// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. #ifndef MODULE_CONVERSIONDESTRUCTIBLEASSETPARAMETERS_0P19_0P20H_H #define MODULE_CONVERSIONDESTRUCTIBLEASSETPARAMETERS_0P19_0P20H_H #include "NvParamConversionTemplate.h" #include "DestructibleAssetParameters_0p19.h" #include "DestructibleAssetParameters_0p20.h" namespace nvidia { namespace apex { namespace legacy { typedef NvParameterized::ParamConversionTemplate ConversionDestructibleAssetParameters_0p19_0p20Parent; class ConversionDestructibleAssetParameters_0p19_0p20: public ConversionDestructibleAssetParameters_0p19_0p20Parent { public: static NvParameterized::Conversion* Create(NvParameterized::Traits* t) { void* buf = t->alloc(sizeof(ConversionDestructibleAssetParameters_0p19_0p20)); return buf ? PX_PLACEMENT_NEW(buf, ConversionDestructibleAssetParameters_0p19_0p20)(t) : 0; } protected: ConversionDestructibleAssetParameters_0p19_0p20(NvParameterized::Traits* t) : ConversionDestructibleAssetParameters_0p19_0p20Parent(t) {} const NvParameterized::PrefVer* getPreferredVersions() const { static NvParameterized::PrefVer prefVers[] = { //TODO: // Add your preferred versions for included references here. // Entry format is // { (const char*)longName, (uint32_t)preferredVersion } { 0, 0 } // Terminator (do not remove!) }; return prefVers; } bool convert() { // Convert to new behaviorGroup index convention const int32_t chunkCount = mNewData->chunks.arraySizes[0]; for (int32_t chunkIndex = 0; chunkIndex < chunkCount; ++chunkIndex) { parameterized::DestructibleAssetParameters_0p20NS::Chunk_Type& chunk = mNewData->chunks.buf[chunkIndex]; if (chunk.parentIndex < chunkCount && chunk.behaviorGroupIndex < 0) { chunk.behaviorGroupIndex = mNewData->chunks.buf[chunk.parentIndex].behaviorGroupIndex; } } return true; } }; } } } //nvidia::apex::legacy #endif