// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. #include "CookingAbstract.h" namespace nvidia { namespace clothing { using namespace nvidia; void CookingAbstract::PhysicalMesh::computeTriangleAreas() { smallestTriangleArea = largestTriangleArea = 0.0f; if (indices == NULL || vertices == NULL) { return; } smallestTriangleArea = PX_MAX_F32; for (uint32_t i = 0; i < numIndices; i += 3) { const PxVec3 edge1 = vertices[indices[i + 1]] - vertices[indices[i]]; const PxVec3 edge2 = vertices[indices[i + 2]] - vertices[indices[i]]; const float triangleArea = edge1.cross(edge2).magnitude(); largestTriangleArea = PxMax(largestTriangleArea, triangleArea); smallestTriangleArea = PxMin(smallestTriangleArea, triangleArea); } } void CookingAbstract::addPhysicalMesh(const PhysicalMesh& physicalMesh) { PhysicalMesh physicalMeshCopy = physicalMesh; physicalMeshCopy.computeTriangleAreas(); mPhysicalMeshes.pushBack(physicalMeshCopy); } void CookingAbstract::setConvexBones(const BoneActorEntry* boneActors, uint32_t numBoneActors, const BoneEntry* boneEntries, uint32_t numBoneEntries, const PxVec3* boneVertices, uint32_t maxConvexVertices) { mBoneActors = boneActors; mNumBoneActors = numBoneActors; mBoneEntries = boneEntries; mNumBoneEntries = numBoneEntries; mBoneVertices = boneVertices; PX_ASSERT(maxConvexVertices <= 256); mMaxConvexVertices = maxConvexVertices; } bool CookingAbstract::isValid() const { return mPhysicalMeshes.size() > 0; } } }