/* * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA CORPORATION is strictly prohibited. */ #include "RenderDebugInterface.h" #include "GroundEmitterPreview.h" #include "GroundEmitterAssetPreview.h" #include "ApexPreview.h" #include "ApexUsingNamespace.h" #include "WriteCheck.h" #include "ReadCheck.h" namespace nvidia { namespace emitter { void GroundEmitterAssetPreview::drawEmitterPreview(void) { WRITE_ZONE(); #ifndef WITHOUT_DEBUG_VISUALIZE if (!mApexRenderDebug) { return; } PxVec3 tmpUpDirection(0.0f, 1.0f, 0.0f); using RENDER_DEBUG::DebugColors; //asset preview init if (mGroupID == 0) { mGroupID = RENDER_DEBUG_IFACE(mApexRenderDebug)->beginDrawGroup(PxMat44(PxIdentity)); // Cylinder that describes the refresh radius, upDirection, and spawnHeight RENDER_DEBUG_IFACE(mApexRenderDebug)->setCurrentColor(RENDER_DEBUG_IFACE(mApexRenderDebug)->getDebugColor(DebugColors::Green)); RENDER_DEBUG_IFACE(mApexRenderDebug)->debugCylinder( PxVec3(0.0f), tmpUpDirection * (mAsset->getSpawnHeight() + mAsset->getRaycastHeight() + 0.01f), mAsset->getRadius()); // Ray that describes the raycast spawn height RENDER_DEBUG_IFACE(mApexRenderDebug)->setCurrentColor(RENDER_DEBUG_IFACE(mApexRenderDebug)->getDebugColor(DebugColors::Yellow), RENDER_DEBUG_IFACE(mApexRenderDebug)->getDebugColor(DebugColors::Yellow)); RENDER_DEBUG_IFACE(mApexRenderDebug)->setCurrentArrowSize(mScale); RENDER_DEBUG_IFACE(mApexRenderDebug)->debugRay(tmpUpDirection * mAsset->getRaycastHeight(), PxVec3(0.0f)); RENDER_DEBUG_IFACE(mApexRenderDebug)->endDrawGroup(); } //asset preview set pose PxMat44 groupPose = mPose; RENDER_DEBUG_IFACE(mApexRenderDebug)->setDrawGroupPose(mGroupID, groupPose); //asset preview set visibility RENDER_DEBUG_IFACE(mApexRenderDebug)->setDrawGroupVisible(mGroupID, true); #endif } void GroundEmitterAssetPreview::destroy(void) { mApexRenderDebug = NULL; ApexPreview::destroy(); delete this; } GroundEmitterAssetPreview::~GroundEmitterAssetPreview(void) { } void GroundEmitterAssetPreview::setPose(const PxMat44& pose) { WRITE_ZONE(); mPose = PxTransform(pose); drawEmitterPreview(); } void GroundEmitterAssetPreview::setScale(float scale) { WRITE_ZONE(); mScale = scale; drawEmitterPreview(); } const PxMat44 GroundEmitterAssetPreview::getPose() const { READ_ZONE(); return(mPose); } // from RenderDataProvider void GroundEmitterAssetPreview::lockRenderResources(void) { ApexRenderable::renderDataLock(); } void GroundEmitterAssetPreview::unlockRenderResources(void) { ApexRenderable::renderDataUnLock(); } void GroundEmitterAssetPreview::updateRenderResources(bool /*rewriteBuffers*/, void* /*userRenderData*/) { mApexRenderDebug->updateRenderResources(); } // from Renderable.h void GroundEmitterAssetPreview::dispatchRenderResources(UserRenderer& renderer) { mApexRenderDebug->dispatchRenderResources(renderer); } PxBounds3 GroundEmitterAssetPreview::getBounds(void) const { return mApexRenderDebug->getBounds(); } void GroundEmitterAssetPreview::release(void) { if (mInRelease) { return; } mInRelease = true; const_cast(mAsset)->releaseEmitterPreview(*this); } } } // namespace nvidia::apex