// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. // This file was generated by NvParameterized/scripts/GenParameterized.pl #include "DestructibleModuleParameters_0p0.h" #include #include using namespace NvParameterized; namespace nvidia { namespace parameterized { using namespace DestructibleModuleParameters_0p0NS; const char* const DestructibleModuleParameters_0p0Factory::vptr = NvParameterized::getVptr(); const uint32_t NumParamDefs = 17; static NvParameterized::DefinitionImpl* ParamDefTable; // now allocated in buildTree [NumParamDefs]; static const size_t ParamLookupChildrenTable[] = { 1, 11, 12, 13, 14, 15, 16, 2, 3, 4, 5, 6, 7, 8, 9, 10, }; #define TENUM(type) nvidia::##type #define CHILDREN(index) &ParamLookupChildrenTable[index] static const NvParameterized::ParamLookupNode ParamLookupTable[NumParamDefs] = { { TYPE_STRUCT, false, 0, CHILDREN(0), 7 }, { TYPE_STRUCT, false, (size_t)(&((ParametersStruct*)0)->gpuRigidBodySettings), CHILDREN(7), 9 }, // gpuRigidBodySettings { TYPE_I32, false, (size_t)(&((GRBSettings_Type*)0)->gpuDeviceOrdinal), NULL, 0 }, // gpuRigidBodySettings.gpuDeviceOrdinal { TYPE_F32, false, (size_t)(&((GRBSettings_Type*)0)->meshCellSize), NULL, 0 }, // gpuRigidBodySettings.meshCellSize { TYPE_F32, false, (size_t)(&((GRBSettings_Type*)0)->skinWidth), NULL, 0 }, // gpuRigidBodySettings.skinWidth { TYPE_U32, false, (size_t)(&((GRBSettings_Type*)0)->nonPenSolverPosIterCount), NULL, 0 }, // gpuRigidBodySettings.nonPenSolverPosIterCount { TYPE_U32, false, (size_t)(&((GRBSettings_Type*)0)->frictionSolverPosIterCount), NULL, 0 }, // gpuRigidBodySettings.frictionSolverPosIterCount { TYPE_U32, false, (size_t)(&((GRBSettings_Type*)0)->frictionSolverVelIterCount), NULL, 0 }, // gpuRigidBodySettings.frictionSolverVelIterCount { TYPE_F32, false, (size_t)(&((GRBSettings_Type*)0)->maxLinAcceleration), NULL, 0 }, // gpuRigidBodySettings.maxLinAcceleration { TYPE_U32, false, (size_t)(&((GRBSettings_Type*)0)->gpuMemSceneSize), NULL, 0 }, // gpuRigidBodySettings.gpuMemSceneSize { TYPE_U32, false, (size_t)(&((GRBSettings_Type*)0)->gpuMemTempDataSize), NULL, 0 }, // gpuRigidBodySettings.gpuMemTempDataSize { TYPE_U32, false, (size_t)(&((ParametersStruct*)0)->maxDynamicChunkIslandCount), NULL, 0 }, // maxDynamicChunkIslandCount { TYPE_BOOL, false, (size_t)(&((ParametersStruct*)0)->sortFIFOByBenefit), NULL, 0 }, // sortFIFOByBenefit { TYPE_F32, false, (size_t)(&((ParametersStruct*)0)->validBoundsPadding), NULL, 0 }, // validBoundsPadding { TYPE_F32, false, (size_t)(&((ParametersStruct*)0)->maxChunkSeparationLOD), NULL, 0 }, // maxChunkSeparationLOD { TYPE_U32, false, (size_t)(&((ParametersStruct*)0)->maxActorCreatesPerFrame), NULL, 0 }, // maxActorCreatesPerFrame { TYPE_U32, false, (size_t)(&((ParametersStruct*)0)->maxChunkDepthOffset), NULL, 0 }, // maxChunkDepthOffset }; bool DestructibleModuleParameters_0p0::mBuiltFlag = false; NvParameterized::MutexType DestructibleModuleParameters_0p0::mBuiltFlagMutex; DestructibleModuleParameters_0p0::DestructibleModuleParameters_0p0(NvParameterized::Traits* traits, void* buf, int32_t* refCount) : NvParameters(traits, buf, refCount) { //mParameterizedTraits->registerFactory(className(), &DestructibleModuleParameters_0p0FactoryInst); if (!buf) //Do not init data if it is inplace-deserialized { initDynamicArrays(); initStrings(); initReferences(); initDefaults(); } } DestructibleModuleParameters_0p0::~DestructibleModuleParameters_0p0() { freeStrings(); freeReferences(); freeDynamicArrays(); } void DestructibleModuleParameters_0p0::destroy() { // We cache these fields here to avoid overwrite in destructor bool doDeallocateSelf = mDoDeallocateSelf; NvParameterized::Traits* traits = mParameterizedTraits; int32_t* refCount = mRefCount; void* buf = mBuffer; this->~DestructibleModuleParameters_0p0(); NvParameters::destroy(this, traits, doDeallocateSelf, refCount, buf); } const NvParameterized::DefinitionImpl* DestructibleModuleParameters_0p0::getParameterDefinitionTree(void) { if (!mBuiltFlag) // Double-checked lock { NvParameterized::MutexType::ScopedLock lock(mBuiltFlagMutex); if (!mBuiltFlag) { buildTree(); } } return(&ParamDefTable[0]); } const NvParameterized::DefinitionImpl* DestructibleModuleParameters_0p0::getParameterDefinitionTree(void) const { DestructibleModuleParameters_0p0* tmpParam = const_cast(this); if (!mBuiltFlag) // Double-checked lock { NvParameterized::MutexType::ScopedLock lock(mBuiltFlagMutex); if (!mBuiltFlag) { tmpParam->buildTree(); } } return(&ParamDefTable[0]); } NvParameterized::ErrorType DestructibleModuleParameters_0p0::getParameterHandle(const char* long_name, Handle& handle) const { ErrorType Ret = NvParameters::getParameterHandle(long_name, handle); if (Ret != ERROR_NONE) { return(Ret); } size_t offset; void* ptr; getVarPtr(handle, ptr, offset); if (ptr == NULL) { return(ERROR_INDEX_OUT_OF_RANGE); } return(ERROR_NONE); } NvParameterized::ErrorType DestructibleModuleParameters_0p0::getParameterHandle(const char* long_name, Handle& handle) { ErrorType Ret = NvParameters::getParameterHandle(long_name, handle); if (Ret != ERROR_NONE) { return(Ret); } size_t offset; void* ptr; getVarPtr(handle, ptr, offset); if (ptr == NULL) { return(ERROR_INDEX_OUT_OF_RANGE); } return(ERROR_NONE); } void DestructibleModuleParameters_0p0::getVarPtr(const Handle& handle, void*& ptr, size_t& offset) const { ptr = getVarPtrHelper(&ParamLookupTable[0], const_cast(¶meters()), handle, offset); } /* Dynamic Handle Indices */ void DestructibleModuleParameters_0p0::freeParameterDefinitionTable(NvParameterized::Traits* traits) { if (!traits) { return; } if (!mBuiltFlag) // Double-checked lock { return; } NvParameterized::MutexType::ScopedLock lock(mBuiltFlagMutex); if (!mBuiltFlag) { return; } for (uint32_t i = 0; i < NumParamDefs; ++i) { ParamDefTable[i].~DefinitionImpl(); } traits->free(ParamDefTable); mBuiltFlag = false; } #define PDEF_PTR(index) (&ParamDefTable[index]) void DestructibleModuleParameters_0p0::buildTree(void) { uint32_t allocSize = sizeof(NvParameterized::DefinitionImpl) * NumParamDefs; ParamDefTable = (NvParameterized::DefinitionImpl*)(mParameterizedTraits->alloc(allocSize)); memset(ParamDefTable, 0, allocSize); for (uint32_t i = 0; i < NumParamDefs; ++i) { NV_PARAM_PLACEMENT_NEW(ParamDefTable + i, NvParameterized::DefinitionImpl)(*mParameterizedTraits); } // Initialize DefinitionImpl node: nodeIndex=0, longName="" { NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[0]; ParamDef->init("", TYPE_STRUCT, "STRUCT", true); #ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS #else static HintImpl HintTable[1]; static Hint* HintPtrTable[1] = { &HintTable[0], }; HintTable[0].init("shortDescription", "This class is used for initializing the NxModuleDestructible.", true); ParamDefTable[0].setHints((const NvParameterized::Hint**)HintPtrTable, 1); #endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ } // Initialize DefinitionImpl node: nodeIndex=1, longName="gpuRigidBodySettings" { NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[1]; ParamDef->init("gpuRigidBodySettings", TYPE_STRUCT, "GRBSettings", true); #ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS #else static HintImpl HintTable[1]; static Hint* HintPtrTable[1] = { &HintTable[0], }; HintTable[0].init("shortDescription", "See the GRBParameters struct. The user can enable/disable GPU rigid bodies, and set various parameters for them.", true); ParamDefTable[1].setHints((const NvParameterized::Hint**)HintPtrTable, 1); #endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ } // Initialize DefinitionImpl node: nodeIndex=2, longName="gpuRigidBodySettings.gpuDeviceOrdinal" { NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[2]; ParamDef->init("gpuDeviceOrdinal", TYPE_I32, NULL, true); #ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS #else static HintImpl HintTable[2]; static Hint* HintPtrTable[2] = { &HintTable[0], &HintTable[1], }; HintTable[0].init("longDescription", "Leaving this field at its default value (-1) will disable GRB entirely. Setting this field to -2 will allow GRB to use the default PhysX GPU as defined by the NVIDIA control panel. Any other value will explicitly specify the GPU ordinal to use for all GRB scenes.", true); HintTable[1].init("shortDescription", "override automatic GPU detection and selection", true); ParamDefTable[2].setHints((const NvParameterized::Hint**)HintPtrTable, 2); #endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ } // Initialize DefinitionImpl node: nodeIndex=3, longName="gpuRigidBodySettings.meshCellSize" { NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[3]; ParamDef->init("meshCellSize", TYPE_F32, NULL, true); #ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS #else static HintImpl HintTable[1]; static Hint* HintPtrTable[1] = { &HintTable[0], }; HintTable[0].init("shortDescription", "Size of grid cells used in mesh collision.", true); ParamDefTable[3].setHints((const NvParameterized::Hint**)HintPtrTable, 1); #endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ } // Initialize DefinitionImpl node: nodeIndex=4, longName="gpuRigidBodySettings.skinWidth" { NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[4]; ParamDef->init("skinWidth", TYPE_F32, NULL, true); #ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS #else static HintImpl HintTable[1]; static Hint* HintPtrTable[1] = { &HintTable[0], }; HintTable[0].init("shortDescription", "Collision skin width, as in PhysX.", true); ParamDefTable[4].setHints((const NvParameterized::Hint**)HintPtrTable, 1); #endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ } // Initialize DefinitionImpl node: nodeIndex=5, longName="gpuRigidBodySettings.nonPenSolverPosIterCount" { NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[5]; ParamDef->init("nonPenSolverPosIterCount", TYPE_U32, NULL, true); #ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS #else static HintImpl HintTable[1]; static Hint* HintPtrTable[1] = { &HintTable[0], }; HintTable[0].init("shortDescription", "Number of non-penetration solver iterations.", true); ParamDefTable[5].setHints((const NvParameterized::Hint**)HintPtrTable, 1); #endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ } // Initialize DefinitionImpl node: nodeIndex=6, longName="gpuRigidBodySettings.frictionSolverPosIterCount" { NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[6]; ParamDef->init("frictionSolverPosIterCount", TYPE_U32, NULL, true); #ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS #else static HintImpl HintTable[1]; static Hint* HintPtrTable[1] = { &HintTable[0], }; HintTable[0].init("shortDescription", "Number of friction solver position iterations.", true); ParamDefTable[6].setHints((const NvParameterized::Hint**)HintPtrTable, 1); #endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ } // Initialize DefinitionImpl node: nodeIndex=7, longName="gpuRigidBodySettings.frictionSolverVelIterCount" { NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[7]; ParamDef->init("frictionSolverVelIterCount", TYPE_U32, NULL, true); #ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS #else static HintImpl HintTable[1]; static Hint* HintPtrTable[1] = { &HintTable[0], }; HintTable[0].init("shortDescription", "Number of friction solver velocity iterations.", true); ParamDefTable[7].setHints((const NvParameterized::Hint**)HintPtrTable, 1); #endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ } // Initialize DefinitionImpl node: nodeIndex=8, longName="gpuRigidBodySettings.maxLinAcceleration" { NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[8]; ParamDef->init("maxLinAcceleration", TYPE_F32, NULL, true); #ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS #else static HintImpl HintTable[1]; static Hint* HintPtrTable[1] = { &HintTable[0], }; HintTable[0].init("shortDescription", "Maximum linear acceleration", true); ParamDefTable[8].setHints((const NvParameterized::Hint**)HintPtrTable, 1); #endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ } // Initialize DefinitionImpl node: nodeIndex=9, longName="gpuRigidBodySettings.gpuMemSceneSize" { NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[9]; ParamDef->init("gpuMemSceneSize", TYPE_U32, NULL, true); #ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS #else static HintImpl HintTable[1]; static Hint* HintPtrTable[1] = { &HintTable[0], }; HintTable[0].init("shortDescription", "Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc)", true); ParamDefTable[9].setHints((const NvParameterized::Hint**)HintPtrTable, 1); #endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ } // Initialize DefinitionImpl node: nodeIndex=10, longName="gpuRigidBodySettings.gpuMemTempDataSize" { NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[10]; ParamDef->init("gpuMemTempDataSize", TYPE_U32, NULL, true); #ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS #else static HintImpl HintTable[1]; static Hint* HintPtrTable[1] = { &HintTable[0], }; HintTable[0].init("shortDescription", "Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc)", true); ParamDefTable[10].setHints((const NvParameterized::Hint**)HintPtrTable, 1); #endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ } // Initialize DefinitionImpl node: nodeIndex=11, longName="maxDynamicChunkIslandCount" { NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[11]; ParamDef->init("maxDynamicChunkIslandCount", TYPE_U32, NULL, true); #ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS #else static HintImpl HintTable[1]; static Hint* HintPtrTable[1] = { &HintTable[0], }; HintTable[0].init("shortDescription", "The maximum number of dynamic NxActors that will be allowed to be active per NxApexScene. A value of 0 (the default) is interpreted as no limit.", true); ParamDefTable[11].setHints((const NvParameterized::Hint**)HintPtrTable, 1); #endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ } // Initialize DefinitionImpl node: nodeIndex=12, longName="sortFIFOByBenefit" { NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[12]; ParamDef->init("sortFIFOByBenefit", TYPE_BOOL, NULL, true); #ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS #else static HintImpl HintTable[1]; static Hint* HintPtrTable[1] = { &HintTable[0], }; HintTable[0].init("shortDescription", "Instead of keeping the maxCount youngest, use maxCount largest benefit if this is true.", true); ParamDefTable[12].setHints((const NvParameterized::Hint**)HintPtrTable, 1); #endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ } // Initialize DefinitionImpl node: nodeIndex=13, longName="validBoundsPadding" { NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[13]; ParamDef->init("validBoundsPadding", TYPE_F32, NULL, true); #ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS #else static HintImpl HintTable[1]; static Hint* HintPtrTable[1] = { &HintTable[0], }; HintTable[0].init("shortDescription", "The padding applied to the combined scene valid bounds and NxDestructible actor bounds. The final combined and passed bounds is used to cull NxActors and GrbActors", true); ParamDefTable[13].setHints((const NvParameterized::Hint**)HintPtrTable, 1); #endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ } // Initialize DefinitionImpl node: nodeIndex=14, longName="maxChunkSeparationLOD" { NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[14]; ParamDef->init("maxChunkSeparationLOD", TYPE_F32, NULL, true); #ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS static HintImpl HintTable[2]; static Hint* HintPtrTable[2] = { &HintTable[0], &HintTable[1], }; HintTable[0].init("max", uint64_t(1), true); HintTable[1].init("min", uint64_t(0), true); ParamDefTable[14].setHints((const NvParameterized::Hint**)HintPtrTable, 2); #else static HintImpl HintTable[4]; static Hint* HintPtrTable[4] = { &HintTable[0], &HintTable[1], &HintTable[2], &HintTable[3], }; HintTable[0].init("longDescription", "Chunk islands are destroyed after this time or separation from their origins. This parameter sets the lifetimes and max separations within their min-max ranges. The valid range is [0,1]. Default is 0.5.", true); HintTable[1].init("max", uint64_t(1), true); HintTable[2].init("min", uint64_t(0), true); HintTable[3].init("shortDescription", "Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.", true); ParamDefTable[14].setHints((const NvParameterized::Hint**)HintPtrTable, 4); #endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ } // Initialize DefinitionImpl node: nodeIndex=15, longName="maxActorCreatesPerFrame" { NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[15]; ParamDef->init("maxActorCreatesPerFrame", TYPE_U32, NULL, true); #ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS #else static HintImpl HintTable[1]; static Hint* HintPtrTable[1] = { &HintTable[0], }; HintTable[0].init("shortDescription", "Lets the user throttle the number of SDK actor creates per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).", true); ParamDefTable[15].setHints((const NvParameterized::Hint**)HintPtrTable, 1); #endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ } // Initialize DefinitionImpl node: nodeIndex=16, longName="maxChunkDepthOffset" { NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[16]; ParamDef->init("maxChunkDepthOffset", TYPE_U32, NULL, true); #ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS #else static HintImpl HintTable[2]; static Hint* HintPtrTable[2] = { &HintTable[0], &HintTable[1], }; HintTable[0].init("longDescription", "If maxChunkDepthOffset = 0, all chunks can be fractured. If maxChunkDepthOffset = 1, the highest level (smallest) chunks are eliminated, etc. This prevents too many chunks from being formed. In other words, the higher maxChunkDepthOffset, the lower the LOD.", true); HintTable[1].init("shortDescription", "Effectively eliminates the higher level (smaller) chunks from NxDestructibleAssets (see NxDestructibleAsset).", true); ParamDefTable[16].setHints((const NvParameterized::Hint**)HintPtrTable, 2); #endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ } // SetChildren for: nodeIndex=0, longName="" { static Definition* Children[7]; Children[0] = PDEF_PTR(1); Children[1] = PDEF_PTR(11); Children[2] = PDEF_PTR(12); Children[3] = PDEF_PTR(13); Children[4] = PDEF_PTR(14); Children[5] = PDEF_PTR(15); Children[6] = PDEF_PTR(16); ParamDefTable[0].setChildren(Children, 7); } // SetChildren for: nodeIndex=1, longName="gpuRigidBodySettings" { static Definition* Children[9]; Children[0] = PDEF_PTR(2); Children[1] = PDEF_PTR(3); Children[2] = PDEF_PTR(4); Children[3] = PDEF_PTR(5); Children[4] = PDEF_PTR(6); Children[5] = PDEF_PTR(7); Children[6] = PDEF_PTR(8); Children[7] = PDEF_PTR(9); Children[8] = PDEF_PTR(10); ParamDefTable[1].setChildren(Children, 9); } mBuiltFlag = true; } void DestructibleModuleParameters_0p0::initStrings(void) { } void DestructibleModuleParameters_0p0::initDynamicArrays(void) { } void DestructibleModuleParameters_0p0::initDefaults(void) { freeStrings(); freeReferences(); freeDynamicArrays(); gpuRigidBodySettings.gpuDeviceOrdinal = int32_t(-1); gpuRigidBodySettings.meshCellSize = float(0.25); gpuRigidBodySettings.skinWidth = float(0.01); gpuRigidBodySettings.nonPenSolverPosIterCount = uint32_t(9); gpuRigidBodySettings.frictionSolverPosIterCount = uint32_t(3); gpuRigidBodySettings.frictionSolverVelIterCount = uint32_t(3); gpuRigidBodySettings.maxLinAcceleration = float(PX_MAX_F32); gpuRigidBodySettings.gpuMemSceneSize = uint32_t(64); gpuRigidBodySettings.gpuMemTempDataSize = uint32_t(192); maxDynamicChunkIslandCount = uint32_t(0); sortFIFOByBenefit = bool(false); validBoundsPadding = float(0); maxChunkSeparationLOD = float(0.5); maxActorCreatesPerFrame = uint32_t(UINT32_MAX); maxChunkDepthOffset = uint32_t(0); initDynamicArrays(); initStrings(); initReferences(); } void DestructibleModuleParameters_0p0::initReferences(void) { } void DestructibleModuleParameters_0p0::freeDynamicArrays(void) { } void DestructibleModuleParameters_0p0::freeStrings(void) { } void DestructibleModuleParameters_0p0::freeReferences(void) { } } // namespace parameterized } // namespace nvidia