// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. #ifndef EFFECT_PACKAGE_ASSET_H #define EFFECT_PACKAGE_ASSET_H #include "Apex.h" namespace nvidia { namespace apex { PX_PUSH_PACK_DEFAULT #define PARTICLES_EFFECT_PACKAGE_AUTHORING_TYPE_NAME "EffectPackageAsset" /** \brief Describes an EffectPackageAsset; a collection of particle related effects (emitters, field samplers, etc.) */ class EffectPackageAsset : public Asset { protected: virtual ~EffectPackageAsset() {} public: /** \brief returns the duration of the effect; accounting for maximum duration of each sub-effect. A duration of 'zero' means it is an infinite lifetime effect. */ virtual float getDuration() const = 0; /** \brief This method returns true if the authored asset has the 'hint' set to indicate the actors should be created with a unique render volume. */ virtual bool useUniqueRenderVolume() const = 0; }; // /** \brief Describes an EffectPackageAssetAuthoring class; not currently used. The ParticleEffectTool is used to author EffectPackageAssets */ class EffectPackageAssetAuthoring : public AssetAuthoring { protected: virtual ~EffectPackageAssetAuthoring() {} }; PX_POP_PACK } // end of apex namespace } // end of nvidia namespace #endif