/* * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA CORPORATION is strictly prohibited. */ #ifndef MODIFIER_DEFS_H #define MODIFIER_DEFS_H #include "ApexUsingNamespace.h" namespace nvidia { namespace apex { PX_PUSH_PACK_DEFAULT /** \brief Roll type of a particle */ struct ApexMeshParticleRollType { /** \brief Enum of roll type of a particle */ enum Enum { SPHERICAL = 0, ///< roll as a sphere CUBIC, ///< as a cubical object FLAT_X, ///< as a flat object (shortest axis is x) FLAT_Y, ///< as a flat object (shortest axis is y) FLAT_Z, ///< as a flat object (shortest axis is z) LONG_X, ///< as a long object (longest axis is x) LONG_Y, ///< as a long object (longest axis is y) LONG_Z, ///< as a long object (longest axis is z) SPRITE, ///< as a sprite COUNT }; }; /** \brief Modifiers list \note These are serialized to disk, so if you reorder them or change existing modifier types, you will need to version the stream and map the old values to the new values. If new values are just appended, no other special care needs to be handled. */ enum ModifierTypeEnum { ModifierType_Invalid = 0, ModifierType_Rotation = 1, ModifierType_SimpleScale = 2, ModifierType_RandomScale = 3, ModifierType_ColorVsLife = 4, ModifierType_ColorVsDensity = 5, ModifierType_SubtextureVsLife = 6, ModifierType_OrientAlongVelocity = 7, ModifierType_ScaleAlongVelocity = 8, ModifierType_RandomSubtexture = 9, ModifierType_RandomRotation = 10, ModifierType_ScaleVsLife = 11, ModifierType_ScaleVsDensity = 12, ModifierType_ScaleVsCameraDistance = 13, ModifierType_ViewDirectionSorting = 14, ModifierType_RotationRate = 15, ModifierType_RotationRateVsLife = 16, ModifierType_OrientScaleAlongScreenVelocity = 17, ModifierType_ScaleByMass = 18, ModifierType_ColorVsVelocity = 19, ModifierType_Count }; /** \brief Stage at which the modifier is applied */ enum ModifierStage { ModifierStage_Spawn = 0, ///< at the spawn ModifierStage_Continuous = 1, ///< on every frame ModifierStage_Count }; /** \brief Color channel */ enum ColorChannel { ColorChannel_Red = 0, ColorChannel_Green = 1, ColorChannel_Blue = 2, ColorChannel_Alpha = 3 }; /** \brief Scale axis */ enum ScaleAxis { ScaleAxis_X = 0, ScaleAxis_Y = 1, ScaleAxis_Z = 2 }; /** \brief Modifier usage */ enum ModifierUsage { ModifierUsage_Spawn = 0x01, ModifierUsage_Continuous = 0x02, ModifierUsage_Sprite = 0x04, ModifierUsage_Mesh = 0x08, }; PX_POP_PACK } } // namespace nvidia #endif // MODIFIER_DEFS_H