/* * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA CORPORATION is strictly prohibited. */ #ifndef __NOISE_FS_ASSET_H__ #define __NOISE_FS_ASSET_H__ #include "BasicFSAssetImpl.h" #include "NoiseFSAssetPreview.h" #include "NoiseFSAssetParams.h" #include "NoiseFSActorParams.h" #include "ApexAuthorableObject.h" namespace nvidia { namespace apex { class RenderMeshAsset; } namespace basicfs { class NoiseFSActorImpl; class NoiseFSAsset : public BasicFSAssetImpl { friend class BasicFSAssetDummyAuthoring; public: APEX_RW_LOCKABLE_BOILERPLATE NoiseFSAsset(ModuleBasicFSImpl*, ResourceList&, const char*); NoiseFSAsset(ModuleBasicFSImpl*, ResourceList&, NvParameterized::Interface*, const char*); ~NoiseFSAsset(); /* Asset */ // const char* getName() const // { // return mName.c_str(); // } AuthObjTypeID getObjTypeID() const { return mAssetTypeID; } const char* getObjTypeName() const { return getClassName(); } /* ApexInterface */ virtual void release() { mModule->mSdk->releaseAsset(*this); } // TODO: implement forceLoadAssets uint32_t forceLoadAssets() { return 0; } NvParameterized::Interface* getAssetNvParameterized() const { return mParams; } NvParameterized::Interface* releaseAndReturnNvParameterizedInterface(void) { NvParameterized::Interface* ret = mParams; mParams = NULL; release(); return ret; } /* BasicFSAsset specific methods */ void destroy(); /** * \brief Apply any changes that may been made to the NvParameterized::Interface on this asset. */ virtual void applyEditingChanges(void) { APEX_INVALID_OPERATION("Not yet implemented!"); } NoiseFSPreview* createNoiseFSPreview(const NoiseFSPreviewDesc& desc, AssetPreviewScene* previewScene); NoiseFSPreview* createNoiseFSPreviewImpl(const NoiseFSPreviewDesc& desc, NoiseFSAsset* TurboAsset, AssetPreviewScene* previewScene); void releaseNoiseFSPreview(NoiseFSPreview& preview); NvParameterized::Interface* getDefaultActorDesc(); virtual Actor* createApexActor(const NvParameterized::Interface& /*parms*/, Scene& /*apexScene*/); NvParameterized::Interface* getDefaultAssetPreviewDesc(); virtual AssetPreview* createApexAssetPreview(const NvParameterized::Interface& /*params*/, AssetPreviewScene* previewScene); virtual bool isValidForActorCreation(const ::NvParameterized::Interface& /*parms*/, Scene& /*apexScene*/) const { return true; // todo implement this method } /* Typical asset members */ static const char* getClassName() // return to protected { return NOISE_FS_AUTHORING_TYPE_NAME; } protected: static AuthObjTypeID mAssetTypeID; NoiseFSAssetParams* mParams; NoiseFSActorParams* mDefaultActorParams; NoiseFSPreviewParams* mDefaultPreviewParams; friend class ModuleBasicFSImpl; friend class NoiseFSActorImpl; friend class NoiseFSAssetPreview; template friend class nvidia::apex::ApexAuthorableObject; }; class NoiseFSAssetAuthoring : public NoiseFSAsset, public ApexAssetAuthoring, public BasicFSAssetAuthoring { public: APEX_RW_LOCKABLE_BOILERPLATE /* BasicFSAssetAuthoring */ NoiseFSAssetAuthoring(ModuleBasicFSImpl* m, ResourceList& l) : NoiseFSAsset(m, l, "NoiseFSAssetAuthoring") {} NoiseFSAssetAuthoring(ModuleBasicFSImpl* m, ResourceList& l, const char* name) : NoiseFSAsset(m, l, name) {} NoiseFSAssetAuthoring(ModuleBasicFSImpl* m, ResourceList& l, NvParameterized::Interface* params, const char* name) : NoiseFSAsset(m, l, params, name) {} ~NoiseFSAssetAuthoring() {} void destroy() { delete this; } /* AssetAuthoring */ const char* getName(void) const { return NoiseFSAsset::getName(); } const char* getObjTypeName() const { return NoiseFSAsset::getClassName(); } bool prepareForPlatform(nvidia::apex::PlatformTag) { APEX_INVALID_OPERATION("Not Implemented."); return false; } void setToolString(const char* toolName, const char* toolVersion, uint32_t toolChangelist) { ApexAssetAuthoring::setToolString(toolName, toolVersion, toolChangelist); } /* ApexInterface */ virtual void release() { mModule->mSdk->releaseAssetAuthoring(*this); } NvParameterized::Interface* getNvParameterized() const { return NoiseFSAsset::getAssetNvParameterized(); } NvParameterized::Interface* releaseAndReturnNvParameterizedInterface(void) { return NoiseFSAsset::releaseAndReturnNvParameterizedInterface(); } }; } } // end namespace nvidia::apex #endif