relative Position", true); ParamDefTable[10].setHints((const NvParameterized::Hint**)HintPtrTable, 2); #endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ } // Initialize DefinitionImpl node: nodeIndex=11, longName="globalPose" { NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[11]; ParamDef->init("globalPose", TYPE_MAT44, NULL, true); #ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS #else static HintImpl HintTable[2]; static Hint* HintPtrTable[2] = { &HintTable[0], &HintTable[1], }; HintTable[0].init("longDescription", "An identity rotation matrix will result in a +Y up ground emitter, provide a rotation if another orientation is desired.\n", true); HintTable[1].init("shortDescription", "The actor's pose", true); ParamDefTable[11].setHints((const NvParameterized::Hint**)HintPtrTable, 2); #endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ } // SetChildren for: nodeIndex=0, longName="" { static Definition* Children[9]; Children[0] = PDEF_PTR(1); Children[1] = PDEF_PTR(4); Children[2] = PDEF_PTR(5); Children[3] = PDEF_PTR(6); Children[4] = PDEF_PTR(7); Children[5] = PDEF_PTR(8); Children[6] = PDEF_PTR(9); Children[7] = PDEF_PTR(10); Children[8] = PDEF_PTR(11); ParamDefTable[0].setChildren(Children, 9); } // SetChildren for: nodeIndex=1, longName="densityRange" { static Definition* Children[2]; Children[0] = PDEF_PTR(2); Children[1] = PDEF_PTR(3); ParamDefTable[1].setChildren(Children, 2); } mBuiltFlag = true; } void GroundEmitterActorParameters_0p1::initStrings(void) { raycastCollisionGroupMaskName.isAllocated = true; raycastCollisionGroupMaskName.buf = NULL; } void GroundEmitterActorParameters_0p1::initDynamicArrays(void) { } void GroundEmitterActorParameters_0p1::initDefaults(void) { freeStrings(); freeReferences(); freeDynamicArrays(); densityRange.min = 1.0f; densityRange.max = 1.0f; radius = float(10.0f); upDirection = physx::PxVec3(init(0, 1, 0)); raycastHeight = float(10.0f); spawnHeight = float(0.0f); maxRaycastsPerFrame = uint32_t(UINT32_MAX); attachRelativePosition = physx::PxVec3(init(0, 0, 0)); globalPose = physx::PxMat44(init(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)); initDynamicArrays(); initStrings(); initReferences(); } void GroundEmitterActorParameters_0p1::initReferences(void) { } void GroundEmitterActorParameters_0p1::freeDynamicArrays(void) { } void GroundEmitterActorParameters_0p1::freeStrings(void) { if (raycastCollisionGroupMaskName.isAllocated && raycastCollisionGroupMaskName.buf) { mParameterizedTraits->strfree((char*)raycastCollisionGroupMaskName.buf); } } void GroundEmitterActorParameters_0p1::freeReferences(void) { } } // namespace parameterized } // namespace nvidia