// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #pragma once #include "Types.h" #include "StackAllocator.h" #include "Simd4i.h" #if PX_PROFILE #include "PxProfileEventSender.h" #include "PxProfileZone.h" #else namespace physx { namespace profile { class PxProfileZone; } } #endif namespace nvidia { namespace cloth { #if PX_PROFILE struct ProfileZone { ProfileZone(const char* name, profile::PxProfileZone* profiler) : mSender(profiler), mEventId(profiler ? profiler->getEventIdForName(name) : uint16_t(-1)) { if(mSender) mSender->startEvent(mEventId, (uint64_t)intptr_t(this)); } ~ProfileZone() { if(mSender) mSender->stopEvent(mEventId, (uint64_t)intptr_t(this)); } void setValue(int64_t value) const { if(mSender) mSender->eventValue(mEventId, (uint64_t)intptr_t(this), value); } profile::PxProfileEventSender* mSender; uint16_t mEventId; }; #else // PX_PROFILE struct ProfileZone { ProfileZone(const char*, profile::PxProfileZone*) { } void setValue(int64_t) const { } }; #endif // PX_PROFILE class SwCloth; struct SwClothData; template struct IterationState; struct IndexPair; struct SphereData; struct ConeData; struct TriangleData; typedef StackAllocator<16> SwKernelAllocator; /** Collision handler for SwSolver. */ template class SwCollision { typedef typename Simd4fToSimd4i::Type Simd4i; public: struct ShapeMask { Simd4i mCones; Simd4i mSpheres; ShapeMask& operator=(const ShapeMask&); ShapeMask& operator&=(const ShapeMask&); }; struct CollisionData { CollisionData(); SphereData* mSpheres; ConeData* mCones; }; struct ImpulseAccumulator; public: SwCollision(SwClothData& clothData, SwKernelAllocator& alloc, profile::PxProfileZone* profiler); ~SwCollision(); void operator()(const IterationState& state); static size_t estimateTemporaryMemory(const SwCloth& cloth); static size_t estimatePersistentMemory(const SwCloth& cloth); private: SwCollision& operator=(const SwCollision&); // not implemented void allocate(CollisionData&); void deallocate(const CollisionData&); void computeBounds(); void buildSphereAcceleration(const SphereData*); void buildConeAcceleration(); static void mergeAcceleration(uint32_t*); bool buildAcceleration(); static ShapeMask getShapeMask(const Simd4f&, const Simd4i*, const Simd4i*); ShapeMask getShapeMask(const Simd4f*) const; ShapeMask getShapeMask(const Simd4f*, const Simd4f*) const; void collideSpheres(const Simd4i&, const Simd4f*, ImpulseAccumulator&) const; Simd4i collideCones(const Simd4f*, ImpulseAccumulator&) const; void collideSpheres(const Simd4i&, const Simd4f*, Simd4f*, ImpulseAccumulator&) const; Simd4i collideCones(const Simd4f*, Simd4f*, ImpulseAccumulator&) const; void collideParticles(); void collideVirtualParticles(); void collideContinuousParticles(); void collideConvexes(const IterationState&); void collideConvexes(const Simd4f*, Simd4f*, ImpulseAccumulator&); void collideTriangles(const IterationState&); void collideTriangles(const TriangleData*, Simd4f*, ImpulseAccumulator&); public: // acceleration structure static const uint32_t sGridSize = 8; Simd4i mSphereGrid[6 * sGridSize / 4]; Simd4i mConeGrid[6 * sGridSize / 4]; Simd4f mGridScale, mGridBias; CollisionData mPrevData; CollisionData mCurData; SwClothData& mClothData; SwKernelAllocator& mAllocator; uint32_t mNumCollisions; profile::PxProfileZone* mProfiler; static const Simd4f sSkeletonWidth; }; } }