// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. // This file is used to define a list of AgPerfMon events. // // This file is included exclusively by AgPerfMonEventSrcAPI.h // and by AgPerfMonEventSrcAPI.cpp, for the purpose of building // an enumeration (enum xx) and an array of strings () // that contain the list of events. // // This file should only contain event definitions, using the // DEFINE_EVENT macro. E.g.: // // DEFINE_EVENT(sample_name_1) // DEFINE_EVENT(sample_name_2) // DEFINE_EVENT(sample_name_3) DEFINE_EVENT(DestructibleFetchResults) DEFINE_EVENT(DestructibleUpdateRenderResources) DEFINE_EVENT(DestructibleDispatchRenderResources) DEFINE_EVENT(DestructibleSeparateUnsupportedIslands) DEFINE_EVENT(DestructibleCreateDynamicIsland) DEFINE_EVENT(DestructibleCookChunkCollisionMeshes) DEFINE_EVENT(DestructibleAddActors) DEFINE_EVENT(DestructibleCreateRoot) DEFINE_EVENT(DestructibleAppendShape) DEFINE_EVENT(DestructibleStructureTick) DEFINE_EVENT(DestructiblePhysBasedStressSolver) DEFINE_EVENT(DestructiblePhysBasedStressSolverInitial) DEFINE_EVENT(DestructiblePhysBasedStressSolverCalculateForce) DEFINE_EVENT(DestructiblePhysBasedStressSolverRemoveChunk) DEFINE_EVENT(DestructibleStructureBoundsCalculateOverlaps) DEFINE_EVENT(DestructibleStructureDetailedOverlapTest) DEFINE_EVENT(DestructibleCreateActor) DEFINE_EVENT(DestructibleCacheChunkCookedCollisionMeshes) DEFINE_EVENT(DestructibleFractureChunk) DEFINE_EVENT(DestructibleChunkReport) DEFINE_EVENT(DestructibleRayCastFindVisibleChunk) DEFINE_EVENT(DestructibleRayCastFindDeepestChunk) DEFINE_EVENT(DestructibleRayCastProcessChunk) DEFINE_EVENT(DestructibleRemoveChunksForBudget) DEFINE_EVENT(DestructibleProcessFractureBuffer) DEFINE_EVENT(DestructibleKillStructures) DEFINE_EVENT(DestructibleOnContactConstraint) DEFINE_EVENT(DestructibleOnContactNotify) DEFINE_EVENT(DestructibleBeforeTickLockRenderables) DEFINE_EVENT(DestructibleUpdateRenderMeshBonePoses) DEFINE_EVENT(DestructibleStructureBuildSupportGraph) DEFINE_EVENT(DestructibleSimulate) DEFINE_EVENT(DestructibleCalcStaticChunkBenefit) DEFINE_EVENT(DestructibleGatherNonessentialChunks) DEFINE_EVENT(DestructibleCalculateBenefit) DEFINE_EVENT(DestructibleGetChunkGlobalPose)