// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. // This file was generated by NvParameterized/scripts/GenParameterized.pl #include "DestructibleModuleParameters_0p1.h" #include #include using namespace NvParameterized; namespace nvidia { namespace parameterized { using namespace DestructibleModuleParameters_0p1NS; const char* const DestructibleModuleParameters_0p1Factory::vptr = NvParameterized::getVptr(); const uint32_t NumParamDefs = 19; static NvParameterized::DefinitionImpl* ParamDefTable; // now allocated in buildTree [NumParamDefs]; static const size_t ParamLookupChildrenTable[] = { 1, 11, 12, 13, 14, 15, 16, 17, 18, 2, 3, 4, 5, 6, 7, 8, 9, 10, }; #define TENUM(type) nvidia::##type #define CHILDREN(index) &ParamLookupChildrenTable[index] static const NvParameterized::ParamLookupNode ParamLookupTable[NumParamDefs] = { { TYPE_STRUCT, false, 0, CHILDREN(0), 9 }, { TYPE_STRUCT, false, (size_t)(&((ParametersStruct*)0)->gpuRigidBodySettings), CHILDREN(9), 9 }, // gpuRigidBodySettings { TYPE_I32, false, (size_t)(&((GRBSettings_Type*)0)->gpuDeviceOrdinal), NULL, 0 }, // gpuRigidBodySettings.gpuDeviceOrdinal { TYPE_F32, false, (size_t)(&((GRBSettings_Type*)0)->meshCellSize), NULL, 0 }, // gpuRigidBodySettings.meshCellSize { TYPE_F32, false, (size_t)(&((GRBSettings_Type*)0)->skinWidth), NULL, 0 }, // gpuRigidBodySettings.skinWidth { TYPE_U32, false, (size_t)(&((GRBSettings_Type*)0)->nonPenSolverPosIterCount), NULL, 0 }, // gpuRigidBodySettings.nonPenSolverPosIterCount { TYPE_U32, false, (size_t)(&((GRBSettings_Type*)0)->frictionSolverPosIterCount), NULL, 0 }, // gpuRigidBodySettings.frictionSolverPosIterCount { TYPE_U32, false, (size_t)(&((GRBSettings_Type*)0)->frictionSolverVelIterCount), NULL, 0 }, // gpuRigidBodySettings.frictionSolverVelIterCount { TYPE_F32, false, (size_t)(&((GRBSettings_Type*)0)->maxLinAcceleration), NULL, 0 }, // gpuRigidBodySettings.maxLinAcceleration { TYPE_U32, false, (size_t)(&((GRBSettings_Type*)0)->gpuMemSceneSize), NULL, 0 }, // gpuRigidBodySettings.gpuMemSceneSize { TYPE_U32, false, (size_t)(&((GRBSettings_Type*)0)->gpuMemTempDataSize), NULL, 0 }, // gpuRigidBodySettings.gpuMemTempDataSize { TYPE_U32, false, (size_t)(&((ParametersStruct*)0)->maxDynamicChunkIslandCount), NULL, 0 }, // maxDynamicChunkIslandCount { TYPE_BOOL, false, (size_t)(&((ParametersStruct*)0)->sortFIFOByBenefit), NULL, 0 }, // sortFIFOByBenefit { TYPE_F32, false, (size_t)(&((ParametersStruct*)0)->validBoundsPadding), NULL, 0 }, // validBoundsPadding { TYPE_F32, false, (size_t)(&((ParametersStruct*)0)->maxChunkSeparationLOD), NULL, 0 }, // maxChunkSeparationLOD { TYPE_U32, false, (size_t)(&((ParametersStruct*)0)->maxActorCreatesPerFrame), NULL, 0 }, // maxActorCreatesPerFrame { TYPE_U32, false, (size_t)(&((ParametersStruct*)0)->maxChunkDepthOffset), NULL, 0 }, // maxChunkDepthOffset { TYPE_F32, false, (size_t)(&((ParametersStruct*)0)->massScale), NULL, 0 }, // massScale { TYPE_F32, false, (size_t)(&((ParametersStruct*)0)->scaledMassExponent), NULL, 0 }, // scaledMassExponent }; bool DestructibleModuleParameters_0p1::mBuiltFlag = false; NvParameterized::MutexType DestructibleModuleParameters_0p1::mBuiltFlagMutex; DestructibleModuleParameters_0p1::DestructibleModuleParameters_0p1(NvParameterized::Traits* traits, void* buf, int32_t* refCount) : NvParameters(traits, buf, refCount) { //mParameterizedTraits->registerFactory(className(), &DestructibleModuleParameters_0p1FactoryInst); if (!buf) //Do not init data if it is inplace-deserialized { initDynamicArrays(); initStrings(); initReferences(); initDefaults(); } } DestructibleModuleParameters_0p1::~DestructibleModuleParameters_0p1() { freeStrings(); freeReferences(); freeDynamicArrays(); } void DestructibleModuleParameters_0p1::destroy() { // We cache these fields here to avoid overwrite in destructor bool doDeallocateSelf = mDoDeallocateSelf; NvParameterized::Traits* traits = mParameterizedTraits; int32_t* refCount = mRefCount; void* buf = mBuffer; this->~DestructibleModuleParameters_0p1(); NvParameters::destroy(this, traits, doDeallocateSelf, refCount, buf); } const NvParameterized::DefinitionImpl* DestructibleModuleParameters_0p1::getParameterDefinitionTree(void) { if (!mBuiltFlag) // Double-checked lock { NvParameterized::MutexType::ScopedLock lock(mBuiltFlagMutex); if (!mBuiltFlag) { buildTree(); } } return(&ParamDefTable[0]); } const NvParameterized::DefinitionImpl* DestructibleModuleParameters_0p1::getParameterDefinitionTree(void) const { DestructibleModuleParameters_0p1* tmpParam = const_cast(this); if (!mBuiltFlag) // Double-checked lock { NvParameterized::MutexType::ScopedLock lock(mBuiltFlagMutex); if (!mBuiltFlag) { tmpParam->buildTree(); } } return(&ParamDefTable[0]); } NvParameterized::ErrorType DestructibleModuleParameters_0p1::getParameterHandle(const char* long_name, Handle& handle) const { ErrorType Ret = NvParameters::getParameterHandle(long_name, handle); if (Ret != ERROR_NONE) { return(Ret); } size_t offset; void* ptr; getVarPtr(handle, ptr, offset); if (ptr == NULL) { return(ERROR_INDEX_OUT_OF_RANGE); } return(ERROR_NONE); } NvParameterized::ErrorType DestructibleModuleParameters_0p1::getParameterHandle(const char* long_name, Handle& handle) { ErrorType Ret = NvParameters::getParameterHandle(long_name, handle); if (Ret != ERROR_NONE) { return(Ret); } size_t offset; void* ptr; getVarPtr(handle, ptr, offset); if (ptr == NULL) { return(ERROR_INDEX_OUT_OF_RANGE); } return(ERROR_NONE); } void DestructibleModuleParameters_0p1::getVarPtr(const Handle& handle, void*& ptr, size_t& offset) const { ptr = getVarPtrHelper(&ParamLookupTable[0], const_cast(¶meters()), handle, offset); } /* Dynamic Handle Indices */ void DestructibleModuleParameters_0p1::freeParameterDefinitionTable(NvParameterized::Traits* traits) { if (!traits) { return; } if (!mBuiltFlag) // Double-checked lock { return; } NvParameterized::MutexType::ScopedLock lock(mBuiltFlagMutex); if (!mBuiltFlag) { return; } for (uint32_t i = 0; i < NumParamDefs; ++i) { ParamDefTable[i].~DefinitionImpl(); } traits->free(ParamDefTable); mBuiltFlag = false; } #define PDEF_PTR(index) (&ParamDefTable[index]) void DestructibleModuleParameters_0p1::buildTree(void) { uint32_t allocSize = sizeof(NvParameterized::DefinitionImpl) * NumParamDefs; ParamDefTable = (NvParameterized::DefinitionImpl*)(mParameterizedTraits->alloc(allocSize)); memset(ParamDefTable, 0, allocSize); for (uint32_t i = 0; i < NumParamDefs; ++i) { NV_PARAM_PLACEMENT_NEW(ParamDefTable + i, NvParameterized::DefinitionImpl)(*mParameterizedTraits); } // Initialize DefinitionImpl node: nodeIndex=0, longName="" { NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[0]; ParamDef->init("", TYPE_STRUCT, "STRUCT", true); #ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS #else static HintImpl HintTable[1]; static Hint* HintPtrTable[1] = { &HintTable[0], }; HintTable[0].init("shortDescription", "This class is used for initializing the NxModuleDestructible.", true); ParamDefTable[0].setHints((const NvParameterized::Hint**)HintPtrTable, 1); #endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ } // Initialize DefinitionImpl node: nodeIndex=1, longName="gpuRigidBodySettings" { NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[1]; ParamDef->init("gpuRigidBodySettings", TYPE_STRUCT, "GRBSettings", true); #ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS #else static HintImpl HintTable[1]; static Hint* HintPtrTable[1] = { &HintTable[0], }; HintTable[0].init("shortDescription", "See the GRBParameters struct. The user can enable/disable GPU rigid bodies, and set various parameters for them.", true); ParamDefTable[1].setHints((const NvParameterized::Hint**)HintPtrTable, 1); #endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ } // Initialize DefinitionImpl node: nodeIndex=2, longName="gpuRigidBodySettings.gpuDeviceOrdinal" { NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[2]; ParamDef->init("gpuDeviceOrdinal", TYPE_I32, NULL, true); #ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS #else static HintImpl HintTable[2]; static Hint* HintPtrTable[2] = { &HintTable[0], &HintTable[1], }; HintTable[0].init("longDescription", "Leaving this field at its default value (-1) will disable GRB entirely. Setting this field to -2 will allow GRB to use the default PhysX GPU as defined by the NVIDIA control panel. A value of -3 is the same as -2, except device detection fails silently (no warnings to the error stream). Any other value will explicitly specify the GPU ordinal to use for all GRB scenes.", true); HintTable[1].init("shortDescription", "override automatic GPU detection and selection", true); ParamDefTable[2].setHints((const NvParameterized::Hint**)HintPtrTable, 2); #endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ } // Initialize DefinitionImpl node: nodeIndex=3, longName="gpuRigidBodySettings.meshCellSize" { NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[3]; ParamDef->init("meshCellSize", TYPE_F32, NULL, true); #ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS #else static HintImpl HintTable[1]; static Hint* HintPtrTable[1] = { &HintTable[0], }; HintTable[0].init("shortDescription", "Size of grid cells used in mesh collision.", true); ParamDefTable[3].setHints((const NvParameterized::Hint**)HintPtrTable, 1); #endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ } // Initialize DefinitionImpl node: nodeIndex=4, longName="gpuRigidBodySettings.skinWidth" { NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[4]; ParamDef->init("skinWidth", TYPE_F32, NULL, true); #ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS #else static HintImpl HintTable[1]; static Hint* HintPtrTable[1] = { &HintTable[0], }; HintTable[0].init("shortDescription", "Collision skin width, as in PhysX.", true); ParamDefTable[4].setHints((const NvParameterized::Hint**)HintPtrTable, 1); #endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ } // Initialize DefinitionImpl node: nodeIndex=5, longName="gpuRigidBodySettings.nonPenSolverPosIterCount" { NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[5]; ParamDef->init("nonPenSolverPosIterCount", TYPE_U32, NULL, true); #ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS #else static HintImpl HintTable[1]; static Hint* HintPtrTable[1] = { &HintTable[0], }; HintTable[0].init("shortDescription", "Number of non-penetration solver iterations.", true); ParamDefTable[5].setHints((const NvParameterized::Hint**)HintPtrTable, 1); #endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ } // Initialize DefinitionImpl node: nodeIndex=6, longName="gpuRigidBodySettings.frictionSolverPosIterCount" { NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[6]; ParamDef->init("frictionSolverPosIterCount", TYPE_U32, NULL, true); #ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS #else static HintImpl HintTable[1]; static Hint* HintPtrTable[1] = { &HintTable[0], }; HintTable[0].init("shortDescription", "Number of friction solver position iterations.", true); ParamDefTable[6].setHints((const NvParameterized::Hint**)HintPtrTable, 1); #endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ } // Initialize DefinitionImpl node: nodeIndex=7, longName="gpuRigidBodySettings.frictionSolverVelIterCount" { NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[7]; ParamDef->init("frictionSolverVelIterCount", TYPE_U32, NULL, true); #ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS #else static HintImpl HintTable[1]; static Hint* HintPtrTable[1] = { &HintTable[0], }; HintTable[0].init("shortDescription", "Number of friction solver velocity iterations.", true); ParamDefTable[7].setHints((const NvParameterized::Hint**)HintPtrTable, 1); #endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ } // Initialize DefinitionImpl node: nodeIndex=8, longName="gpuRigidBodySettings.maxLinAcceleration" { NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[8]; ParamDef->init("maxLinAcceleration", TYPE_F32, NULL, true); #ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS #else static HintImpl HintTable[1]; static Hint* HintPtrTable[1] = { &HintTable[0], }; HintTable[0].init("shortDescription", "Maximum linear acceleration", true); ParamDefTable[8].setHints((const NvParameterized::Hint**)HintPtrTable, 1); #endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ } // Initialize DefinitionImpl node: nodeIndex=9, longName="gpuRigidBodySettings.gpuMemSceneSize" { NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[9]; ParamDef->init("gpuMemSceneSize", TYPE_U32, NULL, true); #ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS #else static HintImpl HintTable[1]; static Hint* HintPtrTable[1] = { &HintTable[0], }; HintTable[0].init("shortDescription", "Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc)", true); ParamDefTable[9].setHints((const NvParameterized::Hint**)HintPtrTable, 1); #endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ } // Initialize DefinitionImpl node: nodeIndex=10, longName="gpuRigidBodySettings.gpuMemTempDataSize" { NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[10]; ParamDef->init("gpuMemTempDataSize", TYPE_U32, NULL, true); #ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS #else static HintImpl HintTable[1]; static Hint* HintPtrTable[1] = { &HintTable[0], }; HintTable[0].init("shortDescription", "Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc)", true); ParamDefTable[10].setHints((const NvParameterized::Hint**)HintPtrTable, 1); #endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ } // Initialize DefinitionImpl node: nodeIndex=11, longName="maxDynamicChunkIslandCount" { NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[11]; ParamDef->init("maxDynamicChunkIslandCount", TYPE_U32, NULL, true); #ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS #else static HintImpl HintTable[1]; static Hint* HintPtrTable[1] = { &HintTable[0], }; HintTable[0].init("shortDescription", "The maximum number of dynamic NxActors that will be allowed to be active per NxApexScene. A value of 0 (the default) is interpreted as no limit.", true); ParamDefTable[11].setHints((const NvParameterized::Hint**)HintPtrTable, 1); #endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ } // Initialize DefinitionImpl node: nodeIndex=12, longName="sortFIFOByBenefit" { NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[12]; ParamDef->init("sortFIFOByBenefit", TYPE_BOOL, NULL, true); #ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS #else static HintImpl HintTable[1]; static Hint* HintPtrTable[1] = { &HintTable[0], }; HintTable[0].init("shortDescription", "Instead of keeping the maxCount youngest, use maxCount largest benefit if this is true.", true); ParamDefTable[12].setHints((const NvParameterized::Hint**)HintPtrTable, 1); #endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ } // Initialize DefinitionImpl node: nodeIndex=13, longName="validBoundsPadding" { NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[13]; ParamDef->init("validBoundsPadding", TYPE_F32, NULL, true); #ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS #else static HintImpl HintTable[1]; static Hint* HintPtrTable[1] = { &HintTable[0], }; HintTable[0].init("shortDescription", "The padding applied to the combined scene valid bounds and NxDestructible actor bounds. The final combined and passed bounds is used to cull NxActors and GrbActors", true); ParamDefTable[13].setHints((const NvParameterized::Hint**)HintPtrTable, 1); #endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ } // Initialize DefinitionImpl node: nodeIndex=14, longName="maxChunkSeparationLOD" { NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[14]; ParamDef->init("maxChunkSeparationLOD", TYPE_F32, NULL, true); #ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS static HintImpl HintTable[2]; static Hint* HintPtrTable[2] = { &HintTable[0], &HintTable[1], }; HintTable[0].init("max", uint64_t(1), true); HintTable[1].init("min", uint64_t(0), true); ParamDefTable[14].setHints((const NvParameterized::Hint**)HintPtrTable, 2); #else static HintImpl HintTable[4]; static Hint* HintPtrTable[4] = { &HintTable[0], &HintTable[1], &HintTable[2], &HintTable[3], }; HintTable[0].init("longDescription", "Chunk islands are destroyed after this time or separation from their origins. This parameter sets the lifetimes and max separations within their min-max ranges. The valid range is [0,1]. Default is 0.5.", true); HintTable[1].init("max", uint64_t(1), true); HintTable[2].init("min", uint64_t(0), true); HintTable[3].init("shortDescription", "Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.", true); ParamDefTable[14].setHints((const NvParameterized::Hint**)HintPtrTable, 4); #endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ } // Initialize DefinitionImpl node: nodeIndex=15, longName="maxActorCreatesPerFrame" { NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[15]; ParamDef->init("maxActorCreatesPerFrame", TYPE_U32, NULL, true); #ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS #else static HintImpl HintTable[1]; static Hint* HintPtrTable[1] = { &HintTable[0], }; HintTable[0].init("shortDescription", "Lets the user throttle the number of SDK actor creates per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).", true); ParamDefTable[15].setHints((const NvParameterized::Hint**)HintPtrTable, 1); #endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ } // Initialize DefinitionImpl node: nodeIndex=16, longName="maxChunkDepthOffset" { NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[16]; ParamDef->init("maxChunkDepthOffset", TYPE_U32, NULL, true); #ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS #else static HintImpl HintTable[2]; static Hint* HintPtrTable[2] = { &HintTable[0], &HintTable[1], }; HintTable[0].init("longDescription", "If maxChunkDepthOffset = 0, all chunks can be fractured. If maxChunkDepthOffset = 1, the highest level (smallest) chunks are eliminated, etc. This prevents too many chunks from being formed. In other words, the higher maxChunkDepthOffset, the lower the LOD.", true); HintTable[1].init("shortDescription", "Effectively eliminates the higher level (smaller) chunks from NxDestructibleAssets (see NxDestructibleAsset).", true); ParamDefTable[16].setHints((const NvParameterized::Hint**)HintPtrTable, 2); #endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ } // Initialize DefinitionImpl node: nodeIndex=17, longName="massScale" { NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[17]; ParamDef->init("massScale", TYPE_F32, NULL, true); #ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS #else static HintImpl HintTable[2]; static Hint* HintPtrTable[2] = { &HintTable[0], &HintTable[1], }; HintTable[0].init("longDescription", "Used with scaledMassExponent for scaling dynamic chunk masses.\nThe 'real' mass m of a chunk is calculated by the destructible actor's density multiplied by\nthe total volume of the chunk's (scaled) collision shapes. The mass used in\nthe simulation is massScale*pow(m/massScale,scaledMassExponent). Values less than 1 have the\neffect of reducing the ratio of different masses. The closer scaledMassExponent is to zero, the\nmore the ratio will be 'flattened.' This helps PhysX converge when there is a very large number\nof interacting rigid bodies (such as a pile of destructible chunks).\nValid range: (0,infinity). Default = 1.0.\n", true); HintTable[1].init("shortDescription", "Used with scaledMassExponent for scaling dynamic chunk masses.", true); ParamDefTable[17].setHints((const NvParameterized::Hint**)HintPtrTable, 2); #endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ } // Initialize DefinitionImpl node: nodeIndex=18, longName="scaledMassExponent" { NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[18]; ParamDef->init("scaledMassExponent", TYPE_F32, NULL, true); #ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS #else static HintImpl HintTable[2]; static Hint* HintPtrTable[2] = { &HintTable[0], &HintTable[1], }; HintTable[0].init("longDescription", "Used with massScale for scaling dynamic chunk masses.\nThe 'real' mass m of a chunk is calculated by the destructible actor's density multiplied by\nthe total volume of the chunk's (scaled) collision shapes. The mass used in\nthe simulation is massScale*pow(m/massScale,scaledMassExponent). Values less than 1 have the\neffect of reducing the ratio of different masses. The closer scaledMassExponent is to zero, the\nmore the ratio will be 'flattened.' This helps PhysX converge when there is a very large number\nof interacting rigid bodies (such as a pile of destructible chunks).\nValid range: (0,1]. Default = 0.5.\n", true); HintTable[1].init("shortDescription", "Used with massScale for scaling dynamic chunk masses.", true); ParamDefTable[18].setHints((const NvParameterized::Hint**)HintPtrTable, 2); #endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ } // SetChildren for: nodeIndex=0, longName="" { static Definition* Children[9]; Children[0] = PDEF_PTR(1); Children[1] = PDEF_PTR(11); Children[2] = PDEF_PTR(12); Children[3] = PDEF_PTR(13); Children[4] = PDEF_PTR(14); Children[5] = PDEF_PTR(15); Children[6] = PDEF_PTR(16); Children[7] = PDEF_PTR(17); Children[8] = PDEF_PTR(18); ParamDefTable[0].setChildren(Children, 9); } // SetChildren for: nodeIndex=1, longName="gpuRigidBodySettings" { static Definition* Children[9]; Children[0] = PDEF_PTR(2); Children[1] = PDEF_PTR(3); Children[2] = PDEF_PTR(4); Children[3] = PDEF_PTR(5); Children[4] = PDEF_PTR(6); Children[5] = PDEF_PTR(7); Children[6] = PDEF_PTR(8); Children[7] = PDEF_PTR(9); Children[8] = PDEF_PTR(10); ParamDefTable[1].setChildren(Children, 9); } mBuiltFlag = true; } void DestructibleModuleParameters_0p1::initStrings(void) { } void DestructibleModuleParameters_0p1::initDynamicArrays(void) { } void DestructibleModuleParameters_0p1::initDefaults(void) { freeStrings(); freeReferences(); freeDynamicArrays(); gpuRigidBodySettings.gpuDeviceOrdinal = int32_t(-1); gpuRigidBodySettings.meshCellSize = float(0.25); gpuRigidBodySettings.skinWidth = float(0.01); gpuRigidBodySettings.nonPenSolverPosIterCount = uint32_t(9); gpuRigidBodySettings.frictionSolverPosIterCount = uint32_t(3); gpuRigidBodySettings.frictionSolverVelIterCount = uint32_t(3); gpuRigidBodySettings.maxLinAcceleration = float(PX_MAX_F32); gpuRigidBodySettings.gpuMemSceneSize = uint32_t(64); gpuRigidBodySettings.gpuMemTempDataSize = uint32_t(192); maxDynamicChunkIslandCount = uint32_t(0); sortFIFOByBenefit = bool(false); validBoundsPadding = float(0); maxChunkSeparationLOD = float(0.5); maxActorCreatesPerFrame = uint32_t(UINT32_MAX); maxChunkDepthOffset = uint32_t(0); massScale = float(1); scaledMassExponent = float(0.5); initDynamicArrays(); initStrings(); initReferences(); } void DestructibleModuleParameters_0p1::initReferences(void) { } void DestructibleModuleParameters_0p1::freeDynamicArrays(void) { } void DestructibleModuleParameters_0p1::freeStrings(void) { } void DestructibleModuleParameters_0p1::freeReferences(void) { } } // namespace parameterized } // namespace nvidia