// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. #ifndef __EMITTER_GEOM_EXPLICIT_IMPL_H__ #define __EMITTER_GEOM_EXPLICIT_IMPL_H__ #include "EmitterGeomBase.h" #include "PsUserAllocated.h" #include "EmitterGeomExplicitParams.h" #include "ApexRand.h" namespace NvParameterized { class Interface; }; namespace nvidia { namespace emitter { class EmitterGeomExplicitImpl : public EmitterGeomExplicit, public EmitterGeomBase { void updateAssetPoints(); public: EmitterGeomExplicitImpl(NvParameterized::Interface* params); EmitterGeomExplicitImpl(); virtual ~EmitterGeomExplicitImpl() {} /* Asset callable methods */ EmitterGeom* getEmitterGeom(); const EmitterGeomExplicit* isExplicitGeom() const { return this; } EmitterType::Enum getEmitterType() const { return EmitterType::ET_FILL; } void setEmitterType(EmitterType::Enum) {} // PX_ASSERT(t == EmitterType::ET_FILL); void destroy() { delete this; } /* AssetPreview methods */ void drawPreview(float scale, RenderDebugInterface* renderDebug) const; /* Actor callable methods */ void visualize(const PxTransform& pose, RenderDebugInterface& renderDebug); void computeFillPositions(physx::Array& positions, physx::Array& velocities, const PxTransform& pose, const PxVec3& scale, float density, PxBounds3& outBounds, QDSRand& rand) const { computeFillPositions(positions, velocities, NULL, pose, scale, density, outBounds, rand); } void computeFillPositions(physx::Array& positions, physx::Array& velocities, physx::Array* userDataArrayPtr, const PxTransform&, const PxVec3&, float, PxBounds3& outBounds, QDSRand& rand) const; /* Stubs */ float computeNewlyCoveredVolume(const PxTransform&, const PxTransform&) const { return 0.0f; } float computeEmitterVolume() const { return 0.0f; } PxVec3 randomPosInFullVolume(const PxMat44&, QDSRand&) const { return PxVec3(0.0f, 0.0f, 0.0f); } PxVec3 randomPosInNewlyCoveredVolume(const PxMat44& , const PxMat44&, QDSRand&) const { return PxVec3(0.0f, 0.0f, 0.0f); } bool isInEmitter(const PxVec3&, const PxMat44&) const { return false; } void resetParticleList() { mPoints.clear(); mVelocities.clear(); mPointsUserData.clear(); mSpheres.clear(); mSphereVelocities.clear(); mEllipsoids.clear(); mEllipsoidVelocities.clear(); } void addParticleList(uint32_t count, const PointParams* params, const PxVec3* velocities = 0); void addParticleList(uint32_t count, const PxVec3* positions, const PxVec3* velocities = 0); void addParticleList(uint32_t count, const PointListData& data); void addSphereList(uint32_t count, const SphereParams* params, const PxVec3* velocities = 0); void addEllipsoidList(uint32_t count, const EllipsoidParams* params, const PxVec3* velocities = 0); void getParticleList(const PointParams* ¶ms, uint32_t& numPoints, const PxVec3* &velocities, uint32_t& numVelocities) const; void getSphereList(const SphereParams* ¶ms, uint32_t& numSpheres, const PxVec3* &velocities, uint32_t& numVelocities) const; void getEllipsoidList(const EllipsoidParams* ¶ms, uint32_t& numEllipsoids, const PxVec3* &velocities, uint32_t& numVelocities) const; uint32_t getParticleCount() const { return mPoints.size(); } PxVec3 getParticlePos(uint32_t index) const { return mPoints[ index ].position; } uint32_t getSphereCount() const { return mSpheres.size(); } PxVec3 getSphereCenter(uint32_t index) const { return mSpheres[ index ].center; } float getSphereRadius(uint32_t index) const { return mSpheres[ index ].radius; } uint32_t getEllipsoidCount() const { return mEllipsoids.size(); } PxVec3 getEllipsoidCenter(uint32_t index) const { return mEllipsoids[ index ].center; } float getEllipsoidRadius(uint32_t index) const { return mEllipsoids[ index ].radius; } PxVec3 getEllipsoidNormal(uint32_t index) const { return mEllipsoids[ index ].normal; } float getEllipsoidPolarRadius(uint32_t index) const { return mEllipsoids[ index ].polarRadius; } float getDistance() const { return mDistance; } protected: mutable QDSRand mRand; # define MAX_COLLISION_SHAPES 5 struct CollisionList { uint32_t shapeIndices[MAX_COLLISION_SHAPES]; uint32_t next; PX_INLINE CollisionList(): next(0) {} PX_INLINE void pushBack(uint32_t shapeIdx) { if (next >= MAX_COLLISION_SHAPES) { PX_ASSERT(0 && "Too many colliding shapes in explicit emitter"); return; } shapeIndices[next++] = shapeIdx; } }; // Collision table holds indices of shapes which collide with some shape // Shape indexing: firstly go spheres, then ellipsoids, then points physx::Array mCollisions; physx::Array mBboxes; void updateCollisions(); bool isInside(const PxVec3& x, uint32_t shapeIdx) const; void AddParticle(physx::Array& positions, physx::Array& velocities, physx::Array* userDataArrayPtr, const PxTransform& pose, float cutoff, PxBounds3& outBounds, const PxVec3& pos, const PxVec3& vel, uint32_t userData, uint32_t srcShapeIdx, QDSRand& rand) const; physx::Array mSpheres; physx::Array mSphereVelocities; physx::Array mEllipsoids; physx::Array mEllipsoidVelocities; physx::Array mPoints; physx::Array mVelocities; physx::Array mPointsUserData; float mDistance, mInvDistance; EmitterGeomExplicitParams* mGeomParams; }; } } // end namespace nvidia #endif