// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. #include "EmitterPreview.h" #include "EmitterAssetPreview.h" #define ASSET_INFO_XPOS (-0.9f) // left position of the asset info #define ASSET_INFO_YPOS ( 0.9f) // top position of the asset info #define DEBUG_TEXT_HEIGHT (0.4f) // in screen space namespace nvidia { namespace emitter { bool EmitterAssetPreview::isValid() const { return mApexRenderDebug != NULL; } void EmitterAssetPreview::drawEmitterPreview(void) { WRITE_ZONE(); #ifndef WITHOUT_DEBUG_VISUALIZE if (!mApexRenderDebug) { return; } //asset preview init if (mGroupID == 0) { mGroupID = RENDER_DEBUG_IFACE(mApexRenderDebug)->beginDrawGroup(PxMat44(PxIdentity)); mAsset->mGeom->drawPreview(mScale, mApexRenderDebug); RENDER_DEBUG_IFACE(mApexRenderDebug)->endDrawGroup(); } toggleDrawPreview(); setDrawGroupsPose(); #endif } void EmitterAssetPreview::drawPreviewAssetInfo(void) { if (!mApexRenderDebug) { return; } char buf[128]; buf[sizeof(buf) - 1] = 0; ApexSimpleString myString; ApexSimpleString floatStr; uint32_t lineNum = 0; using RENDER_DEBUG::DebugColors; RENDER_DEBUG_IFACE(mApexRenderDebug)->pushRenderState(); // RENDER_DEBUG_IFACE(&mApexRenderDebug)->addToCurrentState(RENDER_DEBUG::DebugRenderState::ScreenSpace); RENDER_DEBUG_IFACE(mApexRenderDebug)->addToCurrentState(RENDER_DEBUG::DebugRenderState::NoZbuffer); RENDER_DEBUG_IFACE(mApexRenderDebug)->setCurrentTextScale(2.0f); RENDER_DEBUG_IFACE(mApexRenderDebug)->setCurrentColor(RENDER_DEBUG_IFACE(mApexRenderDebug)->getDebugColor(DebugColors::Yellow)); // asset name APEX_SPRINTF_S(buf, sizeof(buf) - 1, "%s %s", mAsset->getObjTypeName(), mAsset->getName()); drawInfoLine(lineNum++, buf); lineNum++; RENDER_DEBUG_IFACE(mApexRenderDebug)->popRenderState(); } void EmitterAssetPreview::drawInfoLine(uint32_t lineNum, const char* str) { #ifdef WITHOUT_DEBUG_VISUALIZE PX_UNUSED(lineNum); PX_UNUSED(str); #else using RENDER_DEBUG::DebugColors; RENDER_DEBUG_IFACE(mApexRenderDebug)->setCurrentColor(RENDER_DEBUG_IFACE(mApexRenderDebug)->getDebugColor(DebugColors::Green)); PxVec3 textLocation = mPose.getPosition(); PxMat44 cameraMatrix = mPreviewScene->getCameraMatrix(); textLocation += cameraMatrix.column1.getXYZ() * (ASSET_INFO_YPOS - (lineNum * DEBUG_TEXT_HEIGHT)); RENDER_DEBUG_IFACE(mApexRenderDebug)->debugText(textLocation, str); #endif } void EmitterAssetPreview::destroy(void) { ApexPreview::destroy(); delete this; } EmitterAssetPreview::~EmitterAssetPreview(void) { } void EmitterAssetPreview::setScale(float scale) { WRITE_ZONE(); mScale = scale; drawEmitterPreview(); } void EmitterAssetPreview::setPose(const PxMat44& pose) { WRITE_ZONE(); mPose = pose; setDrawGroupsPose(); } const PxMat44 EmitterAssetPreview::getPose() const { READ_ZONE(); return mPose; } void EmitterAssetPreview::setDrawGroupsPose() { if (mApexRenderDebug) { RENDER_DEBUG_IFACE(mApexRenderDebug)->setDrawGroupPose(mGroupID, mPose); } } void EmitterAssetPreview::toggleDrawPreview() { if (mApexRenderDebug) { //asset preview set visibility RENDER_DEBUG_IFACE(mApexRenderDebug)->setDrawGroupVisible(mGroupID, true); } } // from RenderDataProvider void EmitterAssetPreview::lockRenderResources(void) { ApexRenderable::renderDataLock(); } void EmitterAssetPreview::unlockRenderResources(void) { ApexRenderable::renderDataUnLock(); } void EmitterAssetPreview::updateRenderResources(bool /*rewriteBuffers*/, void* /*userRenderData*/) { if (mApexRenderDebug) { mApexRenderDebug->updateRenderResources(); } } // from Renderable.h void EmitterAssetPreview::dispatchRenderResources(UserRenderer& renderer) { if (mApexRenderDebug) { drawPreviewAssetInfo(); mApexRenderDebug->dispatchRenderResources(renderer); } } PxBounds3 EmitterAssetPreview::getBounds(void) const { READ_ZONE(); return mApexRenderDebug->getBounds(); } void EmitterAssetPreview::release(void) { if (mInRelease) { return; } mInRelease = true; const_cast(mAsset)->releaseEmitterPreview(*this); } EmitterAssetPreview::EmitterAssetPreview(const EmitterPreviewDesc& pdesc, const EmitterAssetImpl& asset, AssetPreviewScene* previewScene, ApexSDK* myApexSDK) : mApexSDK(myApexSDK), mScale(pdesc.mScale), mAsset(&asset), mPreviewScene(previewScene), mGroupID(0), mApexRenderDebug(0) { #ifndef WITHOUT_DEBUG_VISUALIZE setPose(pdesc.mPose); drawPreviewAssetInfo(); drawEmitterPreview(); #endif }; } } // namespace nvidia::apex