/* * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA CORPORATION is strictly prohibited. */ #include "Apex.h" #include "ApexUsingNamespace.h" #include "EmitterGeomSphereImpl.h" //#include "ApexSharedSerialization.h" #include "RenderDebugInterface.h" #include "RenderDebugInterface.h" #include "ApexPreview.h" #include "EmitterGeomSphereParams.h" namespace nvidia { namespace emitter { EmitterGeomSphereImpl::EmitterGeomSphereImpl(NvParameterized::Interface* params) { NvParameterized::Handle eh(*params); const NvParameterized::Definition* paramDef; const char* enumStr = 0; mGeomParams = (EmitterGeomSphereParams*)params; mRadius = &(mGeomParams->parameters().radius); mHemisphere = &(mGeomParams->parameters().hemisphere); //error check mGeomParams->getParameterHandle("emitterType", eh); mGeomParams->getParamEnum(eh, enumStr); paramDef = eh.parameterDefinition(); mType = EmitterType::ET_RATE; for (int i = 0; i < paramDef->numEnumVals(); ++i) { if (!nvidia::strcmp(paramDef->enumVal(i), enumStr)) { mType = (EmitterType::Enum)i; break; } } } EmitterGeom* EmitterGeomSphereImpl::getEmitterGeom() { return this; } #ifdef WITHOUT_DEBUG_VISUALIZE void EmitterGeomSphereImpl::visualize(const PxTransform& , RenderDebugInterface&) { } #else void EmitterGeomSphereImpl::visualize(const PxTransform& pose, RenderDebugInterface& renderDebug) { const float radius = *mRadius; const float radiusSquared = radius * radius; const float hemisphere = *mHemisphere; const float sphereCapBaseHeight = -radius + 2 * radius * hemisphere; const float sphereCapBaseRadius = PxSqrt(radiusSquared - sphereCapBaseHeight * sphereCapBaseHeight); using RENDER_DEBUG::DebugColors; RENDER_DEBUG_IFACE(&renderDebug)->pushRenderState(); RENDER_DEBUG_IFACE(&renderDebug)->setPose(pose); RENDER_DEBUG_IFACE(&renderDebug)->setCurrentColor(RENDER_DEBUG_IFACE(&renderDebug)->getDebugColor(DebugColors::DarkGreen)); RENDER_DEBUG_IFACE(&renderDebug)->debugSphere(PxVec3(0.0f), *mRadius); if(hemisphere > 0.0f) { RENDER_DEBUG_IFACE(&renderDebug)->setCurrentColor(RENDER_DEBUG_IFACE(&renderDebug)->getDebugColor(DebugColors::DarkPurple)); PxMat44 circlePose = PxMat44(PxIdentity); circlePose.setPosition(PxVec3(0.0f, sphereCapBaseHeight, 0.0f)); RENDER_DEBUG_IFACE(&renderDebug)->setPose(circlePose); RENDER_DEBUG_IFACE(&renderDebug)->debugCircle(PxVec3(0.0f), sphereCapBaseRadius, 3); RENDER_DEBUG_IFACE(&renderDebug)->debugLine(PxVec3(0.0f), PxVec3(0.0f, radius - sphereCapBaseHeight, 0.0f)); for(float t = 0.0f; t < 2 * PxPi; t += PxPi / 3) { PxVec3 offset(PxSin(t) * sphereCapBaseRadius, 0.0f, PxCos(t) * sphereCapBaseRadius); RENDER_DEBUG_IFACE(&renderDebug)->debugLine(offset, PxVec3(0.0f, radius - sphereCapBaseHeight, 0.0f)); } RENDER_DEBUG_IFACE(&renderDebug)->setPose(PxIdentity); } RENDER_DEBUG_IFACE(&renderDebug)->popRenderState(); } #endif #ifdef WITHOUT_DEBUG_VISUALIZE void EmitterGeomSphereImpl::drawPreview(float , RenderDebugInterface*) const { } #else void EmitterGeomSphereImpl::drawPreview(float scale, RenderDebugInterface* renderDebug) const { const float radius = *mRadius; const float radiusSquared = radius * radius; const float hemisphere = *mHemisphere; const float sphereCapBaseHeight = -radius + 2 * radius * hemisphere; const float sphereCapBaseRadius = PxSqrt(radiusSquared - sphereCapBaseHeight * sphereCapBaseHeight); using RENDER_DEBUG::DebugColors; RENDER_DEBUG_IFACE(renderDebug)->pushRenderState(); RENDER_DEBUG_IFACE(renderDebug)->setCurrentColor(RENDER_DEBUG_IFACE(renderDebug)->getDebugColor(DebugColors::DarkGreen), RENDER_DEBUG_IFACE(renderDebug)->getDebugColor(DebugColors::DarkGreen)); RENDER_DEBUG_IFACE(renderDebug)->debugSphere(PxVec3(0.0f), *mRadius * scale); if(hemisphere > 0.0f) { RENDER_DEBUG_IFACE(renderDebug)->setCurrentColor(RENDER_DEBUG_IFACE(renderDebug)->getDebugColor(DebugColors::DarkPurple)); PxMat44 circlePose = PxMat44(PxIdentity); circlePose.setPosition(PxVec3(0.0f, sphereCapBaseHeight, 0.0f)); RENDER_DEBUG_IFACE(renderDebug)->setPose(circlePose); RENDER_DEBUG_IFACE(renderDebug)->debugCircle(PxVec3(0.0f), sphereCapBaseRadius, 3); RENDER_DEBUG_IFACE(renderDebug)->debugLine(PxVec3(0.0f), PxVec3(0.0f, radius - sphereCapBaseHeight, 0.0f)); for(float t = 0.0f; t < 2 * PxPi; t += PxPi / 3) { PxVec3 offset(PxSin(t) * sphereCapBaseRadius, 0.0f, PxCos(t) * sphereCapBaseRadius); RENDER_DEBUG_IFACE(renderDebug)->debugLine(offset, PxVec3(0.0f, radius - sphereCapBaseHeight, 0.0f)); } RENDER_DEBUG_IFACE(renderDebug)->setPose(PxIdentity); } RENDER_DEBUG_IFACE(renderDebug)->popRenderState(); } #endif void EmitterGeomSphereImpl::setEmitterType(EmitterType::Enum t) { mType = t; NvParameterized::Handle eh(*mGeomParams); const NvParameterized::Definition* paramDef; //error check mGeomParams->getParameterHandle("emitterType", eh); paramDef = eh.parameterDefinition(); mGeomParams->setParamEnum(eh, paramDef->enumVal((int)mType)); } float EmitterGeomSphereImpl::computeEmitterVolume() const { PX_ASSERT(*mHemisphere >= 0.0f); PX_ASSERT(*mHemisphere <= 1.0f); float radius = *mRadius; float hemisphere = 2 * radius * (*mHemisphere); bool moreThanHalf = true; if (hemisphere > radius) { hemisphere -= radius; moreThanHalf = false; } const float halfSphereVolume = 2.0f / 3.0f * PxPi * radius * radius * radius; const float sphereCapVolume = 1.0f / 3.0f * PxPi * hemisphere * hemisphere * (3 * radius - hemisphere); if (moreThanHalf) { return halfSphereVolume + sphereCapVolume; } else { return sphereCapVolume; } } PxVec3 EmitterGeomSphereImpl::randomPosInFullVolume(const PxMat44& pose, QDSRand& rand) const { PX_ASSERT(*mHemisphere >= 0.0f); PX_ASSERT(*mHemisphere <= 1.0f); const float radius = *mRadius; const float radiusSquared = radius * radius; const float hemisphere = *mHemisphere; const float sphereCapBaseHeight = -radius + 2 * radius * hemisphere; const float sphereCapBaseRadius = PxSqrt(radiusSquared - sphereCapBaseHeight * sphereCapBaseHeight); const float horizontalExtents = hemisphere < 0.5f ? radius : sphereCapBaseRadius; /* bounding box for a sphere cap */ const PxBounds3 boundingBox(PxVec3(-horizontalExtents, sphereCapBaseHeight, -horizontalExtents), PxVec3(horizontalExtents, radius, horizontalExtents)); PxVec3 pos; do { pos = rand.getScaled(boundingBox.minimum, boundingBox.maximum); } while (pos.magnitudeSquared() > radiusSquared); return pose.transform(pos); } bool EmitterGeomSphereImpl::isInEmitter(const PxVec3& pos, const PxMat44& pose) const { const PxVec3 localPos = pose.inverseRT().transform(pos); const float radius = *mRadius; const float radiusSquared = radius * radius; const float hemisphere = *mHemisphere; const float sphereCapBaseHeight = -radius + 2 * radius * hemisphere; const float sphereCapBaseRadius = PxSqrt(radiusSquared - sphereCapBaseHeight * sphereCapBaseHeight); const float horizontalExtents = hemisphere < 0.5f ? radius : sphereCapBaseRadius; /* bounding box for a sphere cap */ const PxBounds3 boundingBox(PxVec3(-horizontalExtents, sphereCapBaseHeight, -horizontalExtents), PxVec3(horizontalExtents, radius, horizontalExtents)); bool isInSphere = localPos.magnitudeSquared() <= radiusSquared; bool isInBoundingBox = boundingBox.contains(localPos); return isInSphere & isInBoundingBox; } void EmitterGeomSphereImpl::computeFillPositions(physx::Array& positions, physx::Array& velocities, const PxTransform& pose, const PxVec3& scale, float objRadius, PxBounds3& outBounds, QDSRand&) const { // we're not doing anything with the velocities array PX_UNUSED(velocities); PX_UNUSED(scale); const float radius = *mRadius; const float radiusSquared = radius * radius; const float hemisphere = *mHemisphere; const float sphereCapBaseHeight = -radius + 2 * radius * hemisphere; const float sphereCapBaseRadius = PxSqrt(radiusSquared - sphereCapBaseHeight * sphereCapBaseHeight); const float horizontalExtents = hemisphere < 0.5f ? radius : sphereCapBaseRadius; uint32_t numX = (uint32_t)PxFloor(horizontalExtents / objRadius); numX -= numX % 2; uint32_t numY = (uint32_t)PxFloor((radius - sphereCapBaseHeight) / objRadius); numY -= numY % 2; uint32_t numZ = (uint32_t)PxFloor(horizontalExtents / objRadius); numZ -= numZ % 2; const float radiusMinusObjRadius = radius - objRadius; const float radiusMinusObjRadiusSquared = radiusMinusObjRadius * radiusMinusObjRadius; for (float x = -(numX * objRadius); x <= radiusMinusObjRadius; x += 2 * objRadius) { for (float y = sphereCapBaseHeight; y <= radiusMinusObjRadius; y += 2 * objRadius) { for (float z = -(numZ * objRadius); z <= radiusMinusObjRadius; z += 2 * objRadius) { const PxVec3 p(x, y, z); if (p.magnitudeSquared() < radiusMinusObjRadiusSquared) { positions.pushBack(pose.transform(PxVec3(x, y, z))); outBounds.include(positions.back()); } } } } } } } // namespace nvidia::apex