// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. #include "ApexDefs.h" #include "ClothingActorTasks.h" #include "ClothingActorImpl.h" #include "ModulePerfScope.h" namespace nvidia { namespace clothing { void ClothingActorBeforeTickTask::run() { #if APEX_UE4 // SHORTCUT_CLOTH_TASKS mActor->simulate(mDeltaTime); #else #ifdef PROFILE PIXBeginNamedEvent(0, "ClothingActorBeforeTickTask"); #endif //PX_ASSERT(mDeltaTime > 0.0f); // need to allow simulate(0) calls mActor->tickSynchBeforeSimulate_LocksPhysX(mDeltaTime, mSubstepSize, 0, mNumSubSteps); #ifdef PROFILE PIXEndNamedEvent(); #endif #endif // SHORTCUT_CLOTH_TASKS } const char* ClothingActorBeforeTickTask::getName() const { return "ClothingActorImpl::BeforeTickTask"; } // -------------------------------------------------------------------- void ClothingActorDuringTickTask::run() { mActor->tickAsynch_NoPhysX(); } const char* ClothingActorDuringTickTask::getName() const { return "ClothingActorImpl::DuringTickTask"; } // -------------------------------------------------------------------- void ClothingActorFetchResultsTask::run() { #ifdef PROFILE PIXBeginNamedEvent(0, "ClothingActorFetchResultsTask"); #endif mActor->fetchResults(); ClothingActorData& actorData = mActor->getActorData(); actorData.tickSynchAfterFetchResults_LocksPhysX(); #ifdef PROFILE PIXEndNamedEvent(); #endif #if APEX_UE4 mActor->setFetchResultsSync(); #endif } #if APEX_UE4 void ClothingActorFetchResultsTask::release() { PxTask::release(); } #endif const char* ClothingActorFetchResultsTask::getName() const { return "ClothingActorImpl::FetchResultsTask"; } } }