/* * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA CORPORATION is strictly prohibited. */ // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #pragma once #include "Px.h" #include "Types.h" namespace nvidia { namespace cloth { class SwCloth; class SwFabric; struct PhaseConfig; struct IndexPair; struct SwTether; // reference to cloth instance bulk data (POD) struct SwClothData { SwClothData(SwCloth&, const SwFabric&); void reconcile(SwCloth&) const; void verify() const; // particle data uint32_t mNumParticles; float* mCurParticles; float* mPrevParticles; float mCurBounds[6]; // lower[3], upper[3] float mPrevBounds[6]; float mPadding; // write as simd // distance constraints const PhaseConfig* mConfigBegin; const PhaseConfig* mConfigEnd; const uint32_t* mPhases; uint32_t mNumPhases; const uint32_t* mSets; uint32_t mNumSets; const float* mRestvalues; uint32_t mNumRestvalues; const uint16_t* mIndices; uint32_t mNumIndices; const SwTether* mTethers; uint32_t mNumTethers; float mTetherConstraintStiffness; float mTetherConstraintScale; // motion constraint data const float* mStartMotionConstraints; const float* mTargetMotionConstraints; float mMotionConstraintStiffness; // separation constraint data const float* mStartSeparationConstraints; const float* mTargetSeparationConstraints; // particle acceleration data const float* mParticleAccelerations; // collision stuff const float* mStartCollisionSpheres; const float* mTargetCollisionSpheres; uint32_t mNumSpheres; const IndexPair* mCapsuleIndices; uint32_t mNumCapsules; const float* mStartCollisionPlanes; const float* mTargetCollisionPlanes; uint32_t mNumPlanes; const uint32_t* mConvexMasks; uint32_t mNumConvexes; const float* mStartCollisionTriangles; const float* mTargetCollisionTriangles; uint32_t mNumTriangles; const uint16_t* mVirtualParticlesBegin; const uint16_t* mVirtualParticlesEnd; const float* mVirtualParticleWeights; uint32_t mNumVirtualParticleWeights; bool mEnableContinuousCollision; float mFrictionScale; float mCollisionMassScale; float mSelfCollisionDistance; float mSelfCollisionStiffness; uint32_t mNumSelfCollisionIndices; const uint32_t* mSelfCollisionIndices; float* mRestPositions; // sleep data uint32_t mSleepPassCounter; uint32_t mSleepTestCounter; } PX_ALIGN_SUFFIX(16); } }