/* * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA CORPORATION is strictly prohibited. */ #ifndef MODULE_PARTICLE_IOS_H #define MODULE_PARTICLE_IOS_H #include "Apex.h" #include namespace nvidia { namespace apex { PX_PUSH_PACK_DEFAULT class ParticleIosAsset; class ParticleIosAssetAuthoring; class CudaTestManager; class Scene; /** \brief ParticleIOS Module - Manages PhysX 3.0 PxParticleSystem and PxParticleFluid simulations */ class ModuleParticleIos : public Module { protected: virtual ~ModuleParticleIos() {} public: /// Get ParticleIOS authoring type name virtual const char* getParticleIosTypeName() = 0; }; PX_POP_PACK } } // namespace nvidia #endif // MODULE_PARTICLE_IOS_H