/* * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA CORPORATION is strictly prohibited. */ #include "ApexDefs.h" #include "ClothingRenderProxyImpl.h" #include "ClothingAssetImpl.h" #include "ClothingActorParam.h" #include "RenderMeshActorDesc.h" #include "RenderMeshAssetIntl.h" #include "ClothingScene.h" namespace nvidia { namespace clothing { ClothingRenderProxyImpl::ClothingRenderProxyImpl(RenderMeshAssetIntl* rma, bool useFallbackSkinning, bool useCustomVertexBuffer, const HashMap& overrideMaterials, const PxVec3* morphTargetNewPositions, const uint32_t* morphTargetVertexOffsets, ClothingScene* scene) : renderingDataPosition(NULL), renderingDataNormal(NULL), renderingDataTangent(NULL), mBounds(), mPose(PxMat44(PxIdentity)), mRenderMeshActor(NULL), mRenderMeshAsset(rma), mScene(scene), mUseFallbackSkinning(useFallbackSkinning), mMorphTargetNewPositions(morphTargetNewPositions), mTimeInPool(0) { // create renderMeshActor RenderMeshActorDesc desc; desc.keepVisibleBonesPacked = false; desc.forceFallbackSkinning = mUseFallbackSkinning; // prepare material names array and copy the map with override names const uint32_t numSubmeshes = rma->getSubmeshCount(); Array overrideMaterialNames; for (uint32_t si = 0; si < numSubmeshes; ++si) { const Pair* overrideMat = overrideMaterials.find(si); if (overrideMat != NULL) { overrideMaterialNames.pushBack(overrideMat->second.c_str()); mOverrideMaterials[si] = overrideMat->second; } else { overrideMaterialNames.pushBack(rma->getMaterialName(si)); } } desc.overrideMaterialCount = numSubmeshes; desc.overrideMaterials = &overrideMaterialNames[0]; mRenderMeshActor = DYNAMIC_CAST(RenderMeshActorIntl*)(mRenderMeshAsset->createActor(desc)); // Necessary for clothing mRenderMeshActor->setSkinningMode(RenderMeshActorSkinningMode::AllBonesPerPart); if (useCustomVertexBuffer) { // get num verts and check if we need tangents ClothingGraphicalMeshAssetWrapper meshAsset(rma); uint32_t numRenderVertices = meshAsset.getNumTotalVertices(); bool renderTangents = meshAsset.hasChannel(NULL, RenderVertexSemantic::TANGENT); // allocate aligned buffers and init to 0 const uint32_t alignedNumRenderVertices = (numRenderVertices + 15) & 0xfffffff0; const uint32_t renderingDataSize = sizeof(PxVec3) * alignedNumRenderVertices * 2 + sizeof(PxVec4) * alignedNumRenderVertices * (renderTangents ? 1 : 0); renderingDataPosition = (PxVec3*)PX_ALLOC(renderingDataSize, PX_DEBUG_EXP("SimulationAbstract::renderingDataPositions")); renderingDataNormal = renderingDataPosition + alignedNumRenderVertices; if (renderTangents) { renderingDataTangent = reinterpret_cast(renderingDataNormal + alignedNumRenderVertices); PX_ASSERT(((size_t)renderingDataTangent & 0xf) == 0); } memset(renderingDataPosition, 0, renderingDataSize); // update rma to use the custom buffers uint32_t submeshOffset = 0; for (uint32_t i = 0; i < meshAsset.getSubmeshCount(); i++) { PxVec3* position = renderingDataPosition + (renderingDataPosition != NULL ? submeshOffset : 0); PxVec3* normal = renderingDataNormal + (renderingDataNormal != NULL ? submeshOffset : 0); PxVec4* tangent = renderingDataTangent + (renderingDataTangent != NULL ? submeshOffset : 0); mRenderMeshActor->addVertexBuffer(i, true, position, normal, tangent); // morph targets if (mMorphTargetNewPositions != NULL) { const PxVec3* staticPosition = mMorphTargetNewPositions + morphTargetVertexOffsets[i]; mRenderMeshActor->setStaticPositionReplacement(i, staticPosition); } submeshOffset += meshAsset.getNumVertices(i); } } } ClothingRenderProxyImpl::~ClothingRenderProxyImpl() { mRMALock.lock(); if (mRenderMeshActor != NULL) { mRenderMeshActor->release(); mRenderMeshActor = NULL; } mRMALock.unlock(); if (renderingDataPosition != NULL) { PX_FREE(renderingDataPosition); renderingDataPosition = NULL; renderingDataNormal = NULL; renderingDataTangent = NULL; } } // from ApexInterface void ClothingRenderProxyImpl::release() { WRITE_ZONE(); setTimeInPool(1); if(mScene == NULL || mRenderMeshActor == NULL) { PX_DELETE(this); } } // from Renderable void ClothingRenderProxyImpl::dispatchRenderResources(UserRenderer& api) { mRMALock.lock(); if (mRenderMeshActor != NULL) { mRenderMeshActor->dispatchRenderResources(api, mPose); } mRMALock.unlock(); } // from RenderDataProvider.h void ClothingRenderProxyImpl::updateRenderResources(bool rewriteBuffers, void* userRenderData) { URR_SCOPE; mRMALock.lock(); if (mRenderMeshActor != NULL) { mRenderMeshActor->updateRenderResources(renderingDataPosition == NULL, rewriteBuffers, userRenderData); } mRMALock.unlock(); } void ClothingRenderProxyImpl::lockRenderResources() { // no need to lock anything, as soon as the user can access the proxy, we don't write it anymore // until he calls release } void ClothingRenderProxyImpl::unlockRenderResources() { } bool ClothingRenderProxyImpl::hasSimulatedData() const { READ_ZONE(); return renderingDataPosition != NULL; } RenderMeshActorIntl* ClothingRenderProxyImpl::getRenderMeshActor() { return mRenderMeshActor; } RenderMeshAssetIntl* ClothingRenderProxyImpl::getRenderMeshAsset() { return mRenderMeshAsset; } void ClothingRenderProxyImpl::setOverrideMaterial(uint32_t submeshIndex, const char* overrideMaterialName) { mOverrideMaterials[submeshIndex] = overrideMaterialName; mRMALock.lock(); if (mRenderMeshActor != NULL) { mRenderMeshActor->setOverrideMaterial(submeshIndex, overrideMaterialName); } mRMALock.unlock(); } bool ClothingRenderProxyImpl::overrideMaterialsEqual(const HashMap& overrideMaterials) { uint32_t numEntries = mOverrideMaterials.size(); if (overrideMaterials.size() != numEntries) return false; for(HashMap::Iterator iter = mOverrideMaterials.getIterator(); !iter.done(); ++iter) { uint32_t submeshIndex = iter->first; const Pair* overrideMat = overrideMaterials.find(submeshIndex); // submeshIndex not found if (overrideMat == NULL) return false; // name is different if (overrideMat->second != iter->second) return false; } return true; } uint32_t ClothingRenderProxyImpl::getTimeInPool() const { return mTimeInPool; } void ClothingRenderProxyImpl::setTimeInPool(uint32_t time) { mTimeInPool = time; } void ClothingRenderProxyImpl::notifyAssetRelease() { mRMALock.lock(); if (mRenderMeshActor != NULL) { mRenderMeshActor->release(); mRenderMeshActor = NULL; } mRenderMeshAsset = NULL; mRMALock.unlock(); } } } // namespace nvidia