// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. // This file was generated by NvParameterized/scripts/GenParameterized.pl #ifndef HEADER_ClothingAssetParameters_0p5_h #define HEADER_ClothingAssetParameters_0p5_h #include "NvParametersTypes.h" #ifndef NV_PARAMETERIZED_ONLY_LAYOUTS #include "nvparameterized/NvParameterized.h" #include "nvparameterized/NvParameterizedTraits.h" #include "NvParameters.h" #include "NvTraitsInternal.h" #endif namespace nvidia { namespace parameterized { #if PX_VC #pragma warning(push) #pragma warning(disable: 4324) // structure was padded due to __declspec(align()) #endif namespace ClothingAssetParameters_0p5NS { struct BoneEntry_Type; struct ActorEntry_Type; struct CookedEntry_Type; struct SimulationParams_Type; struct REF_DynamicArray1D_Type { NvParameterized::Interface** buf; bool isAllocated; int32_t elementSize; int32_t arraySizes[1]; }; struct BoneEntry_DynamicArray1D_Type { BoneEntry_Type* buf; bool isAllocated; int32_t elementSize; int32_t arraySizes[1]; }; struct ActorEntry_DynamicArray1D_Type { ActorEntry_Type* buf; bool isAllocated; int32_t elementSize; int32_t arraySizes[1]; }; struct VEC3_DynamicArray1D_Type { physx::PxVec3* buf; bool isAllocated; int32_t elementSize; int32_t arraySizes[1]; }; struct CookedEntry_DynamicArray1D_Type { CookedEntry_Type* buf; bool isAllocated; int32_t elementSize; int32_t arraySizes[1]; }; struct SimulationParams_Type { uint32_t hierarchicalLevels; float thickness; float selfcollisionThickness; physx::PxVec3 gravityDirection; float sleepLinearVelocity; bool disableCCD; bool untangling; bool selfcollision; bool twowayInteraction; }; struct CookedEntry_Type { float scale; NvParameterized::Interface* cookedData; }; struct BoneEntry_Type { int32_t internalIndex; int32_t externalIndex; uint32_t numMeshReferenced; uint32_t numRigidBodiesReferenced; int32_t parentIndex; float bindPose[12]; NvParameterized::DummyStringStruct name; }; struct ActorEntry_Type { int32_t boneIndex; uint32_t convexVerticesStart; uint32_t convexVerticesCount; float capsuleRadius; float capsuleHeight; float localPose[12]; }; struct ParametersStruct { REF_DynamicArray1D_Type physicalMeshes; REF_DynamicArray1D_Type graphicalLods; SimulationParams_Type simulation; BoneEntry_DynamicArray1D_Type bones; uint32_t bonesReferenced; uint32_t bonesReferencedByMesh; uint32_t rootBoneIndex; ActorEntry_DynamicArray1D_Type boneActors; VEC3_DynamicArray1D_Type boneVertices; CookedEntry_DynamicArray1D_Type cookedData; physx::PxBounds3 boundingBox; NvParameterized::Interface* materialLibrary; uint32_t materialIndex; }; static const uint32_t checksum[] = { 0xfb9d6cf7, 0x4e92037f, 0xc7a487e6, 0xcc776c9d, }; } // namespace ClothingAssetParameters_0p5NS #ifndef NV_PARAMETERIZED_ONLY_LAYOUTS class ClothingAssetParameters_0p5 : public NvParameterized::NvParameters, public ClothingAssetParameters_0p5NS::ParametersStruct { public: ClothingAssetParameters_0p5(NvParameterized::Traits* traits, void* buf = 0, int32_t* refCount = 0); virtual ~ClothingAssetParameters_0p5(); virtual void destroy(); static const char* staticClassName(void) { return("ClothingAssetParameters"); } const char* className(void) const { return(staticClassName()); } static const uint32_t ClassVersion = ((uint32_t)0 << 16) + (uint32_t)5; static uint32_t staticVersion(void) { return ClassVersion; } uint32_t version(void) const { return(staticVersion()); } static const uint32_t ClassAlignment = 8; static const uint32_t* staticChecksum(uint32_t& bits) { bits = 8 * sizeof(ClothingAssetParameters_0p5NS::checksum); return ClothingAssetParameters_0p5NS::checksum; } static void freeParameterDefinitionTable(NvParameterized::Traits* traits); const uint32_t* checksum(uint32_t& bits) const { return staticChecksum(bits); } const ClothingAssetParameters_0p5NS::ParametersStruct& parameters(void) const { ClothingAssetParameters_0p5* tmpThis = const_cast(this); return *(static_cast(tmpThis)); } ClothingAssetParameters_0p5NS::ParametersStruct& parameters(void) { return *(static_cast(this)); } virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle) const; virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle); void initDefaults(void); protected: virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void); virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void) const; virtual void getVarPtr(const NvParameterized::Handle& handle, void*& ptr, size_t& offset) const; private: void buildTree(void); void initDynamicArrays(void); void initStrings(void); void initReferences(void); void freeDynamicArrays(void); void freeStrings(void); void freeReferences(void); static bool mBuiltFlag; static NvParameterized::MutexType mBuiltFlagMutex; }; class ClothingAssetParameters_0p5Factory : public NvParameterized::Factory { static const char* const vptr; public: virtual void freeParameterDefinitionTable(NvParameterized::Traits* traits) { ClothingAssetParameters_0p5::freeParameterDefinitionTable(traits); } virtual NvParameterized::Interface* create(NvParameterized::Traits* paramTraits) { // placement new on this class using mParameterizedTraits void* newPtr = paramTraits->alloc(sizeof(ClothingAssetParameters_0p5), ClothingAssetParameters_0p5::ClassAlignment); if (!NvParameterized::IsAligned(newPtr, ClothingAssetParameters_0p5::ClassAlignment)) { NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class ClothingAssetParameters_0p5"); paramTraits->free(newPtr); return 0; } memset(newPtr, 0, sizeof(ClothingAssetParameters_0p5)); // always initialize memory allocated to zero for default values return NV_PARAM_PLACEMENT_NEW(newPtr, ClothingAssetParameters_0p5)(paramTraits); } virtual NvParameterized::Interface* finish(NvParameterized::Traits* paramTraits, void* bufObj, void* bufStart, int32_t* refCount) { if (!NvParameterized::IsAligned(bufObj, ClothingAssetParameters_0p5::ClassAlignment) || !NvParameterized::IsAligned(bufStart, ClothingAssetParameters_0p5::ClassAlignment)) { NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class ClothingAssetParameters_0p5"); return 0; } // Init NvParameters-part // We used to call empty constructor of ClothingAssetParameters_0p5 here // but it may call default constructors of members and spoil the data NV_PARAM_PLACEMENT_NEW(bufObj, NvParameterized::NvParameters)(paramTraits, bufStart, refCount); // Init vtable (everything else is already initialized) *(const char**)bufObj = vptr; return (ClothingAssetParameters_0p5*)bufObj; } virtual const char* getClassName() { return (ClothingAssetParameters_0p5::staticClassName()); } virtual uint32_t getVersion() { return (ClothingAssetParameters_0p5::staticVersion()); } virtual uint32_t getAlignment() { return (ClothingAssetParameters_0p5::ClassAlignment); } virtual const uint32_t* getChecksum(uint32_t& bits) { return (ClothingAssetParameters_0p5::staticChecksum(bits)); } }; #endif // NV_PARAMETERIZED_ONLY_LAYOUTS } // namespace parameterized } // namespace nvidia #if PX_VC #pragma warning(pop) #endif #endif