/* * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA CORPORATION is strictly prohibited. */ // This file is used to define a list of AgPerfMon events. // // This file is included exclusively by AgPerfMonEventSrcAPI.h // and by AgPerfMonEventSrcAPI.cpp, for the purpose of building // an enumeration (enum xx) and an array of strings () // that contain the list of events. // // This file should only contain event definitions, using the // DEFINE_EVENT macro. E.g.: // // DEFINE_EVENT(sample_name_1) // DEFINE_EVENT(sample_name_2) // DEFINE_EVENT(sample_name_3) DEFINE_EVENT(ClothingActorCPUSkinningGraphics) DEFINE_EVENT(ClothingActorCreatePhysX) DEFINE_EVENT(ClothingActorFallbackSkinning) DEFINE_EVENT(ClothingActorUpdateStateInternal) DEFINE_EVENT(ClothingActorInterpolateMatrices) DEFINE_EVENT(ClothingActorUpdateCollision) DEFINE_EVENT(ClothingActorApplyVelocityChanges) DEFINE_EVENT(ClothingActorLodTick) DEFINE_EVENT(ClothingActorMeshMeshSkinning) DEFINE_EVENT(ClothingActorMorphTarget) DEFINE_EVENT(ClothingActorRecomputeTangentSpace) DEFINE_EVENT(ClothingActorSDKCreateClothSoftbody) DEFINE_EVENT(ClothingActorUpdateBounds) DEFINE_EVENT(ClothingActorUpdateCompressedSkinning) DEFINE_EVENT(ClothingActorUpdateRenderResources) DEFINE_EVENT(ClothingActorUpdateVertexBuffer) DEFINE_EVENT(ClothingActorVelocityShader) DEFINE_EVENT(ClothingActorWind) DEFINE_EVENT(ClothingActorTeleport) DEFINE_EVENT(ClothingActorTransformGraphicalMeshes) DEFINE_EVENT(ClothingAssetDeserialize) DEFINE_EVENT(ClothingAssetLoad) DEFINE_EVENT(ClothingSceneDistributeSolverIterations)