// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "PhaseConfig.h" #include "ApexUsingNamespace.h" #include "PsMathUtils.h" namespace nvidia { namespace cloth { PhaseConfig transform(const PhaseConfig&); } } using namespace nvidia; namespace { float safeLog2(float x) { float saturated = PxMax(0.0f, PxMin(x, 1.0f)); return saturated ? physx::shdfnd::log2(saturated) : -FLT_MAX_EXP; } } cloth::PhaseConfig::PhaseConfig(uint16_t index) : mPhaseIndex(index) , mPadding(0xffff) , mStiffness(1.0f) , mStiffnessMultiplier(1.0f) , mCompressionLimit(1.0f) , mStretchLimit(1.0f) { } // convert from user input to solver format cloth::PhaseConfig cloth::transform(const PhaseConfig& config) { PhaseConfig result(config.mPhaseIndex); result.mStiffness = safeLog2(1.0f - config.mStiffness); result.mStiffnessMultiplier = safeLog2(config.mStiffnessMultiplier); // negative for compression, positive for stretch result.mCompressionLimit = 1.f - 1.f / config.mCompressionLimit; result.mStretchLimit = 1.f - 1.f / config.mStretchLimit; return result; }