// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. #include "Apex.h" #include "ApexUsingNamespace.h" #include "EmitterGeomCylinderImpl.h" //#include "ApexSharedSerialization.h" #include "RenderDebugInterface.h" #include "ApexPreview.h" #include "EmitterGeomCylinderParams.h" namespace nvidia { namespace emitter { EmitterGeomCylinderImpl::EmitterGeomCylinderImpl(NvParameterized::Interface* params) { NvParameterized::Handle eh(*params); const NvParameterized::Definition* paramDef; const char* enumStr = 0; mGeomParams = (EmitterGeomCylinderParams*)params; mRadius = &(mGeomParams->parameters().radius); mHeight = &(mGeomParams->parameters().height); //error check mGeomParams->getParameterHandle("emitterType", eh); mGeomParams->getParamEnum(eh, enumStr); paramDef = eh.parameterDefinition(); mType = EmitterType::ET_RATE; for (int i = 0; i < paramDef->numEnumVals(); ++i) { if (!nvidia::strcmp(paramDef->enumVal(i), enumStr)) { mType = (EmitterType::Enum)i; break; } } } EmitterGeom* EmitterGeomCylinderImpl::getEmitterGeom() { return this; } #ifdef WITHOUT_DEBUG_VISUALIZE void EmitterGeomCylinderImpl::visualize(const PxTransform& , RenderDebugInterface&) { } #else void EmitterGeomCylinderImpl::visualize(const PxTransform& pose, RenderDebugInterface& renderDebug) { PxVec3 p0, p1; p0 = PxVec3(0.0f, -*mHeight / 2.0f, 0.0f); p1 = PxVec3(0.0f, *mHeight / 2.0f, 0.0f); p0 = pose.transform(p0); p1 = pose.transform(p1); using RENDER_DEBUG::DebugColors; RENDER_DEBUG_IFACE(&renderDebug)->pushRenderState(); RENDER_DEBUG_IFACE(&renderDebug)->setCurrentColor(RENDER_DEBUG_IFACE(&renderDebug)->getDebugColor(DebugColors::DarkGreen)); RENDER_DEBUG_IFACE(&renderDebug)->debugCylinder(p0, p1, *mRadius); RENDER_DEBUG_IFACE(&renderDebug)->popRenderState(); } #endif #ifdef WITHOUT_DEBUG_VISUALIZE void EmitterGeomCylinderImpl::drawPreview(float , RenderDebugInterface*) const { } #else void EmitterGeomCylinderImpl::drawPreview(float scale, RenderDebugInterface* renderDebug) const { PxVec3 p0, p1; // where should we put this thing??? p0 = PxVec3(0.0f, -*mHeight / 2.0f, 0.0f); p1 = PxVec3(0.0f, *mHeight / 2.0f, 0.0f); using RENDER_DEBUG::DebugColors; RENDER_DEBUG_IFACE(renderDebug)->pushRenderState(); RENDER_DEBUG_IFACE(renderDebug)->setCurrentColor(RENDER_DEBUG_IFACE(renderDebug)->getDebugColor(DebugColors::DarkGreen), RENDER_DEBUG_IFACE(renderDebug)->getDebugColor(DebugColors::DarkGreen)); RENDER_DEBUG_IFACE(renderDebug)->debugCylinder(p0, p1, *mRadius * scale); RENDER_DEBUG_IFACE(renderDebug)->popRenderState(); } #endif void EmitterGeomCylinderImpl::setEmitterType(EmitterType::Enum t) { mType = t; NvParameterized::Handle eh(*mGeomParams); const NvParameterized::Definition* paramDef; //error check mGeomParams->getParameterHandle("emitterType", eh); paramDef = eh.parameterDefinition(); mGeomParams->setParamEnum(eh, paramDef->enumVal((int)mType)); } float EmitterGeomCylinderImpl::computeEmitterVolume() const { return (*mHeight) * (*mRadius) * (*mRadius) * PxPi; } PxVec3 EmitterGeomCylinderImpl::randomPosInFullVolume(const PxMat44& pose, QDSRand& rand) const { PxVec3 pos; float u, v, w; do { u = rand.getNext(); w = rand.getNext(); } while (u * u + w * w > 1.0f); v = *mHeight / 2 * rand.getNext(); pos = PxVec3(u * (*mRadius), v, w * (*mRadius)); #if _DEBUG PxMat44 tmpPose(PxIdentity); PX_ASSERT(isInEmitter(pos, tmpPose)); #endif return pose.transform(pos); } bool EmitterGeomCylinderImpl::isInEmitter(const PxVec3& pos, const PxMat44& pose) const { PxVec3 localPos = pose.inverseRT().transform(pos); if (localPos.x < -*mRadius) { return false; } if (localPos.x > *mRadius) { return false; } if (localPos.y < -*mHeight / 2.0f) { return false; } if (localPos.y > *mHeight / 2.0f) { return false; } if (localPos.z < -*mRadius) { return false; } if (localPos.z > *mRadius) { return false; } return true; } void EmitterGeomCylinderImpl::computeFillPositions(physx::Array& positions, physx::Array& velocities, const PxTransform& pose, const PxVec3& scale, float objRadius, PxBounds3& outBounds, QDSRand&) const { // we're not doing anything with the velocities array PX_UNUSED(velocities); PX_UNUSED(scale); float halfHeight = *mHeight / 2; uint32_t numX = (uint32_t)PxFloor(*mRadius / objRadius); numX -= numX % 2; uint32_t numY = (uint32_t)PxFloor(halfHeight / objRadius); numY -= numY % 2; uint32_t numZ = (uint32_t)PxFloor(*mRadius / objRadius); numZ -= numZ % 2; for (float x = -(numX * objRadius); x <= *mRadius - objRadius; x += 2 * objRadius) { for (float y = -(numY * objRadius); y <= halfHeight - objRadius; y += 2 * objRadius) { for (float z = -(numZ * objRadius); z <= *mRadius - objRadius; z += 2 * objRadius) { if (x * x + z * z < (*mRadius - objRadius) * (*mRadius - objRadius)) { positions.pushBack(pose.transform(PxVec3(x, y, z))); outBounds.include(positions.back()); } } } } } } } // namespace nvidia::apex