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IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. // This file was generated by NvParameterized/scripts/GenParameterized.pl #ifndef HEADER_ClothingActorParam_0p14_h #define HEADER_ClothingActorParam_0p14_h #include "NvParametersTypes.h" #ifndef NV_PARAMETERIZED_ONLY_LAYOUTS #include "nvparameterized/NvParameterized.h" #include "nvparameterized/NvParameterizedTraits.h" #include "NvParameters.h" #include "NvTraitsInternal.h" #endif namespace nvidia { namespace parameterized { #if PX_VC #pragma warning(push) #pragma warning(disable: 4324) // structure was padded due to __declspec(align()) #endif namespace ClothingActorParam_0p14NS { struct GroupsMask_Type; struct LODWeights_Type; struct ClothDescTemplate_Type; struct ShapeDescFlags_Type; struct ShapeDescTemplate_Type; struct ActorDescTemplate_Type; struct WindParameters_Type; struct MaxDistanceScale_Type; struct ClothingActorFlags_Type; struct MAT44_DynamicArray1D_Type { physx::PxMat44* buf; bool isAllocated; int32_t elementSize; int32_t arraySizes[1]; }; struct VEC3_DynamicArray1D_Type { physx::PxVec3* buf; bool isAllocated; int32_t elementSize; int32_t arraySizes[1]; }; struct STRING_DynamicArray1D_Type { NvParameterized::DummyStringStruct* buf; bool isAllocated; int32_t elementSize; int32_t arraySizes[1]; }; struct ActorDescTemplate_Type { uint64_t userData; uint64_t name; }; struct GroupsMask_Type { uint32_t bits0; uint32_t bits1; uint32_t bits2; uint32_t bits3; }; struct ClothDescTemplate_Type { float collisionResponseCoefficient; uint16_t collisionGroup; GroupsMask_Type groupsMask; physx::PxBounds3 validBounds; uint64_t compartment; uint64_t userData; }; struct MaxDistanceScale_Type { float Scale; bool Multipliable; }; struct ClothingActorFlags_Type { bool ParallelCpuSkinning; bool RecomputeNormals; bool Visualize; bool CorrectSimulationNormals; }; struct ShapeDescFlags_Type { bool NX_SF_VISUALIZATION; bool NX_SF_DISABLE_COLLISION; bool NX_SF_DISABLE_RAYCASTING; bool NX_SF_DYNAMIC_DYNAMIC_CCD; bool NX_SF_DISABLE_SCENE_QUERIES; }; struct ShapeDescTemplate_Type { ShapeDescFlags_Type flags; uint16_t collisionGroup; GroupsMask_Type groupsMask; uint16_t materialIndex; uint64_t userData; uint64_t name; }; struct WindParameters_Type { physx::PxVec3 Velocity; float Adaption; }; struct LODWeights_Type { float maxDistance; float distanceWeight; float bias; float benefitsBias; }; struct ParametersStruct { physx::PxMat44 globalPose; bool useHardwareCloth; ClothingActorFlags_Type flags; bool fallbackSkinning; bool slowStart; bool useInternalBoneOrder; bool updateStateWithGlobalMatrices; uint32_t uvChannelForTangentUpdate; float maxDistanceBlendTime; uint32_t clothingMaterialIndex; LODWeights_Type lodWeights; WindParameters_Type windParams; MaxDistanceScale_Type maxDistanceScale; uint64_t userData; MAT44_DynamicArray1D_Type boneMatrices; ClothDescTemplate_Type clothDescTemplate; ShapeDescTemplate_Type shapeDescTemplate; ActorDescTemplate_Type actorDescTemplate; float actorScale; NvParameterized::Interface* runtimeCooked; VEC3_DynamicArray1D_Type morphDisplacements; VEC3_DynamicArray1D_Type morphPhysicalMeshNewPositions; VEC3_DynamicArray1D_Type morphGraphicalMeshNewPositions; bool allowAdaptiveTargetFrequency; bool useVelocityClamping; physx::PxBounds3 vertexVelocityClamp; float pressure; bool multiplyGlobalPoseIntoBones; STRING_DynamicArray1D_Type overrideMaterialNames; const char* simulationBackend; bool useStiffSolver; bool freezeByLOD; bool localSpaceSim; int32_t teleportMode; }; static const uint32_t checksum[] = { 0xda27d122, 0x45cc896e, 0x1a9a7624, 0x58264ded, }; } // namespace ClothingActorParam_0p14NS #ifndef NV_PARAMETERIZED_ONLY_LAYOUTS class ClothingActorParam_0p14 : public NvParameterized::NvParameters, public ClothingActorParam_0p14NS::ParametersStruct { public: ClothingActorParam_0p14(NvParameterized::Traits* traits, void* buf = 0, int32_t* refCount = 0); virtual ~ClothingActorParam_0p14(); virtual void destroy(); static const char* staticClassName(void) { return("ClothingActorParam"); } const char* className(void) const { return(staticClassName()); } static const uint32_t ClassVersion = ((uint32_t)0 << 16) + (uint32_t)14; static uint32_t staticVersion(void) { return ClassVersion; } uint32_t version(void) const { return(staticVersion()); } static const uint32_t ClassAlignment = 8; static const uint32_t* staticChecksum(uint32_t& bits) { bits = 8 * sizeof(ClothingActorParam_0p14NS::checksum); return ClothingActorParam_0p14NS::checksum; } static void freeParameterDefinitionTable(NvParameterized::Traits* traits); const uint32_t* checksum(uint32_t& bits) const { return staticChecksum(bits); } const ClothingActorParam_0p14NS::ParametersStruct& parameters(void) const { ClothingActorParam_0p14* tmpThis = const_cast(this); return *(static_cast(tmpThis)); } ClothingActorParam_0p14NS::ParametersStruct& parameters(void) { return *(static_cast(this)); } virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle) const; virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle); void initDefaults(void); protected: virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void); virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void) const; virtual void getVarPtr(const NvParameterized::Handle& handle, void*& ptr, size_t& offset) const; private: void buildTree(void); void initDynamicArrays(void); void initStrings(void); void initReferences(void); void freeDynamicArrays(void); void freeStrings(void); void freeReferences(void); static bool mBuiltFlag; static NvParameterized::MutexType mBuiltFlagMutex; }; class ClothingActorParam_0p14Factory : public NvParameterized::Factory { static const char* const vptr; public: virtual void freeParameterDefinitionTable(NvParameterized::Traits* traits) { ClothingActorParam_0p14::freeParameterDefinitionTable(traits); } virtual NvParameterized::Interface* create(NvParameterized::Traits* paramTraits) { // placement new on this class using mParameterizedTraits void* newPtr = paramTraits->alloc(sizeof(ClothingActorParam_0p14), ClothingActorParam_0p14::ClassAlignment); if (!NvParameterized::IsAligned(newPtr, ClothingActorParam_0p14::ClassAlignment)) { NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class ClothingActorParam_0p14"); paramTraits->free(newPtr); return 0; } memset(newPtr, 0, sizeof(ClothingActorParam_0p14)); // always initialize memory allocated to zero for default values return NV_PARAM_PLACEMENT_NEW(newPtr, ClothingActorParam_0p14)(paramTraits); } virtual NvParameterized::Interface* finish(NvParameterized::Traits* paramTraits, void* bufObj, void* bufStart, int32_t* refCount) { if (!NvParameterized::IsAligned(bufObj, ClothingActorParam_0p14::ClassAlignment) || !NvParameterized::IsAligned(bufStart, ClothingActorParam_0p14::ClassAlignment)) { NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class ClothingActorParam_0p14"); return 0; } // Init NvParameters-part // We used to call empty constructor of ClothingActorParam_0p14 here // but it may call default constructors of members and spoil the data NV_PARAM_PLACEMENT_NEW(bufObj, NvParameterized::NvParameters)(paramTraits, bufStart, refCount); // Init vtable (everything else is already initialized) *(const char**)bufObj = vptr; return (ClothingActorParam_0p14*)bufObj; } virtual const char* getClassName() { return (ClothingActorParam_0p14::staticClassName()); } virtual uint32_t getVersion() { return (ClothingActorParam_0p14::staticVersion()); } virtual uint32_t getAlignment() { return (ClothingActorParam_0p14::ClassAlignment); } virtual const uint32_t* getChecksum(uint32_t& bits) { return (ClothingActorParam_0p14::staticChecksum(bits)); } }; #endif // NV_PARAMETERIZED_ONLY_LAYOUTS } // namespace parameterized } // namespace nvidia #if PX_VC #pragma warning(pop) #endif #endif