/* * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA CORPORATION is strictly prohibited. */ // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #pragma once #include "Types.h" #include "Range.h" #include "Allocator.h" #include "Vec4T.h" namespace nvidia { namespace cloth { struct TripletScheduler { typedef Vector::Type::ConstIterator ConstTripletIter; typedef Vector::Type::Iterator TripletIter; TripletScheduler(Range); void simd(uint32_t numParticles, uint32_t simdWidth); void warp(uint32_t numParticles, uint32_t warpWidth); Vector::Type mTriplets; Vector::Type mSetSizes; }; } }