// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. #ifndef MODULE_CONVERSIONCLOTHINGPHYSICALMESHPARAMETERS_0P8_0P9H_H #define MODULE_CONVERSIONCLOTHINGPHYSICALMESHPARAMETERS_0P8_0P9H_H #include "NvParamConversionTemplate.h" #include "ClothingPhysicalMeshParameters_0p8.h" #include "ClothingPhysicalMeshParameters_0p9.h" namespace nvidia { namespace apex { namespace legacy { typedef NvParameterized::ParamConversionTemplate ConversionClothingPhysicalMeshParameters_0p8_0p9Parent; class ConversionClothingPhysicalMeshParameters_0p8_0p9: public ConversionClothingPhysicalMeshParameters_0p8_0p9Parent { public: static NvParameterized::Conversion* Create(NvParameterized::Traits* t) { void* buf = t->alloc(sizeof(ConversionClothingPhysicalMeshParameters_0p8_0p9)); return buf ? PX_PLACEMENT_NEW(buf, ConversionClothingPhysicalMeshParameters_0p8_0p9)(t) : 0; } protected: ConversionClothingPhysicalMeshParameters_0p8_0p9(NvParameterized::Traits* t) : ConversionClothingPhysicalMeshParameters_0p8_0p9Parent(t) {} const NvParameterized::PrefVer* getPreferredVersions() const { static NvParameterized::PrefVer prefVers[] = { //TODO: // Add your preferred versions for included references here. // Entry format is // { (const char*)longName, (uint32_t)preferredVersion } { 0, 0 } // Terminator (do not remove!) }; return prefVers; } bool convert() { //TODO: // Write custom conversion code here using mNewData and mLegacyData members. // // Note that // - mNewData has already been initialized with default values // - same-named/same-typed members have already been copied // from mLegacyData to mNewData // - included references were moved to mNewData // (and updated to preferred versions according to getPreferredVersions) // // For more info see the versioning wiki. bool hasMaxDist0verts = false; for (int32_t i = 0; i < mNewData->submeshes.arraySizes[0]; i++) { hasMaxDist0verts |= mNewData->submeshes.buf[i].numMaxDistance0Vertices > 0; } // make sure that only assets that need to be sorted will be sorted mNewData->physicalMesh.physicalMeshSorting = hasMaxDist0verts ? 1u : 0u; return true; } }; } } } //nvidia::apex::legacy #endif