/* * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA CORPORATION is strictly prohibited. */ #ifndef __EMITTER_GEOM_SPHERE_IMPL_H__ #define __EMITTER_GEOM_SPHERE_IMPL_H__ #include "EmitterGeomBase.h" #include "PsUserAllocated.h" #include "EmitterGeomSphereParams.h" namespace NvParameterized { class Interface; }; namespace nvidia { namespace emitter { class EmitterGeomSphereImpl : public EmitterGeomSphere, public EmitterGeomBase { public: EmitterGeomSphereImpl(NvParameterized::Interface* params); /* Asset callable methods */ EmitterGeom* getEmitterGeom(); const EmitterGeomSphere* isSphereGeom() const { return this; } EmitterType::Enum getEmitterType() const { return mType; } void setEmitterType(EmitterType::Enum t); void setRadius(float radius) { *mRadius = radius; } float getRadius() const { return *mRadius; } void setHemisphere(float hemisphere) { *mHemisphere = hemisphere; } float getHemisphere() const { return *mHemisphere; } void destroy() { delete this; } /* AssetPreview methods */ void drawPreview(float scale, RenderDebugInterface* renderDebug) const; /* Actor callable methods */ void visualize(const PxTransform& pose, RenderDebugInterface& renderDebug); void computeFillPositions(physx::Array& positions, physx::Array& velocities, const PxTransform&, const PxVec3&, float, PxBounds3& outBounds, QDSRand& rand) const; float computeEmitterVolume() const; PxVec3 randomPosInFullVolume(const PxMat44& pose, QDSRand& rand) const; bool isInEmitter(const PxVec3& pos, const PxMat44& pose) const; protected: EmitterType::Enum mType; float* mRadius; float* mHemisphere; EmitterGeomSphereParams* mGeomParams; }; } } // end namespace nvidia #endif