// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. #ifndef MODULE_CONVERSIONDESTRUCTIBLEASSETPARAMETERS_0P15_0P16H_H #define MODULE_CONVERSIONDESTRUCTIBLEASSETPARAMETERS_0P15_0P16H_H #include "NvParamConversionTemplate.h" #include "DestructibleAssetParameters_0p15.h" #include "DestructibleAssetParameters_0p16.h" namespace nvidia { namespace apex { namespace legacy { typedef NvParameterized::ParamConversionTemplate ConversionDestructibleAssetParameters_0p15_0p16Parent; class ConversionDestructibleAssetParameters_0p15_0p16: public ConversionDestructibleAssetParameters_0p15_0p16Parent { public: static NvParameterized::Conversion* Create(NvParameterized::Traits* t) { void* buf = t->alloc(sizeof(ConversionDestructibleAssetParameters_0p15_0p16)); return buf ? PX_PLACEMENT_NEW(buf, ConversionDestructibleAssetParameters_0p15_0p16)(t) : 0; } protected: ConversionDestructibleAssetParameters_0p15_0p16(NvParameterized::Traits* t) : ConversionDestructibleAssetParameters_0p15_0p16Parent(t) {} const NvParameterized::PrefVer* getPreferredVersions() const { static NvParameterized::PrefVer prefVers[] = { //TODO: // Add your preferred versions for included references here. // Entry format is // { (const char*)longName, (uint32_t)preferredVersion } { 0, 0 } // Terminator (do not remove!) }; return prefVers; } bool convert() { // Convert default behavior group's damage spread function parameters mNewData->defaultBehaviorGroup.damageSpread.minimumRadius = mLegacyData->defaultBehaviorGroup.minimumDamageRadius; mNewData->defaultBehaviorGroup.damageSpread.radiusMultiplier = mLegacyData->defaultBehaviorGroup.damageRadiusMultiplier; mNewData->defaultBehaviorGroup.damageSpread.falloffExponent = mLegacyData->defaultBehaviorGroup.damageFalloffExponent; // Convert user-defined behavior group's damage spread function parameters const int32_t behaviorGroupCount = mLegacyData->behaviorGroups.arraySizes[0]; PX_ASSERT(mNewData->behaviorGroups.arraySizes[0] == behaviorGroupCount); for (int32_t i = 0; i < physx::PxMin(behaviorGroupCount, mNewData->behaviorGroups.arraySizes[0]); ++i) { mNewData->behaviorGroups.buf[i].damageSpread.minimumRadius = mLegacyData->behaviorGroups.buf[i].minimumDamageRadius; mNewData->behaviorGroups.buf[i].damageSpread.radiusMultiplier = mLegacyData->behaviorGroups.buf[i].damageRadiusMultiplier; mNewData->behaviorGroups.buf[i].damageSpread.falloffExponent = mLegacyData->behaviorGroups.buf[i].damageFalloffExponent; } return true; } }; } } } //nvidia::apex::legacy #endif