/* * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA CORPORATION is strictly prohibited. */ // This file is used to define a list of AgPerfMon events. // // This file is included exclusively by AgPerfMonEventSrcAPI.h // and by AgPerfMonEventSrcAPI.cpp, for the purpose of building // an enumeration (enum xx) and an array of strings () // that contain the list of events. // // This file should only contain event definitions, using the // DEFINE_EVENT macro. E.g.: // // DEFINE_EVENT(sample_name_1) // DEFINE_EVENT(sample_name_2) // DEFINE_EVENT(sample_name_3) DEFINE_EVENT(DestructibleFetchResults) DEFINE_EVENT(DestructibleUpdateRenderResources) DEFINE_EVENT(DestructibleDispatchRenderResources) DEFINE_EVENT(DestructibleSeparateUnsupportedIslands) DEFINE_EVENT(DestructibleCreateDynamicIsland) DEFINE_EVENT(DestructibleCookChunkCollisionMeshes) DEFINE_EVENT(DestructibleAddActors) DEFINE_EVENT(DestructibleCreateRoot) DEFINE_EVENT(DestructibleAppendShape) DEFINE_EVENT(DestructibleStructureTick) DEFINE_EVENT(DestructiblePhysBasedStressSolver) DEFINE_EVENT(DestructiblePhysBasedStressSolverInitial) DEFINE_EVENT(DestructiblePhysBasedStressSolverCalculateForce) DEFINE_EVENT(DestructiblePhysBasedStressSolverRemoveChunk) DEFINE_EVENT(DestructibleStructureBoundsCalculateOverlaps) DEFINE_EVENT(DestructibleStructureDetailedOverlapTest) DEFINE_EVENT(DestructibleCreateActor) DEFINE_EVENT(DestructibleCacheChunkCookedCollisionMeshes) DEFINE_EVENT(DestructibleFractureChunk) DEFINE_EVENT(DestructibleChunkReport) DEFINE_EVENT(DestructibleRayCastFindVisibleChunk) DEFINE_EVENT(DestructibleRayCastFindDeepestChunk) DEFINE_EVENT(DestructibleRayCastProcessChunk) DEFINE_EVENT(DestructibleRemoveChunksForBudget) DEFINE_EVENT(DestructibleProcessFractureBuffer) DEFINE_EVENT(DestructibleKillStructures) DEFINE_EVENT(DestructibleOnContactConstraint) DEFINE_EVENT(DestructibleOnContactNotify) DEFINE_EVENT(DestructibleBeforeTickLockRenderables) DEFINE_EVENT(DestructibleUpdateRenderMeshBonePoses) DEFINE_EVENT(DestructibleStructureBuildSupportGraph) DEFINE_EVENT(DestructibleSimulate) DEFINE_EVENT(DestructibleCalcStaticChunkBenefit) DEFINE_EVENT(DestructibleGatherNonessentialChunks) DEFINE_EVENT(DestructibleCalculateBenefit) DEFINE_EVENT(DestructibleGetChunkGlobalPose)