// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #pragma once #include "Types.h" namespace physx { class PxBaseTask; } namespace nvidia { namespace cloth { class Cloth; // called during inter-collision, user0 and user1 are the user data from each cloth typedef bool (*InterCollisionFilter)(void* user0, void* user1); /// base class for solvers class Solver { protected: Solver(const Solver&); Solver& operator=(const Solver&); protected: Solver() { } public: virtual ~Solver() { } /// add cloth object, returns true if successful virtual void addCloth(Cloth*) = 0; /// remove cloth object virtual void removeCloth(Cloth*) = 0; /// simulate one time step virtual PxBaseTask& simulate(float dt, PxBaseTask&) = 0; // inter-collision parameters virtual void setInterCollisionDistance(float distance) = 0; virtual float getInterCollisionDistance() const = 0; virtual void setInterCollisionStiffness(float stiffness) = 0; virtual float getInterCollisionStiffness() const = 0; virtual void setInterCollisionNbIterations(uint32_t nbIterations) = 0; virtual uint32_t getInterCollisionNbIterations() const = 0; virtual void setInterCollisionFilter(InterCollisionFilter filter) = 0; // virtual uint32_t getNumSharedPositions( const Cloth* ) const = 0; /// returns true if an unrecoverable error has occurred virtual bool hasError() const = 0; }; } // namespace cloth } // namespace nvidia