// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. #ifndef __DESTRUCTIBLEHELPERS_H__ #define __DESTRUCTIBLEHELPERS_H__ #include "Apex.h" #include "ApexSDKHelpers.h" #include "PsUserAllocated.h" #include "PsMemoryBuffer.h" #include "DestructibleAsset.h" #include "NxPhysicsSDK.h" /* For managing mesh cooking at various scales */ namespace nvidia { namespace destructible { class ConvexHullAtScale { public: ConvexHullAtScale() : scale(1), convexMesh(NULL) {} ConvexHullAtScale(const PxVec3& inScale) : scale(inScale), convexMesh(NULL) {} PxVec3 scale; PxConvexMesh* convexMesh; physx::Array cookedHullData; }; class MultiScaledConvexHull : public UserAllocated { public: ConvexHullAtScale* getConvexHullAtScale(const PxVec3& scale, float tolerance = 0.0001f) { // Find mesh at scale. If not found, create one. for (uint32_t index = 0; index < meshes.size(); ++index) { if (PxVec3equals(meshes[index].scale, scale, tolerance)) { return &meshes[index]; } } meshes.insert(); return new(&meshes.back()) ConvexHullAtScale(scale); } void releaseConvexMeshes() { for (uint32_t index = 0; index < meshes.size(); ++index) { if (meshes[index].convexMesh != NULL) { GetApexSDK()->getPhysXSDK()->releaseConvexMesh(*meshes[index].convexMesh); meshes[index].convexMesh = NULL; } } } Array meshes; }; } } // end namespace nvidia #endif // __DESTRUCTIBLEHELPERS_H__