// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #pragma once #include "Types.h" #include "PxAssert.h" #include "Range.h" namespace nvidia { namespace cloth { class Factory; // abstract cloth constraints and triangle indices class Fabric { protected: Fabric(const Fabric&); Fabric& operator=(const Fabric&); protected: Fabric() : mRefCount(0) { } public: virtual ~Fabric() { PX_ASSERT(!mRefCount); } virtual Factory& getFactory() const = 0; virtual uint32_t getNumPhases() const = 0; virtual uint32_t getNumRestvalues() const = 0; virtual uint32_t getNumSets() const = 0; virtual uint32_t getNumIndices() const = 0; virtual uint32_t getNumParticles() const = 0; virtual uint32_t getNumTethers() const = 0; virtual void scaleRestvalues(float) = 0; virtual void scaleTetherLengths(float) = 0; uint16_t getRefCount() const { return mRefCount; } void incRefCount() { ++mRefCount; PX_ASSERT(mRefCount > 0); } void decRefCount() { PX_ASSERT(mRefCount > 0); --mRefCount; } protected: uint16_t mRefCount; }; } // namespace cloth } // namespace nvidia