/* * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA CORPORATION is strictly prohibited. */ #include "Apex.h" #include "ApexUsingNamespace.h" #include "EmitterScene.h" #include "SceneIntl.h" #include "ModulePerfScope.h" #include "Lock.h" namespace nvidia { namespace emitter { EmitterScene::EmitterScene(ModuleEmitterImpl& module, SceneIntl& scene, RenderDebugInterface* debugRender, ResourceList& list) : mSumBenefit(0.0f), mDebugRender(debugRender) { mModule = &module; mApexScene = &scene; list.add(*this); // Add self to module's list of EmitterScenes /* Initialize reference to EmitterDebugRenderParams */ { READ_LOCK(*mApexScene); mDebugRenderParams = DYNAMIC_CAST(DebugRenderParams*)(mApexScene->getDebugRenderParams()); } PX_ASSERT(mDebugRenderParams); NvParameterized::Handle handle(*mDebugRenderParams), memberHandle(*mDebugRenderParams); int size; if (mDebugRenderParams->getParameterHandle("moduleName", handle) == NvParameterized::ERROR_NONE) { handle.getArraySize(size, 0); handle.resizeArray(size + 1); if (handle.getChildHandle(size, memberHandle) == NvParameterized::ERROR_NONE) { memberHandle.initParamRef(EmitterDebugRenderParams::staticClassName(), true); } } /* Load reference to EmitterDebugRenderParams */ NvParameterized::Interface* refPtr = NULL; memberHandle.getParamRef(refPtr); mEmitterDebugRenderParams = DYNAMIC_CAST(EmitterDebugRenderParams*)(refPtr); PX_ASSERT(mEmitterDebugRenderParams); } EmitterScene::~EmitterScene() { } void EmitterScene::visualize() { #ifndef WITHOUT_DEBUG_VISUALIZE for (uint32_t i = 0 ; i < mActorArray.size() ; i++) { EmitterActorBase* actor = DYNAMIC_CAST(EmitterActorBase*)(mActorArray[ i ]); actor->visualize(*mDebugRender); } #endif } void EmitterScene::destroy() { removeAllActors(); mApexScene->moduleReleased(*this); delete this; } void EmitterScene::setModulePhysXScene(PxScene* scene) { if (scene) { for (uint32_t i = 0 ; i < mActorArray.size() ; i++) { EmitterActorBase* actor = DYNAMIC_CAST(EmitterActorBase*)(mActorArray[ i ]); actor->setPhysXScene(scene); } } else { for (uint32_t i = 0 ; i < mActorArray.size() ; i++) { EmitterActorBase* actor = DYNAMIC_CAST(EmitterActorBase*)(mActorArray[ i ]); actor->setPhysXScene(NULL); } } mPhysXScene = scene; } void EmitterScene::submitTasks(float /*elapsedTime*/, float /*substepSize*/, uint32_t /*numSubSteps*/) { for (uint32_t i = 0 ; i < mActorArray.size() ; i++) { EmitterActorBase* actor = DYNAMIC_CAST(EmitterActorBase*)(mActorArray[ i ]); actor->submitTasks(); } } void EmitterScene::setTaskDependencies() { for (uint32_t i = 0 ; i < mActorArray.size() ; i++) { EmitterActorBase* actor = DYNAMIC_CAST(EmitterActorBase*)(mActorArray[ i ]); actor->setTaskDependencies(); } } // Called by ApexScene simulation thread after PhysX scene is stepped. All // actors in the scene are render-locked. void EmitterScene::fetchResults() { PX_PROFILE_ZONE("EmitterSceneFetchResults", GetInternalApexSDK()->getContextId()); for (uint32_t i = 0 ; i < mActorArray.size() ; i++) { EmitterActorBase* actor = DYNAMIC_CAST(EmitterActorBase*)(mActorArray[ i ]); actor->fetchResults(); } } } } // namespace nvidia::apex