/* * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA CORPORATION is strictly prohibited. */ #include "ApexDefs.h" #include "nvparameterized/NvParamUtils.h" #include "NoiseFSAsset.h" #include "NoiseFSAssetParams.h" #include "NoiseFSPreview.h" #include "NoiseFSAssetPreview.h" #include "ModulePerfScope.h" #include "ApexUsingNamespace.h" #include "ReadCheck.h" #include "WriteCheck.h" namespace nvidia { namespace basicfs { using namespace APEX_NOISE; void NoiseFSAssetPreview::drawNoiseFSPreview(void) { PX_PROFILE_ZONE("NoiseFSDrawPreview", GetInternalApexSDK()->getContextId()); if (mPreviewDetail & NOISE_DRAW_SHAPE) { drawShape(); } toggleDrawPreview(); setDrawGroupsPose(); } #define ASSET_INFO_XPOS (-0.9f) // left position of the asset info #define ASSET_INFO_YPOS ( 0.9f) // top position of the asset info #define DEBUG_TEXT_HEIGHT (0.35f) //in screen space -- would be nice to know this! void NoiseFSAssetPreview::drawInfoLine(uint32_t lineNum, const char* str) { #ifdef WITHOUT_DEBUG_VISUALIZE PX_UNUSED(lineNum); PX_UNUSED(str); #else PxMat44 cameraMatrix = mPreviewScene->getCameraMatrix(); RENDER_DEBUG_IFACE(mApexRenderDebug)->setCurrentColor(RENDER_DEBUG_IFACE(mApexRenderDebug)->getDebugColor(RENDER_DEBUG::DebugColors::Blue)); PxVec3 textLocation = mPose.getPosition(); textLocation += cameraMatrix.column1.getXYZ() * (ASSET_INFO_YPOS - (lineNum * DEBUG_TEXT_HEIGHT)); cameraMatrix.setPosition(textLocation); RENDER_DEBUG_IFACE(mApexRenderDebug)->debugText(textLocation, str); #endif } void NoiseFSAssetPreview::drawPreviewAssetInfo() { #ifndef WITHOUT_DEBUG_VISUALIZE if (!mApexRenderDebug) { return; } char buf[128]; buf[sizeof(buf) - 1] = 0; ApexSimpleString myString; ApexSimpleString floatStr; uint32_t lineNum = 0; RENDER_DEBUG_IFACE(mApexRenderDebug)->pushRenderState(); RENDER_DEBUG_IFACE(mApexRenderDebug)->addToCurrentState(RENDER_DEBUG::DebugRenderState::NoZbuffer); RENDER_DEBUG_IFACE(mApexRenderDebug)->setCurrentTextScale(1.0f); // asset name APEX_SPRINTF_S(buf, sizeof(buf) - 1, "%s %s", mAsset->getObjTypeName(), mAsset->getName()); drawInfoLine(lineNum++, buf); lineNum++; if(mPreviewScene->getShowFullInfo()) { // TODO: cache strings NoiseFSAssetParams& assetParams = *static_cast(mAsset->getAssetNvParameterized()); APEX_SPRINTF_S(buf, sizeof(buf) - 1, "noiseStrength = %f", assetParams.noiseStrength ); drawInfoLine(lineNum++, buf); // fieldBoundary filter data info if (assetParams.fieldBoundaryFilterDataName.buf) { myString = "FieldBoundary Filter Data = "; myString += ApexSimpleString(assetParams.fieldBoundaryFilterDataName.buf); drawInfoLine(lineNum++, myString.c_str()); } // implicit info myString = "Fade Percentage = "; ApexSimpleString::ftoa(assetParams.boundaryFadePercentage, floatStr); myString += floatStr; drawInfoLine(lineNum++, myString.c_str()); } RENDER_DEBUG_IFACE(mApexRenderDebug)->popRenderState(); #endif } void NoiseFSAssetPreview::drawShape() { #ifndef WITHOUT_DEBUG_VISUALIZE if (!mApexRenderDebug) { return; } NoiseFSAssetParams& assetParams = *static_cast(mAsset->getAssetNvParameterized()); //asset preview init if (mDrawGroupShape == 0) { mDrawGroupShape = RENDER_DEBUG_IFACE(mApexRenderDebug)->beginDrawGroup(PxMat44(PxIdentity)); //debug visualization RENDER_DEBUG_IFACE(mApexRenderDebug)->setCurrentColor(RENDER_DEBUG_IFACE(mApexRenderDebug)->getDebugColor(RENDER_DEBUG::DebugColors::DarkBlue)); PxVec3 shapeSides = assetParams.defaultScale * assetParams.boundarySize; RENDER_DEBUG_IFACE(mApexRenderDebug)->setPose(mPose); RENDER_DEBUG_IFACE(mApexRenderDebug)->debugBound( PxBounds3(PxVec3(0.0f), shapeSides) ); RENDER_DEBUG_IFACE(mApexRenderDebug)->endDrawGroup(); } #endif } NoiseFSAssetPreview::~NoiseFSAssetPreview(void) { } void NoiseFSAssetPreview::setPose(const PxMat44& pose) { mPose = pose; setDrawGroupsPose(); } const PxMat44 NoiseFSAssetPreview::getPose() const { return mPose; } void NoiseFSAssetPreview::toggleDrawPreview() { if (mPreviewDetail & NOISE_DRAW_SHAPE) { RENDER_DEBUG_IFACE(mApexRenderDebug)->setDrawGroupVisible(mDrawGroupShape, true); } else { RENDER_DEBUG_IFACE(mApexRenderDebug)->setDrawGroupVisible(mDrawGroupShape, false); } } void NoiseFSAssetPreview::setDrawGroupsPose() { RENDER_DEBUG_IFACE(mApexRenderDebug)->setDrawGroupPose(mDrawGroupShape, mPose); } // from RenderDataProvider void NoiseFSAssetPreview::lockRenderResources(void) { ApexRenderable::renderDataLock(); } void NoiseFSAssetPreview::unlockRenderResources(void) { ApexRenderable::renderDataUnLock(); } void NoiseFSAssetPreview::updateRenderResources(bool /*rewriteBuffers*/, void* /*userRenderData*/) { if (mApexRenderDebug) { mApexRenderDebug->updateRenderResources(); } } // from Renderable.h void NoiseFSAssetPreview::dispatchRenderResources(UserRenderer& renderer) { if (mApexRenderDebug) { if (mPreviewDetail & NOISE_DRAW_ASSET_INFO) { drawPreviewAssetInfo(); } mApexRenderDebug->dispatchRenderResources(renderer); } } PxBounds3 NoiseFSAssetPreview::getBounds(void) const { if (mApexRenderDebug) { return mApexRenderDebug->getBounds(); } else { PxBounds3 b; b.setEmpty(); return b; } } void NoiseFSAssetPreview::destroy(void) { delete this; } void NoiseFSAssetPreview::release(void) { if (mInRelease) { return; } mInRelease = true; mAsset->releaseNoiseFSPreview(*this); } NoiseFSAssetPreview::NoiseFSAssetPreview(const NoiseFSPreviewDesc& PreviewDesc, ApexSDK* myApexSDK, NoiseFSAsset* myNoiseFSAsset, AssetPreviewScene* previewScene) : mPose(PreviewDesc.mPose), mApexSDK(myApexSDK), mAsset(myNoiseFSAsset), mPreviewScene(previewScene), mPreviewDetail(PreviewDesc.mPreviewDetail), mDrawGroupShape(0), mApexRenderDebug(0) { drawNoiseFSPreview(); }; void NoiseFSAssetPreview::setDetailLevel(uint32_t detail) { WRITE_ZONE(); mPreviewDetail = detail; setDrawGroupsPose(); } } } // namespace nvidia