// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #pragma once #include "Simd4f.h" #include namespace nvidia { namespace cloth { template struct BoundingBox { Simd4f mLower; Simd4f mUpper; }; template inline BoundingBox loadBounds(const float* ptr) { BoundingBox result; result.mLower = load(ptr); result.mUpper = load(ptr + 3); return result; } template inline BoundingBox emptyBounds() { BoundingBox result; result.mLower = simd4f(FLT_MAX); result.mUpper = -result.mLower; return result; } template inline BoundingBox expandBounds(const BoundingBox& bounds, const Simd4f* pIt, const Simd4f* pEnd) { BoundingBox result = bounds; for(; pIt != pEnd; ++pIt) { result.mLower = min(result.mLower, *pIt); result.mUpper = max(result.mUpper, *pIt); } return result; } template inline BoundingBox expandBounds(const BoundingBox& a, const BoundingBox& b) { BoundingBox result; result.mLower = min(a.mLower, b.mLower); result.mUpper = max(a.mUpper, b.mUpper); return result; } template inline BoundingBox intersectBounds(const BoundingBox& a, const BoundingBox& b) { BoundingBox result; result.mLower = max(a.mLower, b.mLower); result.mUpper = min(a.mUpper, b.mUpper); return result; } template inline bool isEmptyBounds(const BoundingBox& a) { return anyGreater(a.mLower, a.mUpper) != 0; } } }