// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #pragma once #include #if PX_LINUX_FAMILY #include // intptr_t #endif template class StackAllocator { typedef unsigned char byte; // todo: switch to offsets so size is consistent on x64 // mSize is just for book keeping so could be 4 bytes struct Header { Header* mPrev; size_t mSize : 31; size_t mFree : 1; }; StackAllocator(const StackAllocator&); StackAllocator& operator=(const StackAllocator&); public: StackAllocator(void* buffer, size_t bufferSize) : mBuffer(reinterpret_cast(buffer)), mBufferSize(bufferSize), mFreeStart(mBuffer), mTop(0) { } ~StackAllocator() { PX_ASSERT(userBytes() == 0); } void* allocate(size_t numBytes) { // this is non-standard if(!numBytes) return 0; uintptr_t unalignedStart = uintptr_t(mFreeStart) + sizeof(Header); byte* allocStart = reinterpret_cast((unalignedStart + (align - 1)) & ~(align - 1)); byte* allocEnd = allocStart + numBytes; // ensure there is space for the alloc PX_ASSERT(allocEnd <= mBuffer + mBufferSize); Header* h = getHeader(allocStart); h->mPrev = mTop; h->mSize = numBytes; h->mFree = false; mTop = h; mFreeStart = allocEnd; return allocStart; } void deallocate(void* p) { if(!p) return; Header* h = getHeader(p); h->mFree = true; // unwind the stack to the next live alloc while(mTop && mTop->mFree) { mFreeStart = reinterpret_cast(mTop); mTop = mTop->mPrev; } } private: // return the header for an allocation inline Header* getHeader(void* p) const { PX_ASSERT((reinterpret_cast(p) & (align - 1)) == 0); PX_ASSERT(reinterpret_cast(p) >= mBuffer + sizeof(Header)); PX_ASSERT(reinterpret_cast(p) < mBuffer + mBufferSize); return reinterpret_cast(p) - 1; } public: // total user-allocated bytes not including any overhead size_t userBytes() const { size_t total = 0; Header* iter = mTop; while(iter) { total += iter->mSize; iter = iter->mPrev; } return total; } // total user-allocated bytes + overhead size_t totalUsedBytes() const { return mFreeStart - mBuffer; } size_t remainingBytes() const { return mBufferSize - totalUsedBytes(); } size_t wastedBytes() const { return totalUsedBytes() - userBytes(); } private: byte* const mBuffer; const size_t mBufferSize; byte* mFreeStart; // start of free space Header* mTop; // top allocation header };