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IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. // This file was generated by NvParameterized/scripts/GenParameterized.pl #ifndef HEADER_ClothingGraphicalLodParameters_h #define HEADER_ClothingGraphicalLodParameters_h #include "NvParametersTypes.h" #ifndef NV_PARAMETERIZED_ONLY_LAYOUTS #include "nvparameterized/NvParameterized.h" #include "nvparameterized/NvParameterizedTraits.h" #include "NvParameters.h" #include "NvTraitsInternal.h" #endif namespace nvidia { namespace clothing { #if PX_VC #pragma warning(push) #pragma warning(disable: 4324) // structure was padded due to __declspec(align()) #endif namespace ClothingGraphicalLodParametersNS { struct SkinClothMapB_Type; struct SkinClothMapC_Type; struct SkinClothMapD_Type; struct TetraLink_Type; struct PhysicsMeshPartitioning_Type; struct STRING_DynamicArray1D_Type { NvParameterized::DummyStringStruct* buf; bool isAllocated; int32_t elementSize; int32_t arraySizes[1]; }; struct U32_DynamicArray1D_Type { uint32_t* buf; bool isAllocated; int32_t elementSize; int32_t arraySizes[1]; }; struct SkinClothMapB_DynamicArray1D_Type { SkinClothMapB_Type* buf; bool isAllocated; int32_t elementSize; int32_t arraySizes[1]; }; struct SkinClothMapD_DynamicArray1D_Type { SkinClothMapD_Type* buf; bool isAllocated; int32_t elementSize; int32_t arraySizes[1]; }; struct TetraLink_DynamicArray1D_Type { TetraLink_Type* buf; bool isAllocated; int32_t elementSize; int32_t arraySizes[1]; }; struct PhysicsMeshPartitioning_DynamicArray1D_Type { PhysicsMeshPartitioning_Type* buf; bool isAllocated; int32_t elementSize; int32_t arraySizes[1]; }; struct SkinClothMapC_Type { physx::PxVec3 vertexBary; uint32_t faceIndex0; physx::PxVec3 normalBary; uint32_t vertexIndexPlusOffset; }; struct PhysicsMeshPartitioning_Type { uint32_t graphicalSubmesh; uint32_t numSimulatedVertices; uint32_t numSimulatedVerticesAdditional; uint32_t numSimulatedIndices; }; struct SkinClothMapD_Type { physx::PxVec3 vertexBary; uint32_t vertexIndex0; physx::PxVec3 normalBary; uint32_t vertexIndex1; physx::PxVec3 tangentBary; uint32_t vertexIndex2; uint32_t vertexIndexPlusOffset; }; struct SkinClothMapB_Type { physx::PxVec3 vtxTetraBary; uint32_t vertexIndexPlusOffset; physx::PxVec3 nrmTetraBary; uint32_t faceIndex0; uint32_t tetraIndex; uint32_t submeshIndex; }; struct TetraLink_Type { physx::PxVec3 vertexBary; uint32_t tetraIndex0; physx::PxVec3 normalBary; uint32_t _dummyForAlignment; }; struct ParametersStruct { STRING_DynamicArray1D_Type platforms; uint32_t lod; uint32_t physicalMeshId; NvParameterized::Interface* renderMeshAsset; void* renderMeshAssetPointer; U32_DynamicArray1D_Type immediateClothMap; SkinClothMapB_DynamicArray1D_Type skinClothMapB; SkinClothMapD_DynamicArray1D_Type skinClothMap; float skinClothMapThickness; float skinClothMapOffset; TetraLink_DynamicArray1D_Type tetraMap; uint32_t renderMeshAssetSorting; PhysicsMeshPartitioning_DynamicArray1D_Type physicsMeshPartitioning; }; static const uint32_t checksum[] = { 0xb82a1fab, 0xfd43a015, 0x35b1be8a, 0x80ebc50f, }; } // namespace ClothingGraphicalLodParametersNS #ifndef NV_PARAMETERIZED_ONLY_LAYOUTS class ClothingGraphicalLodParameters : public NvParameterized::NvParameters, public ClothingGraphicalLodParametersNS::ParametersStruct { public: ClothingGraphicalLodParameters(NvParameterized::Traits* traits, void* buf = 0, int32_t* refCount = 0); virtual ~ClothingGraphicalLodParameters(); virtual void destroy(); static const char* staticClassName(void) { return("ClothingGraphicalLodParameters"); } const char* className(void) const { return(staticClassName()); } static const uint32_t ClassVersion = ((uint32_t)0 << 16) + (uint32_t)5; static uint32_t staticVersion(void) { return ClassVersion; } uint32_t version(void) const { return(staticVersion()); } static const uint32_t ClassAlignment = 8; static const uint32_t* staticChecksum(uint32_t& bits) { bits = 8 * sizeof(ClothingGraphicalLodParametersNS::checksum); return ClothingGraphicalLodParametersNS::checksum; } static void freeParameterDefinitionTable(NvParameterized::Traits* traits); const uint32_t* checksum(uint32_t& bits) const { return staticChecksum(bits); } const ClothingGraphicalLodParametersNS::ParametersStruct& parameters(void) const { ClothingGraphicalLodParameters* tmpThis = const_cast(this); return *(static_cast(tmpThis)); } ClothingGraphicalLodParametersNS::ParametersStruct& parameters(void) { return *(static_cast(this)); } virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle) const; virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle); void initDefaults(void); protected: virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void); virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void) const; virtual void getVarPtr(const NvParameterized::Handle& handle, void*& ptr, size_t& offset) const; private: void buildTree(void); void initDynamicArrays(void); void initStrings(void); void initReferences(void); void freeDynamicArrays(void); void freeStrings(void); void freeReferences(void); static bool mBuiltFlag; static NvParameterized::MutexType mBuiltFlagMutex; }; class ClothingGraphicalLodParametersFactory : public NvParameterized::Factory { static const char* const vptr; public: virtual void freeParameterDefinitionTable(NvParameterized::Traits* traits) { ClothingGraphicalLodParameters::freeParameterDefinitionTable(traits); } virtual NvParameterized::Interface* create(NvParameterized::Traits* paramTraits) { // placement new on this class using mParameterizedTraits void* newPtr = paramTraits->alloc(sizeof(ClothingGraphicalLodParameters), ClothingGraphicalLodParameters::ClassAlignment); if (!NvParameterized::IsAligned(newPtr, ClothingGraphicalLodParameters::ClassAlignment)) { NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class ClothingGraphicalLodParameters"); paramTraits->free(newPtr); return 0; } memset(newPtr, 0, sizeof(ClothingGraphicalLodParameters)); // always initialize memory allocated to zero for default values return NV_PARAM_PLACEMENT_NEW(newPtr, ClothingGraphicalLodParameters)(paramTraits); } virtual NvParameterized::Interface* finish(NvParameterized::Traits* paramTraits, void* bufObj, void* bufStart, int32_t* refCount) { if (!NvParameterized::IsAligned(bufObj, ClothingGraphicalLodParameters::ClassAlignment) || !NvParameterized::IsAligned(bufStart, ClothingGraphicalLodParameters::ClassAlignment)) { NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class ClothingGraphicalLodParameters"); return 0; } // Init NvParameters-part // We used to call empty constructor of ClothingGraphicalLodParameters here // but it may call default constructors of members and spoil the data NV_PARAM_PLACEMENT_NEW(bufObj, NvParameterized::NvParameters)(paramTraits, bufStart, refCount); // Init vtable (everything else is already initialized) *(const char**)bufObj = vptr; return (ClothingGraphicalLodParameters*)bufObj; } virtual const char* getClassName() { return (ClothingGraphicalLodParameters::staticClassName()); } virtual uint32_t getVersion() { return (ClothingGraphicalLodParameters::staticVersion()); } virtual uint32_t getAlignment() { return (ClothingGraphicalLodParameters::ClassAlignment); } virtual const uint32_t* getChecksum(uint32_t& bits) { return (ClothingGraphicalLodParameters::staticChecksum(bits)); } }; #endif // NV_PARAMETERIZED_ONLY_LAYOUTS } // namespace clothing } // namespace nvidia #if PX_VC #pragma warning(pop) #endif #endif