// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #pragma once #include "NvSimdTypes.h" NV_SIMD_NAMESPACE_BEGIN /*! \brief Creates Simd4i with all components set to zero. * \relates Simd4i */ struct Simd4iZeroFactory { inline operator Simd4i() const; inline operator Scalar4i() const; }; /*! \brief Replicates int into all four Simd4i components. * \relates Simd4i */ struct Simd4iScalarFactory { explicit Simd4iScalarFactory(const int& s) : value(s) { } Simd4iScalarFactory& operator=(const Simd4iScalarFactory&); // not implemented inline operator Simd4i() const; inline operator Scalar4i() const; const int value; }; /*! \brief Creates Simd4i from four ints. * \relates Simd4i */ struct Simd4iTupleFactory { Simd4iTupleFactory(int x, int y, int z, int w) // c++11: : tuple{ x, y, z, w } { tuple[0] = x; tuple[1] = y; tuple[2] = z; tuple[3] = w; } Simd4iTupleFactory& operator=(const Simd4iTupleFactory&); // not implemented inline operator Simd4i() const; inline operator Scalar4i() const; NV_SIMD_ALIGN(16, int) tuple[4]; }; /*! \brief Loads Simd4i from (unaligned) pointer. * \relates Simd4i */ struct Simd4iLoadFactory { explicit Simd4iLoadFactory(const int* p) : ptr(p) { } Simd4iLoadFactory& operator=(const Simd4iLoadFactory&); // not implemented inline operator Simd4i() const; inline operator Scalar4i() const; const int* const ptr; }; /*! \brief Loads Simd4i from (aligned) pointer. * \relates Simd4i */ struct Simd4iAlignedLoadFactory { explicit Simd4iAlignedLoadFactory(const int* p) : ptr(p) { } Simd4iAlignedLoadFactory& operator=(const Simd4iAlignedLoadFactory&); // not implemented inline operator Simd4i() const; inline operator Scalar4i() const; const int* const ptr; }; /*! \brief Loads Simd4i from (aligned) pointer with offset. * \relates Simd4i */ struct Simd4iOffsetLoadFactory { Simd4iOffsetLoadFactory(const int* p, unsigned int off) : ptr(p), offset(off) { } Simd4iOffsetLoadFactory& operator=(const Simd4iOffsetLoadFactory&); // not implemented inline operator Simd4i() const; inline operator Scalar4i() const; const int* const ptr; const unsigned int offset; }; // map Simd4f/Scalar4f to Simd4i/Scalar4i template struct Simd4fToSimd4i; template <> struct Simd4fToSimd4i { typedef Simd4i Type; }; template <> struct Simd4fToSimd4i { typedef Scalar4i Type; }; // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - // operators // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - /*! \brief Vector bit-wise NOT operator * \return A vector holding the bit-negate of \a v. * \relates Simd4i */ inline ComplementExpr operator~(const Simd4i& v); /*! \brief Vector bit-wise AND operator * \return A vector holding the bit-wise AND of \a v0 and \a v1. * \relates Simd4i */ inline Simd4i operator&(const Simd4i& v0, const Simd4i& v1); /*! \brief Vector bit-wise OR operator * \return A vector holding the bit-wise OR of \a v0 and \a v1. * \relates Simd4i */ inline Simd4i operator|(const Simd4i& v0, const Simd4i& v1); /*! \brief Vector bit-wise XOR operator * \return A vector holding the bit-wise XOR of \a v0 and \a v1. * \relates Simd4i */ inline Simd4i operator^(const Simd4i& v0, const Simd4i& v1); /*! \brief Vector logical left shift. * \return A vector with 4 elements of \a v0, each shifted left by \a shift bits. * \relates Simd4i */ inline Simd4i operator<<(const Simd4i& v, int shift); /*! \brief Vector logical right shift. * \return A vector with 4 elements of \a v0, each shifted right by \a shift bits. * \relates Simd4i */ inline Simd4i operator>>(const Simd4i& v, int shift); #if NV_SIMD_SHIFT_BY_VECTOR /*! \brief Vector logical left shift. * \return A vector with 4 elements of \a v0, each shifted left by \a shift bits. * \relates Simd4i */ inline Simd4i operator<<(const Simd4i& v, const Simd4i& shift); /*! \brief Vector logical right shift. * \return A vector with 4 elements of \a v0, each shifted right by \a shift bits. * \relates Simd4i */ inline Simd4i operator>>(const Simd4i& v, const Simd4i& shift); #endif // NV_SIMD_SHIFT_BY_VECTOR // note: operator?= missing because they don't have corresponding intrinsics. /*! \brief Test for equality of two vectors. * \return Vector of per element result mask (all bits set for 'true', none set for 'false'). * \relates Simd4i */ inline Simd4i operator==(const Simd4i& v0, const Simd4i& v1); // no !=, <=, >= because VMX128/SSE don't support it, use ~operator== etc. /*! \brief Less-compare all elements of two *signed* vectors. * \return Vector of per element result mask (all bits set for 'true', none set for 'false'). * \relates Simd4i */ inline Simd4i operator<(const Simd4i& v0, const Simd4i& v1); /*! \brief Greater-compare all elements of two *signed* vectors. * \return Vector of per element result mask (all bits set for 'true', none set for 'false'). * \relates Simd4i */ inline Simd4i operator>(const Simd4i& v0, const Simd4i& v1); /*! \brief Unary vector addition operator. * \return A vector holding the component-wise copy of \a v. * \relates Simd4i */ inline Simd4i operator+(const Simd4i& v); /*! \brief Vector addition operator * \return A vector holding the component-wise sum of \a v0 and \a v1. * \relates Simd4i */ inline Simd4i operator+(const Simd4i& v0, const Simd4i& v1); /*! \brief Unary vector negation operator. * \return A vector holding the component-wise negation of \a v. * \relates Simd4i */ inline Simd4i operator-(const Simd4i& v); /*! \brief Vector subtraction operator. * \return A vector holding the component-wise difference of \a v0 and \a v1. * \relates Simd4i */ inline Simd4i operator-(const Simd4i& v0, const Simd4i& v1); // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - // functions // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - /*! \brief Load int value into all vector components. * \relates Simd4i */ inline Simd4iScalarFactory simd4i(const int& s) { return Simd4iScalarFactory(s); } /*! \brief Load 4 int values into vector. * \relates Simd4i */ inline Simd4iTupleFactory simd4i(int x, int y, int z, int w) { return Simd4iTupleFactory(x, y, z, w); } /*! \brief Reinterpret Simd4f as Simd4i. * \return A copy of \a v, but reinterpreted as Simd4i. * \relates Simd4i */ inline Simd4i simd4i(const Simd4f& v); /*! \brief Truncate Simd4f to Simd4i. * \relates Simd4i */ inline Simd4i truncate(const Simd4f& v); /*! \brief return reference to contiguous array of vector elements * \relates Simd4i */ inline int (&array(Simd4i& v))[4]; /*! \brief return constant reference to contiguous array of vector elements * \relates Simd4i */ inline const int (&array(const Simd4i& v))[4]; /*! \brief Create vector from int array. * \relates Simd4i */ inline Simd4iLoadFactory load(const int* ptr) { return Simd4iLoadFactory(ptr); } /*! \brief Create vector from aligned int array. * \note \a ptr needs to be 16 byte aligned. * \relates Simd4i */ inline Simd4iAlignedLoadFactory loadAligned(const int* ptr) { return Simd4iAlignedLoadFactory(ptr); } /*! \brief Create vector from aligned float array. * \param offset pointer offset in bytes. * \note \a ptr+offset needs to be 16 byte aligned. * \relates Simd4i */ inline Simd4iOffsetLoadFactory loadAligned(const int* ptr, unsigned int offset) { return Simd4iOffsetLoadFactory(ptr, offset); } /*! \brief Store vector \a v to int array \a ptr. * \relates Simd4i */ inline void store(int* ptr, const Simd4i& v); /*! \brief Store vector \a v to aligned int array \a ptr. * \note \a ptr needs to be 16 byte aligned. * \relates Simd4i */ inline void storeAligned(int* ptr, const Simd4i& v); /*! \brief Store vector \a v to aligned int array \a ptr. * \param offset pointer offset in bytes. * \note \a ptr+offset needs to be 16 byte aligned. * \relates Simd4i */ inline void storeAligned(int* ptr, unsigned int offset, const Simd4i& v); /*! \brief replicate i-th component into all vector components. * \return Vector with all elements set to \a v[i]. * \relates Simd4i */ template inline Simd4i splat(const Simd4i& v); /*! \brief Select \a v0 or \a v1 based on \a mask. * \return mask ? v0 : v1 * \relates Simd4i */ inline Simd4i select(const Simd4i& mask, const Simd4i& v0, const Simd4i& v1); /*! \brief returns non-zero if all elements or \a v0 and \a v1 are equal * \relates Simd4i */ inline int allEqual(const Simd4i& v0, const Simd4i& v1); /*! \brief returns non-zero if all elements or \a v0 and \a v1 are equal * \param outMask holds the result of \a v0 == \a v1. * \relates Simd4i */ inline int allEqual(const Simd4i& v0, const Simd4i& v1, Simd4i& outMask); /*! \brief returns non-zero if any elements or \a v0 and \a v1 are equal * \relates Simd4i */ inline int anyEqual(const Simd4i& v0, const Simd4i& v1); /*! \brief returns non-zero if any elements or \a v0 and \a v1 are equal * \param outMask holds the result of \a v0 == \a v1. * \relates Simd4i */ inline int anyEqual(const Simd4i& v0, const Simd4i& v1, Simd4i& outMask); /*! \brief returns non-zero if all *signed* elements or \a v0 and \a v1 are greater * \relates Simd4i */ inline int allGreater(const Simd4i& v0, const Simd4i& v1); /*! \brief returns non-zero if all *signed* elements or \a v0 and \a v1 are greater * \param outMask holds the result of \a v0 == \a v1. * \relates Simd4i */ inline int allGreater(const Simd4i& v0, const Simd4i& v1, Simd4i& outMask); /*! \brief returns non-zero if any elements or \a v0 and \a v1 are greater * \relates Simd4i */ inline int anyGreater(const Simd4i& v0, const Simd4i& v1); /*! \brief returns non-zero if any elements or \a v0 and \a v1 are greater * \param outMask holds the result of \a v0 == \a v1. * \relates Simd4i */ inline int anyGreater(const Simd4i& v0, const Simd4i& v1, Simd4i& outMask); /*! \brief returns non-zero if all elements are true * \note undefined if parameter is not result of a comparison. * \relates Simd4i */ inline int allTrue(const Simd4i& v); /*! \brief returns non-zero if any element is true * \note undefined if parameter is not result of a comparison. * \relates Simd4i */ inline int anyTrue(const Simd4i& v); // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - // constants // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - NV_SIMD_GLOBAL_CONSTANT Simd4iZeroFactory gSimd4iZero = Simd4iZeroFactory(); NV_SIMD_GLOBAL_CONSTANT Simd4iScalarFactory gSimd4iOne = simd4i(1); NV_SIMD_NAMESPACE_END // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - // platform specific includes // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - #if NV_SIMD_SSE2 #include "sse2/NvSse2Simd4i.h" #elif NV_SIMD_NEON #include "neon/NvNeonSimd4i.h" #endif #if NV_SIMD_SCALAR #include "scalar/NvScalarSimd4i.h" #endif